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Great rundown, Maylander! Thanks!
Your description puts Risen 3 on the buy sooner list for me. Hand-crafted exploration plus a better magic system makes me think… YES! :) |
Whoo, this will be a long one!
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That is actually quite interesting. 40 hours. Not a whole lot for a game like this, and yet I've said it's huge and bigger than most PB games. What's the deal? The reason is actually quite simple: It's so much easier than most PB games. Gothic 2 isn't a huge game compared to Risen 3 or any of the Elder Scrolls, but it still takes quite some time to complete due to three things: - Enemies take much longer to kill. - You'll die a lot more in Gothic 2, which leads to a lot more time spent reloading and figuring out how to do certain fights. - While you certainly progress in power in Gothic 2, you never reach a point where you can effectively steamroll your way through the game. In Risen 3 that happens about halfway in, after which the fighting is often reduced to a few seconds of WHACK! and you're done. So yes, the game world is the 2nd biggest in any PB game (Gothic 3 is bigger), but it still doesn't take longer to complete because it's not as challenging. Quote:
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Risen 3 just doesn't have that. It's not bad by any means, in fact it's quite good by gaming terms, but it's not quite as memorable as in previous games. It's a bit of a shame, as it's always been something of a trademark. Quote:
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Nice writeup!
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when it comes to difficulty scaling: - have some enemy types which appear exclusively behind the game´s story gates - make the deadland areas a lot .. deadlier (and more interesting while being at it) - have an optional unusually difficult encounter or two á la G2´s black troll on each island, or at least on the three main ones additional changes to support the above: - limit the invincibility frames on rolls, add in healing animations, manage reviving companions via interruptible player animation - give enemies bigger diversity of attack patterns, defenses and abilities (healing allies, necromancy, possessing companions, etc.) - player gets a nice arsenal in this game, but the game is massively lacking on the opposite front - since the world is big and combat is now hopefully more difficult, don´t feel like filling every wilderness area with enemies is necessary - devote some of this space strictly to exploration, questing and passive wildlife Easy peasy :). |
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Unlike an arrow to the knee… Quote:
Not that I'm unhappy for that. Thanks. Quote:
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Risen 3 isn't much easier than any of PB's other titles if you play on Hard. I'm pretty sure that 99% of the people who are bitching about a lack of challenge are playing the easier difficulty. It sounds like they made the normal difficulty easier than in past games though.
The only bummer is the instantaneous healing provided from drinking liquor. Since there's no animation or cooldown, it can obviously be exploited by spamming drinks in the middle of battle. I hated it in Risen 2, and it's disappointing that they kept it that way for Risen 3. Also, my first playthrough was 50+ hours and that's not including reloads (or the endgame). The only way someone finished in the 40 hour range is if they skipped a considerable amount of sidequests. *Edit* My bad.. that does include reloads. |
Well I for one am playing on hard. It's not so much that I'm finding it easier than previous pb games in general it's more that so far (I've completed 3 islands) I am yet to encounter a single enemy or group of enemies that have been particularly challenging - as in feeling like I need to level up and come back later. Really though I think it is mainly down to always having a companion, it just makes it very easy to exploit
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You guys are pretty fast. I'm taking my time as usual and I'm at ~30 hours, still in chapter 2. I could become a voodoo pirate or a demon hunter at the click of a button now.
Next stop Taranis to do all of the quests there and then I'll make the faction choice so I'll probably be at ~40 hours before even committing to a faction :) . And I haven't finished the DLC islands either so it might even be considerably more than 40 hours since I think I'll want to clear those islands before making the faction choice save game . Plus, there is a little left to do on Takarigua and Antigua where I haven't quite finished the shadow-infested parts yet (got one-shot wiped out in the Takarigua swamps by a shadow mage… ranged attacks are not fair ;) ). What's taking me so long is that I'm scouring every square inch of the map and I do lots of experimenting like swimming and climbing in all directions and flying around with the parrot to see if there is something nice on a pillar or rooftop. You can "waste" tons of time just exploring like that. |
Sounds like my play style. :)
I am in no rush to play through all the content. |
Wow… After 60 hours (total) I finally just realized how the teleporters work. :embarrassed:
Duh… |
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Of course I noticed the teleporters marked on the map, but I had never bothered to try clicking on them. :) I was also thinking that you had to actually be at a teleporter to warp to another. It feels kind of cheap that you can use them from anywhere at no cost. |
So what would be the most 'natural' order (in terms of difficulty) to go through the islands?
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I started with
a) Antigua (isle of Pirates), b) then the isle of thieves/gnomes c) then Taranis (isle of mages) seems natural for me… follow the hints for Patty |
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Bones says she sailed off to Takarigua to hunt down the seller of the treasure map that led you both into the trap. Once there -Takarigua-, you learn from Jack that she has moved on to Kila. Once in Kila, you learn that she is in fact there and that you should look for her on the northern island. Anyway, wolfing, you can do it any way you like. There are easier and harder parts on each island. The hard parts are easy to avoid. Once you have cleared one of the bigger islands like Kila, Calador or Taranis, you should be in good shape (even when playing on hard) to tackle just about everything and everyone. Hint: Bring a companion and a pistol or throwing knives as your secondary weapon. Turns the game right into easy mode even against supposedly tougher mobs. |
We all did it wrong. Following Patty, reporting to Antigua or forcing joining some faction ASAP is… Not rational.
And since I'm too far in the game I just won't restart now. But:
Spoiler
From there dunno if it's possible to grab the hunting item in ruins on that same island that early, but would be nifty since if it works as I suspect it does, you don't need to train two hunting skills at all. EDIT: Now I see we got Risen 3 Spoilers subsection. Right… I'll take a screensot or two later and repost this in there. |
I haven't even looked for patty yet - joined a faction, demon hunters, killed 2 shadow lords so far…I think I may swicth to hard or leave a companion behind. It is much easier with someone to distract enemies. I only have problems with large mobs of beasts…and I have a cross bow that is way too powerful (spam, spam, spam). I think they should have drinking times etc on potions - you can spam those too (and people will, I do!)
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Just head to your faction island. Getting faction abilities is a blast. You'll feel silly if you clear a huge chunk of the game before getting access to that stuff, as you'll be passing up on all the powerful stuff.
Head to Fog Island after you've joined a faction, and then Tacarigua. At least that's the best route in my opinion. :) |
Does the game tell you where the faction headquarters are?
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Yes, I'm fairly certain Bones tells you when you're done with the trial island when you talk to him about where to go.
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