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-   -   NWN Vault is gone (https://www.rpgwatch.com/forums/showthread.php?t=24661)

EridanusKnight June 29th, 2014 06:21

NWN Vault is down again (and possibly permanently this time)
 
It seems that IGN have finally shut down the NWN Vault. The URL now redirects people to the IGN Wiki page for NWN so I think this is final unlike when it happened last year.

The New Vault (which was established in preparation of this) has 40,000 + files uploaded so far:

http://neverwintervault.net/

And then of course there's Moddb (where I've been hosting my mods):

http://www.moddb.com/games/neverwinter-nights

It is still possible to access the NWN Vault from the Wayback machine but I can't seem to be able to download anything by it:

http://web.archive.org/web/201311041…ontent=scripts

This isn't the end of NWN's modding community. Now they just have to adapt and move to other sites which most recent modders (myself included) have already done.

Thrasher July 1st, 2014 22:57

booooo!

I hope they managed to save all the files and the metadata and duplicate the vault's capabilities.

JackOfOwls July 2nd, 2014 02:02

Gone, but not forgotten. My all-time favorite cRPG memories were playing user-made modules for NWN1. I'm seriously hoping that the toolset for Divinity Orginal Sin is as easy to work with as the one for NWN which should encourage a new Renaissance in fan missions for RPGs. Here's hopin'.

EridanusKnight July 2nd, 2014 03:09

Quote:

Originally Posted by JackOfOwls (Post 1061259346)
Gone, but not forgotten. My all-time favorite cRPG memories were playing user-made modules for NWN1. I'm seriously hoping that the toolset for Divinity Orginal Sin is as easy to work with as the one for NWN which should encourage a new Renaissance in fan missions for RPGs. Here's hopin'.

Agreed.

I look forward to dabbling in the Divine toolset myself but at the moment I'm occupied with the base game which has been great so far.

Sacred_Path July 22nd, 2014 17:06

Since this is the most recent NWN thread…

Does anyone play the Diamond Edition (GOG version)? It's running painfully slow for me. Especially the premium modules (like Infinite Dungeons or Pirates of the Sword Coast), but the main campaign and expansions don't fare much better.

Corwin July 22nd, 2014 23:17

The original Diamond edition was terrible. I'm not familiar with the GoG version of it though.

rjshae July 22nd, 2014 23:41

A group of volunteers are working to stand up the old IGN Vault content on the neverwintervault.org site, but it's going to take a while to make headway. In the meantime, if you have any specific needs, there are forum threads where you can post a request:Most of the IGN Vault content is available; it's just a matter of digging it out and standing up the project pages.

JackOfOwls July 23rd, 2014 15:03

Quote:

Originally Posted by Sacred_Path (Post 1061263354)
Since this is the most recent NWN thread…

Does anyone play the Diamond Edition (GOG version)? It's running painfully slow for me. Especially the premium modules (like Infinite Dungeons or Pirates of the Sword Coast), but the main campaign and expansions don't fare much better.

Make certain to set CPU affinity to use just one core if you're on a multi-core system.

Sacred_Path July 24th, 2014 16:25

Quote:

Originally Posted by JackOfOwls (Post 1061263525)
Make certain to set CPU affinity to use just one core if you're on a multi-core system.

Thanks, the game is already set to do that (GOG's work?). I tried this on Divine Divinity and it somewhat worked there though (I was having the same problem there).

Polyester July 24th, 2014 16:42

I've played some NWN Diamond from gog. I don't remember any problems with it.

Warmark July 26th, 2014 15:00

No problems with my Diamond Edition from GOG either.

Kostas July 26th, 2014 15:09

Me neither.

Sacred_Path July 26th, 2014 15:54

I didn't do the easiest thing and turn on compatibility. That helped quite a bit. It's still pretty laggy, and turning off desktop composition didn't help either. I have the same problem with Divine Divinity.

groundhog July 27th, 2014 12:40

Quote:

Originally Posted by Sacred_Path (Post 1061264182)
I didn't do the easiest thing and turn on compatibility. That helped quite a bit. It's still pretty laggy, and turning off desktop composition didn't help either. I have the same problem with Divine Divinity.

I experienced performance problems with Neverwinter Nights on a PC that was plenty powerful enough to play it maxed out. It's a while, but if my memory serves me right this is how I solved it:

If you have a NVIDIA graphics card:
1. Open NVIDIA control panel
2. Click on "Manage 3D settings"
3. In features - select "Multi-display/Mixed GPU acceleration"
4. In Settings select "Single display performance mode" (mine was set to multi-display even though I've only ever had one monitor connected)

This may not work for you, but it's worth a try.


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