RPGWatch Forums

RPGWatch Forums (https://www.rpgwatch.com/forums/index.php)
-   Gothic 3 (https://www.rpgwatch.com/forums/forumdisplay.php?f=16)
-   -   Starting Gothic 3 again (https://www.rpgwatch.com/forums/showthread.php?t=24437)

souha13 May 31st, 2014 09:42

Starting Gothic 3 again
 
I'm pondering starting another session of Gothic 3. Are there are mods I ought to try out as addition to CPT? I'd rather try dual wielding or two handed swords. In old G3 I had to use the stun attacks which felt bugged. Is it viable to use normal and power attacks now?

Just thinking about this makes me drool a bit.

joxer May 31st, 2014 13:20

For dual wielding you need to go evil in desert, it's not a mod.
And why melee anyway? Go ranged.

Dunno about mods, I hate mods except stop respawning mods and you don't need such mod in gothic games.

souha13 May 31st, 2014 14:46

I'd like to go melee. I've already made one playthrough back in the days as a mage :).

Regarding dualwielding back in the day it was not very useful. Maybe it has changed?

I heard theres some mods but I dont know if theres anything that is useful for english players…

Kostas May 31st, 2014 21:41

The Questpacket 4.2 + ContentMod (afaik 2.6.2 or something) combo worked quite nicely for me in my last playthrough, easily +20-30% more content and variation. I would definitely recommend installing them.

If you can read German pay World of Gothic a visit and maybe you'll find something else that would interest you. The Update Pack that I linked to in Fluents thread is supposed to allow shields to block animal attacks, which IMHO would make a huge difference.

souha13 June 1st, 2014 15:55

Thanks kostas. Id try those mods. Unfortunatedly my german is a tad rusty…

SpoonFULL June 1st, 2014 16:12

Quote:

Originally Posted by souha13 (Post 1061255174)
I'd like to go melee. I've already made one playthrough back in the days as a mage :).

Regarding dualwielding back in the day it was not very useful. Maybe it has changed?

I played Gothic 3 with CP 1.74 and in that dual wielding was worth every single investment - very powerful and the animation associated with it is a pleasure to look at. However, it will take quite a while and large investment in skill points and money to get it.

When I reached the end stages of Gothic 3, I had maxed out my skills in melee, ranged and had full mana re-generation, aligned with one of the gods and was able to reserruct an undead army, and I was a moving havoc engine (after 140 hours of play ofcourse)!

JDR13 June 2nd, 2014 22:55

Quote:

Originally Posted by joxer (Post 1061255166)
For dual wielding you need to go evil in desert, it's not a mod.

I never went for dual-wielding in G3, but what do you mean you have to go evil?

Kostas June 2nd, 2014 23:02

The only trainer for the master level of the dual whielding skill is in Ishtar, which you can't access until you have 75% reputation with the Hashishin.

JDR13 June 2nd, 2014 23:53

Quote:

Originally Posted by Kostas (Post 1061255426)
The only trainer for the master level of the dual whielding skill is in Ishtar, which you can't access until you have 75% reputation with the Hashishin.

Can you still align yourself with any of the 3 gods after that?

Kostas June 3rd, 2014 00:35

Technically I think so since even counter hashishi liberation quests can be completed without a quest giver. If you want to get RP about this serving Adanos and killing water mages doesn't really work together.


All times are GMT +2. The time now is 03:29.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2022, vBulletin Solutions Inc.
vBulletin Security provided by DragonByte Security (Pro) - vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
Copyright by RPGWatch