![]() |
AnimalAlbum - Play With Animals
Sjors Jansen, who has formerly worked on Deus Ex 3 and the last couple of Tomb Raider games has started his own company to develop an educational type of game, name AnimalAlbum
So with that I'd like to introduce you to AnimalAlbum, which provides this:
Quote:
I don't think I'll be following this actively, but thought I mention it here as it has some RPG elements and the guy is Dutch :) More information. |
JRPG?
Um… JRPG = endless respawns, right? How about adding dodo species in the game and teach kids that there is a consequence for uncontrolled killing. If that'll be in the game, I'll support it. If not, that game doesn't deserve to be called educational and I wish it fails. |
JRPG? No, thanks
|
Hi Myrthos, thanks for the mention!
Didn't notice it until just now :) I can't promise I'll be very active on the forums because I'm busy making the game obviously, but I'll be happy to answer any questions. Small correction to start out with, I haven't started a company, that's for when you're out to make money. Which is nice of course but I prefer to look at it as a craftsman doing his thing. If is becomes a necessity, sure, then I'll start a company, but I prefer staying as lean & mean as possible. I also saw you like Planescape Torment, I do too, mostly because of the non combat options, xp rewards for conversations. Which are some of the things I'm basing my game around as well. Torment did still break the immersion for me though.. It's a long time ago but there was this underground church of zombies and ghouls with this one traitor guy who turned into a wererat early on. And when you confront him and he goes RAARGH! and comes after you and you then run away back to the group with him on your heels, then all the others pretend like nothing is happening. "Hey, how's it hangin'" more or less :) So the limitations broke through a bit and that was a shame. But I'm just one guy, so instead of saying sure I can do better then their entire team, I'm hoping to avoid those sorts of issues a bit by making the conversation system more like the shadowrun game on the snes. Keyword based. And I filter out superfluous keywords so you don't get all the canned "Well, I don't know anything about that" responses that you also typically get from adventure games. http://dromedarydreams.com/aalogo.png Joxer & Gandalf.nho, it's completely ok to dislike JRPG's of course. Personally the endless braindead random encounters always frustrate me. I don't like grinding and tend to finish games with relatively low character levels. Sometimes, like with FFX's endboss I just don't want to power level for that one fight and I'll go watch his demise on youtube. So with that in mind, AnimalAlbum is part JRPG by look and feel, and by how you explore the world and such. All the things that personally irritate me I'm of course not putting in. So no mandatory random encounters for instance. It's not easy to describe a game that doesn't really fit in existing genres. Yet it will be looked at in those terms, so I tried describing in what way the game is like those genres. AnimalAlbum is something different and I think the best way to describe it is as a mixup of a JRPG and traditional adventure game. If you think Pokemon more focused on conversations and stuff and less with the battling, that might be getting close. I've just updated the website with a little snippet about the heart system for instance, which is about identifying how characters in the world are related, what connections there exist. I'll update more on these sorts of things and show how the conversation system works in the future, it's mostly a matter time. There's an RSS feed as well. http://dromedarydreams.com/aa/2.jpg Joxer, regarding Dodo's well.. they're dead. And gone. How about if I focus on animals that are on the brink of extinction right now? Like the Saola (Asian unicorn) or the Andean mountain cat. I'm working with the IUCN who manage the red list of threatened animals to make sure the data reflects how bad (or good) it's looking in the world right now. The game isn't a happy go lucky tale of saving the world or something. It's a little bit sad, and a little bit kind, which I'm hoping comes across. But I don't want the game to be preachy about it and shove horrible facts in the player's face all the time. But if a player wants to know why some animals probably won't be around much longer they can find out. |
Quote:
|
Demo + Kickstarter
I've released a demo!
http://dromedarydreams.com/index/demo/0-8 And I've also started a crowdfunding campaign: https://www.kickstarter.com/projects…85/animalalbum Please spread the word if you like it! I guess the question now is: An african or european swallow? |
| All times are GMT +2. The time now is 08:00. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2022, vBulletin Solutions Inc.
vBulletin Security provided by
DragonByte Security (Pro) -
vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
User Alert System provided by
Advanced User Tagging (Lite) -
vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
Copyright by RPGWatch