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-   -   Risen 3 user résumé after 6 hours (https://www.rpgwatch.com/forums/showthread.php?t=25209)

Morrandir August 11th, 2014 13:00

Risen 3 user résumé after 6 hours
 
As you may have noticed, some lucky German guys are already playing Risen 3 as the retailers sold it early. One of the users in World of Risen forums did a short résumé after playing 6 hours, which I've tried to translate:

Quote:

Graphics:
Coherent and partly really pretty. The starting area is really colorful, but on the islands I've visited later on the areas that are ruled by the Shadows are really gloomy. My PC (Core i5 2500 + GTX 770 + 16 GB DDR3 + Vertex 3 SSD) doesn't have troubles with the details and it has run smoothly the whole time. Though sometimes from afar I see monsters being striped, meaning they're visible only partly. If you're moving by ship this time there's no flickering.
Upshot: At least I am satisfied. ;)

Music:
Mostly coherent. I very much like the music in the main menu.
Upshot: good to very good

NPCs:
The women's faces this time are quite different. I haven't discovered any clones so far. In Gothic 3 and Risen 2 the ladies have been too similar for my taste. Among males the degree of relationship seems to be a little higher. I've met several acquaintances from Risen 2. Patty has changed a lot… You can take along one companion, but sometimes a second one for a short time.
Upshot: Good!

Tutorial:
At first I hadn't realized that I actually was in a tutorial. I tried to draw my weapon as I got into a fight. Nothing happened. Other keys didn't work as well. Frustrating! Only when I went into a certain direction a prompt appeared to try one of the keys (which then had been enabled). It would have been better if all keys were available immediately. (There are guys who first look into the manual which keys you should use, and don't want to be taken by the hand like this.)
Upshot: mediocre

Starting area:
Designed very beautifully, but there has been a tube level feeling. You are guided by your first companion (a lady…) in a certain direction. When I zoomed the map out (first I didn't know this was possible) it became obvious that there's more to see. Here it would perhaps have been better if you immediately got a view of the whole area when looking at the map. Then it's obvious that you can take other ways and ignore the companion's requests for the time being.
Upshot: A little less guidance would have been better. But you know that this doesn't apply to everyone.

Quests:
When you've finished the starting area, the world opens. You can now head for all islands and our new companion lists the numerous possibilities. Nice! At this point I really got appetite to get started. On both of the islands I've visited after that there are a lot of NPCs with quests. A feeling of freedom arose in me, something I've missed in Risen 1 and 2.
Upshot: Very good!

Dialogs:
Muuuuuch better than in Risen 2. The NPCs have more to say, the answers are partly extensive, funny and more cunning. You notice that there's a lot of creativity in them. The NPCs partly get real character.
Upshot: Wonderful!

Combat (difficulty: medium):
In the starting area to my surprise I had hardly any trouble with the enemies. I haven't died a single time. Of course that's as well because I was supported by a companion. On one of the other two islands I've visited I died once, because I refrained from blocking. So if you just click wildly, you rather don't win. It needs blocking in time, dodging in fights with powerful enemies and hitting in the right moment to persist. Blocking doesn't always help to avoid damage, which is good. The feature where your hand lights up when you hit harder seems to be totally superfluous to me. Because you clearly see that (the movement of) your arm is delayed before you reach back. That you can dodge by rolling around is ok. But appareantly the hero has hefty endurance! He can roll around all the time without being hit while the companion does the dirty work (and then gets the fame points as well). It's ok that you can't hit your companion any longer, that spares you a lot of trouble. The automatic aiming for enemies is quite useful for blocking when you're against multiple enemies, but when attacking I anytime want to decide MYSELF, which enemy I attack. Unfortunately often that doesn't work.
Upshot: Better than in Risen 2, but not superb.

Bugs:
I haven't come upon real bugs. Only some dead human bodies disappear too quickly in mysterious ways. That really caught my eye in a temple. You come along, find a body, return two minutes later and the body is gone. In the temple's interior you could hear bird songs and dropping water, although I couldn't see water anywhere.

Conclusions:
I like Risen 3 far more than Risen 2. Today I had real troubles quiting the game. It's been quite a long time… that something like this happend to me. The dialogs in this game imho are the best from all of the Risen series. And the nice feeling of freedom and urge of discovery when you can head for all islands after the starting area, and the realization of how many quests are awaiting I haven't had for a long time in a PB game. That the environment including the monsters is in parts quite colorful doesn't disturb me. There are gloomy areas as well and the shadow beings I've encountered so far are all but colorful. I'm really looking forward to the rest of the game. :)

HiddenX August 11th, 2014 13:04

@Morrandir - thank you for the translation -> sounds good!

joxer August 11th, 2014 14:15

Quote:

Originally Posted by HiddenX (Post 1061267285)
@Morrandir - thank you for the translation

+1

I actually started to write this and that… But maybe I adore tutorial and hate the music unlike him. Can't know before weekend. :(

If at least half of his excitment grabs everyone who plays the game, it means we get another RPG gem this year.
Keep them coming!

A side note. The teaser trailer was made by Platige. While very good, it still wasn't stellar like ones they did for The Witcher games. Any word on possible more of it in the game?

gandalf.nho August 11th, 2014 14:24

Looks promising

wolfing August 11th, 2014 16:34

This doesn't tell me anything. Had I done a 'partial review' of Risen 1 after 6 hours I would have said it was an awesome game. Sadly that was only the case for the first half, and with its craptacular last part, the overall game ended being just meh. So I'll wait until he finishes the game and see.

JDR13 August 11th, 2014 20:20

Bring it!

I've cleared my schedule for the next 3-4 days. :plotting:

Burress August 11th, 2014 22:31

Quote:

Originally Posted by wolfing (Post 1061267325)
Sadly that was only the case for the first half, and with its craptacular last part, the overall game ended being just meh. So I'll wait until he finishes the game and see.

Wow, I have never played a game that took quite the nosedive that the original Risen did. That game was old Gothic revived… and then it was most tedious thing I have ever finished.

The only things that concern me from these early reviews are that they haven't gotten the magic yet, so we don't know how well that is implemented. Second, I have read that maybe all the islands from Risen 2 are back. They wouldn't just put different stuff on the exact same geography, would they? I want to know if the places feel completely different.

Burress August 12th, 2014 23:55

Definitely a Risen 2+ thing going on. I am using pc to tv with controller setup, and it sure beats Risen 2 on Xbox 360 in every way. Still, it is essentially some feature upgrades over Risen 2 so far, but I am not far.

What was wrong with the original Risen engine? This setup doesn't feel as good, it doesn't seem like a Gothic-style game with this. Has PB had a lot of turnover since the good old days?

Maylander August 16th, 2014 21:34

I still don't understand that. I'm assuming the Risen 1 engine was challenging/time consuming to work with or something. It certainly felt very smooth to me, and seemed like it had a lot of potential.

DPB August 16th, 2014 23:02

I thought they'd been using the same Genome engine since Gothic 3, albeit modified for each game?

HiddenX August 16th, 2014 23:17

Quote:

Originally Posted by DPB (Post 1061268333)
I thought they'd been using the same Genome engine since Gothic 3, albeit modified for each game?

I think this is true.

wolfsrain March 25th, 2015 10:31

I still have to finish Risen 2. Played it, now and then, but i can't put my soul in it.

Would you recommend buying Risen 3, if someone could not get into Risen 2?

P.S.: loved the original Risen.

DArtagnan March 25th, 2015 12:05

Quote:

Originally Posted by wolfsrain (Post 1061312946)
I still have to finish Risen 2. Played it, now and then, but i can't put my soul in it.

Would you recommend buying Risen 3, if someone could not get into Risen 2?

P.S.: loved the original Risen.

Hard to say, really.

I think Risen 3 is much better than Risen 2 - but they also have a lot of things in common.

It depends on what you didn't like about Risen 2. Can you provide any details?

wolfsrain March 25th, 2015 12:43

The combat system was my main gripe. Seemed to heavily encourage the firearms use and i wanted a melee or a voodoo approach (this one was a nightmare).

The story seemed all over the place and had a bit of hard time in following it.

Not too many interesting NPC's (not that the original Risen had many, but Risen 2 managed to have even less, way less).

Some poor optimisation and unsolved bugs (though i managed to find a small fan made patch that solved some of the problems i had).

That is the short list.

DArtagnan March 25th, 2015 12:47

Quote:

Originally Posted by wolfsrain (Post 1061312999)
The combat system was my main gripe. Seemed to heavily encourage the firearms use and i wanted a melee or a voodoo approach (this one was a nightmare).

The story seemed all over the place and had a bit of hard time in following it.

Not too many interesting NPC's (not that the original Risen had many, but Risen 2 managed to have even less, way less).

Some poor optimisation and unsolved bugs (though i managed to find a small fan made patch that solved some of the problems i had).

That is the short list.

The combat system is much improved - and doesn't seem to favor one kind of weapon over another to the same degree. I kicked plenty ass with melee weapons - coupled with some powerful buffs.

The story isn't anything special, though, but I never found PB stories particularly memorable. There are a few interesting NPCs, and I seem to have a soft spot for the gnomes - but I have to say I think Gothic and Gothic 2 dialogue is much better. Risen was good, too, but Risen 2 and 3 are both mediocre at best - in that way.

The game performs very well - and is really quite smooth. Much better than Risen 2, in my experience - and I don't remember a single bug.

Make sure you play with the latest patch and on the hardest difficulty setting - as the game balance breaks around halfway through, if you optimise your character.

Certainly, for me, it was a complete pushover shortly after picking my faction.

wolfsrain March 25th, 2015 12:52

Well, seems that i should pick it in a sale, then. And i'm glad that they've improved the combat and they've made viable the other options.

Gothic 1 and 2 are my favorite Gothic games (especially G2 with the expansion). I wonder if Piranha will do another Gothic, now that the rights are back to them.

P.S.: thanks for providing the information that i need it.

DArtagnan March 25th, 2015 12:55

You're very welcome :)

I doubt you'll be seeing anything at the level of Gothic or Gothic 2 from PB again. They're still great at certain things, but I'm afraid they lost too many people - and they haven't had the success they deserved. Probably hard to stay passionate doing the same games over and over, and getting bashed harder and harder in the press.

wolfsrain March 25th, 2015 13:33

That, somehow, makes me sad. I loved the first two Gothic games. One final game would be lovely

joxer March 25th, 2015 13:56

Quote:

Originally Posted by wolfsrain (Post 1061312999)
Some poor optimisation and unsolved bugs (though i managed to find a small fan made patch that solved some of the problems i had).

There is no such thing in Risen 3 any more nor any 3rd party hacks are needed for Risen 3.

DArtagnan March 25th, 2015 13:57

Well, you never really know - and I'm not the most optimistic person on the planet. Maybe they'll be reinvigorated for some reason :)

wolfsrain March 25th, 2015 14:51

Well, we know that Piranha has a game in works. There is a glimmer of hope:)

Ripper March 25th, 2015 15:38

If I were PB, I'd hit Kickstarter. Gothic V, with a really good pitch - I reckon it would go off like a rocket.

joxer March 25th, 2015 15:44

Okay… And the sum they'd ask for?
They're not quite Roberts Space Industries with marketing machine behind the project so…
In short, I wouldn't go KS. I would sell my soul to the american devil instead. Sure that would mean another DLC:The Game and a virtual beggar spinoff on phones, but well, noone is perfect. The only question is if EA really needs a studio in Germany.

DArtagnan March 25th, 2015 15:45

I'd insta-back it almost no matter what, if it could bring the passion back into the process.

Luckra March 25th, 2015 17:23

Quote:

Originally Posted by Ripper (Post 1061313075)
If I were PB, I'd hit Kickstarter. Gothic V, with a really good pitch - I reckon it would go off like a rocket.

Do they have the rights for Gothic V? Jowood got them for Gothic 4 but I guess Nordic got them when Jowood died a few years back.

Gorath March 25th, 2015 17:33

They should use Kickstarter for a Gothic remake trilogy. But it seems they're simply not interested in another Gothic yet.

Actually PB had a lot of success … at the worst possible time. G2 had become a long-seller with a good reputation. As a result G3 sold 300k (or was it 500k ?) full price units in no time - and then collapsed because it was unfinished.

Gorath March 25th, 2015 17:35

Quote:

Originally Posted by Luckra (Post 1061313121)
Do they have the rights for Gothic V? Jowood got them for Gothic 4 but I guess Nordic got them when Jowood died a few years back.

No, PB has the rights back. Such contracts usually have both an expiry date, to avoid that the other side simply sits on the rights, and a fall-back clause to make sure the rights cannot be re-sold without written consent (which you'll never get).

What Nordic got was the publishing and distribution rights G2 and G3, plus everything for Arcania.

Dez March 25th, 2015 18:51

Piranha bytes should just abandon risen series. What they had in risen 1 was good and the series had potential, but they sort of messed things up. After risen 2 and risen 3, I just don't see any future for this series. Risen 3 is not a bad game, but it isn't a very good game either. Piranha bytes should not settle for mediocrity. Their legacy is just too great for that.

Imo they should make a whole new ip which would motivate them as a developer team. When they become passionate once more, we will get an other rpg classic from them.

Or if a new ip is out of the question, then a sequel to gothic 3 or a prequel to gothic 1 would be a nice alternative or what Gorath suggested.

wolfsrain March 25th, 2015 20:25

A proper Gothic 4, that would end the series, would be nice.

Arcania is just a mediocre action RPG and quite forgettable (also, not developed by PB), so the series needs a proper ending. And G3: Forsaken Gods was an abomination (not PB's fault, game developed by the indians from Trine Games, following the contract that those dudes had with Jowood).

If G4 will be made, it will ignore the events from G3: FG and from Arcania. No one asked for those atrocities.

JDR13 March 26th, 2015 17:31

Quote:

Originally Posted by Ripper (Post 1061313075)
If I were PB, I'd hit Kickstarter. Gothic V, with a really good pitch - I reckon it would go off like a rocket.

That one might set some records. :)


Quote:

Originally Posted by wolfsrain (Post 1061313176)
Arcania is just a mediocre action RPG and quite forgettable (also, not developed by PB), so the series needs a proper ending. And G3: Forsaken Gods was an abomination (not PB's fault, game developed by the indians from Trine Games, following the contract that those dudes had with Jowood).

I couldn't agree more.

Couchpotato March 26th, 2015 18:59

Quote:

Originally Posted by wolfsrain (Post 1061313176)
A proper Gothic 4, that would end the series, would be nice. Arcania is just a mediocre action RPG and quite forgettable (also, not developed by PB), so the series needs a proper ending.

Quote:

Originally Posted by JDR13 (Post 1061313503)
I couldn't agree more.

I must be the only member who enjoyed the game once you accept it has nothing to do with the Gothic games. That's why it's now called Arcania, and not Gothic 4.

On its own it's barely an average RPG yet everyone loves to call it garbage.:)

Ripper March 26th, 2015 19:08

But it was called Gothic 4.

http://upload.wikimedia.org/wikipedi…Game_Cover.jpg

They've dropped the Gothic 4 tag only recently.

Couchpotato March 26th, 2015 19:21

My point still stands as everyone just loves to hate that game. Maybe they should take off the nostalgia goggles, and realize it was a different developer.

It was also the first major RPG game for that studio , and Jowood ruined them.

Ripper March 26th, 2015 19:28

I think, though, that the Gothic 4 name was significant to its reception. It was a very average game, when people expected better from its lineage.

wolfsrain April 6th, 2015 06:30

Quote:

Originally Posted by Couchpotato (Post 1061313558)
My point still stands as everyone just loves to hate that game. Maybe they should take off the nostalgia goggles, and realize it was a different developer.

It was also the first major RPG game for that studio , and Jowood ruined them.

I'm well aware who Spellbound was. Among other things, developers of the very solid and quite popular at the time Airline Tycoon series. But they also made he Desperados series and Robin Hood and Chicago 1930. Unfortunately, all those were nor big sellers. But they were solid games.

Spellbound working on a RPG, with no previous experience in the the area, that was insane. Still, for peeps that never made an RPG they pulled a decent game. I just wish they weren't constrained by Jowood to use the Gothic Universe:(

Gorath April 7th, 2015 16:27

Quote:

Originally Posted by wolfsrain (Post 1061316063)
I'm well aware who Spellbound was. Among other things, developers of the very solid and quite popular at the time Airline Tycoon series. But they also made he Desperados series and Robin Hood and Chicago 1930. Unfortunately, all those were nor big sellers. But they were solid games.

Desperados was a hit which got two sequels.

Quote:

Spellbound working on a RPG, with no previous experience in the the area, that was insane. Still, for peeps that never made an RPG they pulled a decent game. I just wish they weren't constrained by Jowood to use the Gothic Universe:(
What's to criticise? From a technical standpoint the game was good. The content wasn't Spellbound's responsibility, because it was contract work. JoWooD ordered a casual RPG, and they got a casual RPG.

joxer April 7th, 2015 19:48

Quote:

Originally Posted by Gorath (Post 1061316447)
JoWooD ordered a casual utter crap, and they got a casual almost crap.

There. I fixed it for you.
It didn't save the developer.

Gorath April 7th, 2015 23:14

Well, sort of. They're still there, under their new name Black Forest Games. The situation fored them to change their whole business model to self publishing & kickstarter (plus still some contract work - Arcania PS4 for Nordic). With the result that their game Giana Sisters sold more than 1M units, and rightly so, because they delivered what they promised to their new clients (kickstarter and end customers).
Ironically PB, BFG, Deck 13 and Daedalic have a joint YouTube channel in which they play the current games by all studios and talk about some of the design decisions and about general topics like voice overs or open world. The stuff they talk about is very interesting. It has much more substance than the typical interview, although everybody is of course careful not to become aggressive towards anybody.
It was really something to see PB and BFG discuss open world design in an RPG. Especially the things Deck 13 added about their linear design for Venetica, how they added a few pseudo-open areas, and what the consequences of this were.

Couchpotato April 7th, 2015 23:16

Quote:

Ironically PB, BFG, Deck 13 and Daedalic have a joint YouTube channel in which they play the current games by all studios and talk about some of the design decisions and about general topics like voice overs or open world. The stuff they talk about is very interesting. It has much more substance than the typical interview, although everybody is of course careful not to become aggressive towards anybody.
Do you have a link for the YouTube channel Gorath as that sounds interesting, Hopefully the videos are not only in German as I dont understand a word of that language.

Gorath April 7th, 2015 23:34

https://www.youtube.com/channel/UCBp…BBFMaD1BuViXcg

Unfortunately it's 100% German, and for some reason it doesn't seem to get much traction.
I forgot to mention the 5th developer: King Art is working on a TB RPG, now that The Book of Unwritten Tales is out, to critical acclaim.


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