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Matt Chatt - Brenda Romero Interview
Matt Barton interviews Brenda Romero about her early days at Sir-Tech, programming the C-64, her favorite arcade game, Tron, and how she ended up running the Wizardry hotline.
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Meh, who needs a history lesson?
I want Shaker KS project rebooted ASAP! |
Through personal experience and ex-co workers unlucky enough to be on a project with Brenda; my observation is that she is a very closed minded individual clinging to a few past team successes.
I would have great difficulty supporting a new project should she be in a mangement capacity. |
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Anyway, the Shaker KS had a horrible pitch so it's no mystery why it failed. If she or any other old school RPG developer go to Kickstarter they need to have an actual concept, if not a working prototype, not just "Hey give me a million bucks and I'll make an RPG. It will have cloth maps and other cool stuff!" |
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Mandatory cloth map is the #1 thing I dislike in KS projects. Go towards funds for a digital release and then you won't need a billion for a game. Those fancy stuff can always be a stretch goal. There are many projects that offer a t-shirt, a poster, a mug… But some put those not as the total sum needed for the development. Instead "collectibles" are offered as separate add-ons. |
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Seriously, dude, think before you post sometimes. ;) Ahh, much love for the C64 advert "Are you keeping up with the Commodore, 'cos the Commodore's keeping up with you!" *whistles the jingle*. |
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This is why when NPR or PBS has a fund drive, you have to pledge $60 a month for a year just to get a coffee mug. These are "thank you" gifts. The kickstarter folks seem to think of them more like "value adds." |
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Can't stir the pot always though… |
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But if you want to learn about how cRPGs have changed and evolved over the years, IMO the best route is to go out and play the classic cRPGs. If you can't find them on GoG, odds are you can download them from some abandonware site. Virtually everything is still playable if you use DOSBox / c64 emulator, etc. so it's not as if we're at a point where we need video game archaeologists to tell us what ancient video games were like. Now if you want to learn about what goes on behind the scenes in the industry then I guess I can see how an interview could, in theory, be useful for that. Perhaps Matt Barton just wasn't asking the right questions. I'm not a big fan of Wizardry but I find Brenda interesting if for no other reason than she is AFAIK one of the few successful / well known female cRPG developers. I might be interested in hearing about challenges she faced working in such a male dominanted field. But I'm sorry, I just don't find her rambling about how she likes legos and D&D very illuminating. |
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I OTOH, love those interviews. I think it's cool when a knowledgeable PC gamer does PC game interviews. How many times on these forums do we get mad at console players that reviews PC games, with no knowledge of PC gaming. Maybe not all of Matts quests hold my interest, but I know where to go if I want to hear someone in the industry speak. |
So many people so many views. Yes no maybe none all. Now I'm confused…
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Because Kickstarted games usually contains stuff no-one else will ever be able to see. Like in Collector's Editions. |
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