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The Banner Saga
What is The Banner Saga?
Short answer: role-playing meets turn-based strategy, wrapped into an adventure mini-series about vikings. Travel through stunning landscapes straight out of an animated film as your party escapes what could be the end of everything. Battle painstakingly hand-animated foes in strategic, turn-based combat. Make decisions with real consequences in conversations with people you'll actually care about. The Banner Saga is a mature game aimed at gamers who appreciate art, story and strategy. Hope you'll join the caravan. More information. |
I would give it 8/10.
It has very good writing and interesting unique setting, choices that matter(game can become lot harder with wrong ones).Graphic is gorgeous and music is also good.Since this is unfortunately only first game in trilogy so story ends whn it becomes to get interesting. Combat has feels different enough from other game, but it gets repetitive and all arenas are same with different starting position.With only 10 around hours long it's short game but honestly it's better that way because little longer it might become boring due to repetitive combat. Game too hyped but it's solid indie SRPG with good enough combat, which is not nearly as good as similar SRPGs like Expeditions or King's bounty, and writing and setting as it's main strength. |
7.5 out of 10 for me.
Plus: Innovative 'Great Trek' idea, good story - memorable characters - turn based combat - some c&c Negative: Exploration too linear - fighting repetitive - too short It's fun for a rainy Sunday afternoon… |
I recently finished this game as well, and I'd agree with the above comments, it was a good game, loved the turn based combat, but did seem a bit on the short side. I'd buy any extra content for the game though, I really did enjoy the style and how you had to think and consider each and every fight.
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I'm pretty disappointed with the game overall. The story and characters seem OK but the combat system has serious flaws. Aside from being repetitive as others have mentioned, it has some mechanics which just don't work well. The way turns are set up (so that it will always alternate between player and computer no matter how many units they have until "pillage mode" means that the best strategy is generally to weaken / maim, but not immediately kill enemies.. If you kill them as soon as you can, then that will mean giving the stronger enemies more turns, which doesn't really make any sense… There is also the extremely questionable design choice of making renown the sole currency which is used to buy supplies / items and promote your characters… So you have to choose between leveling up your characters and having enough supplies to keep their morale up? Having "strength" and HP be the same stat seemed like an interesting idea in theory, but I'm not sure I like it because it means that one wound can effectively make a character useless for the rest of the fight, considering that there are no healers…
And then the whole terrible way they handled the DRM-free version for their backers just let a bad taste in my mouth before I even got to play the game. |
Playing it right now and I surprised myself to find I like it very much.
Yes the combat is flawed and gamey. It actually has a "chess like" quality (with positioning and turn of action mattering above all and very little randomness). I find it entertaining and do not mind the repetitiveness. I guess some variety comes from the ability and some times necessity of recycling and mix and matching your roster. The real appeal for me is the Story and characters but above all the feel, tone and atmosphere. A much better representation of a grim Nordic saga than other recent attempts. Also love the CnC and overall resource handling and choice making in your caravan/roster management. This is actually a Choose your own adventure game more than anything else (Not exactly like playing the Lone Wolf books as I did as a kid but close ;) ), and there is definitely space for a game like this in my menu (not to make a habit of it though one ore two are more than enough ;) )… |
I definitely find this more enjoyable than Blackguards. Sure that game's strength was its variety in the combat maps but it was a "soulless" "gamey" little game that kept falling in my esteem the more I played. It really overstayed its welcome towards the end.
No story to speak of, paper thin characters, no atmosphere and its funny you criticize the writing in the Banner Saga because it was barely serviceable in Blackguards :) Yes it true that the Banner Saga is in the end an intriguing collection of mechanics that don't exactly pan out to a great game (I still find it entertaining and the main appeal does not come from the gameplay as I was saying) but on the other hand Blackguards is a monolithic approach to going from a single map to the next that becomes quite stale when some repetition of ideas and enemies is starting to settle in. Thankfully the game can be sampled in bite sized chunks due to its nature (a couple of maps per session) and that is the only way I could get it to the end (due to my schedule and travel it was all I could play). But man was it tedious towards the end (also infinite Morfu respawn FTW :thumbsdown: ). The game also was very easy on normal. And that made the strategy you have to use almost dead obvious for most maps (maybe hit try again once for the difficulty spikes?) couple that with the small subset of TDE it actually implemented and that made for unspectacular but fun gameplay. A good sidegame until something better comes along.(SRPGs are not really my main fare though so not exactly a connoisseur after all. Maybe they are all that simple). I am sure that it would have been more demanding on hard but the game just did not appeal enough to devote more time to it at that point. (due to a lack of appeal in all other departments. May still try it in the future on hard but if it is simply a DMG/HP slider I imagine it will just become tedious, especially towards the end) I would give Banner Saga an 8/10 (probably a bit generous) at this point (have not finished) and Blackguards a very lenient 7/10. Can't comment on SRR yet. I have to drum up the enthusiasm to play it first after the big turn off that was DMS… The Lone Wolf books quip was a tongue in cheek reference to a favorite past-time of my youth and poking fun at the game's linear choose your own path approach you know… Not drawing actual gameplay parallels… :) |
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Heh, yeah, not really ;)
I am actually starting to have some food problems for the first time now in chapter 7. Part of it is because I decided to spend some renown on upgrades and Valka's thread instead of food partly prompted by your post, just to see what will happen and how much trouble I can get myself in. It may be that I get myself to an unbeatable state before the end, who knows. In that case I will restart. No problem this being a small game… |
For me it's not the most marking RPG I played this first quarter of the year, for me Shadowrun Dragonfall and Blackguards are the most marking. But the Banner Saga is clearly the most original and from far and it's rare. Also despite many flaws including few big one, I found it very attaching and it's clear I'll rush on next chapters no matter the opinions of reviewers nor of players.
The original design worth be quoted. I tried list the main elements of the design:
I tried be descriptive/factual and eventually that would be enough for some RPG players to flee of terror as if they saw the devil himself. Well, I think some players just won't be able enjoy the game, but eventually the game requires to be played without any anticipation level, eventually don't play it by expecting a RPG, because it is uncommon to most RPG on almost any points. Plus points:
Con points:
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Just finished this tonight. I think the best way I can sum up my feelings is 'The Whole is more than the sum of the parts.' By that I mean that I found a lot of things annoying and/or confusing about it, and they vastly outnumber the things that I did like, but overall, I enjoyed it and felt like it was money well spent.
Pros: Original story Unique concept - seemed part RPG, part strategy, part Adventure Beautiful artwork - from seeing some early screenshots, I wasn't sure how they'd make it work, but they did Fun game play over all Interesting combat that was pretty well done as turn based Interesting story Cons: The travelling sequence gets old real quick. It also wasn't clear to me until about 2/3 through that I could exit out during it (since I was playing during my daily subway commute, I kind of needed to exit right after I got to my stop). Having the currency, Renown, be used both for buying supplies and leveling characters seemed odd to me and I have difficulty balancing it. I think having to choose between supplies and the add-ons for your NPC's was fine, but adding in leveling didn't make sense The dialogue - Not a big con, but it seemed a bit amateur at times as many indy titles do. A world better than the dialogue you see in most fan made projects, but still well below AAA studios. Not a deal breaker, but many times it seemed either cheesy or just not in character Not having a main character or rather having multiple ones - Is this normal in strategy RPG hybrids? I've never encountered it myself, but I don't tend to play those types of games. It made me feel much less connected to the game than I do when I have a single NPC (or even when I have a party I've completely created). Particularly it was weird when you go to a scene and its starts with 'You blah blah blah' and then its a new character. Heck one character it does that and its not even one you can bring into your party! Meaningful choices? I didn't see them. In fact, several times I went through dialogue trees completely choosing different options and it didn't matter what I said, the same result occurred every time. I guess maybe the choice was made much earlier and this was the result, but its not very clear. Which goes into the next part. I felt more like I was playing a book, just tagging along for the story rather than helping shape it to any extent. I could make superficial changes, but nothing major. Perhaps that's incorrect, but that's how it seemed. I found the overland map completely pointless. Sure it shows you where you are, but so what? You can't choose where to go next with it. Its informative (slightly) and not much else. Recycling some of the character designs caused confusion as well. I thought the two groups had joined up much sooner than they actually do. Two things about the combat really annoyed me - that each side gets the same number of turns until pillage occurs. It completely changes your tactics. You have to be careful to not kill off the weak enemies, otherwise the strong enemies get more attacks in each round! That makes absolutely zero sense to me. The second was not being able to attack diagonally. I just don't understand that at all I also found the special abilities either not worth it or hard to use effectively. My entire tactics seemed to boil down to figuring out the best order to kill the enemies and how far I needed to break their armor down. Three things about the story bothered me too. Without going into spoilers too much: 1) They really go into details about the various godstones you come across and the history of the land, but frankly its pointless to the central story. The central story is nothing more than flee the horde and try to fight them off when you have to. What's the point of all that other stuff? Was content cut? Does it lead into a sequel or something? 2) A pretty major thing seems to occur, then has zero effect on the game. Again was content cut? Is this building us up for a sequel? (If so, the ending sequence needs some work) 3) The ending sequence - without giving too much detail, I haven't been this let down by an ending since Icewind Dale. There is at least a bit of a prologue here, but the story basically just ends. Again is it leading us to a sequel and if so, this ending needs some work. All that said though, I enjoyed the game! I'm not one to generally complain about annoyances within a game, so honestly I'm a bit baffled how a game that I find that many cons with still ends up being something I would recommend. |
Thanks for the reviews. Ill ignore it for now :)
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bn, this is chapter 1 of 3…
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I liked that you saw the story through two different characters. But I really didn't like the combat and the character advancement. The choices you make do have consequences, they're just not immediately apparent (which is good and bad). I couldn't finish the game as because of the choices I made (apparently most of them were bad), I had lowest morale in the final battle, also I tried to spread around leveling instead of focusing in the same characters, so when the ending came I only had a couple of characters at max level. Couldn't win the final battle after many attempts, so had to watch the ending in youtube.
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Did you try changing back to easy ?
I played the whole game on normal, but the last battle I changed to easy as I had leveled some characters who left me and one character who died just a bit earlier. |
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That's true and probably mis-representative.
Anyway, while fun, the game wasn't good enough for me to buy the next chapters. I only played until the end because I had read the game was short, and it seemed I only had one or two more hours to go. |
Is this game worth a Steam recommendation?
I'm not sure. |
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On side note: I love that you added The longest journey to the recommendation list :). |
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