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Maylander August 18th, 2014 00:04

Impressions after completing Risen 3
 
I mentioned earlier that I'd be ready with some impressions by the end of the week, so here goes. I have now completed the game with a Demon Hunter, doing every quest and finding every item I know of except two (an unknown legendary and the recipe for Blades potions, which temporarily boosts melee skills). I also completed the Fog Island and Treasure Isle DLCs.

Edit: I found the final legendary item, so now it's just the potion recipe missing.
Edit 2: I found the recipe for Potions of Blades now. Seems I had forgotten to backtrack a small area with a high level chest in it. I think I've found everything now.
Edit 3: I've completed it a 2nd time now, this time with a Mage, and added some information at the bottom about companions and quests/factions.
Edit 4: As promised, I have now completed it with the third faction as well: Voodoo Pirates. I've added more information about magic and ranged combat.

For people who are simply interested in knowing whether or not they should buy the game: Anyone who enjoyed Risen 2 at all should pretty much grab Risen 3 right away. It's superior in virtually every way. For those who didn't.. well, it's hard to know really. Read on in that case and I'll try to answer any questions that people ask.

First I'd like to discuss the classic strengths of PB games - exploration, atmosphere and challenge, before moving on to combat, story, statistics, in-game economy and voices.

Exploration
It's excellent. There's really not a lot more to say than that. All the loot is hand placed, so every little corner of the world is worth exploring. The economy is very tight (will discuss that more later), so all the loot really is needed.

Swimming is back, which is something I rarely care about in games, but in this particular case it actually works. There are several secrets that can only be found by swimming around in somewhat unlikely places. Extensive use of flying (parrot form) is also needed to find many of the secrets, and that's another bonus in my opinion.

The only slight drawback is that the entire world is open from the start. How is that a drawback you say? Well, it leads to a lot of backtracking later on once you've gained the monkey and high lockpicking skill, as you'll likely bump into quite a lot of unobtainable loot on the first few islands you explore.

Speaking of which - I recommend going for thieving skills early on to avoid that particular problem. It's certainly not a major issue, but combing an island for the 3rd time looking for high level chests does get a bit tedious.

Atmosphere
The atmosphere is overall very good. Quite possibly the best since Gothic 2, and there's one main reason why it just won't come close to Gothic 1 or 2 for me: The music. I've always loved the music in PB games.

Don't get me wrong, the music is good and all, but it's somewhat lacking compared to previous PB games. I don't know why, but it could be because they're now missing KaiRo. In any case, the music simply isn't memorable.

Beyond that, the camps are certainly much better than anything found in Risen 2. They're not quite as good as the ones in Gothic 1 or 2 though, mainly because the sense of belonging isn't quite as strong as it could have been. It's still there though, which is more than most RPGs can claim.

Challenge
Sigh. This is what I call "The Big Problem". The reason why it's such a big issue is simply the size of the world: It's actually too big for a PB game. No one has ever solved the problem of having a giant world, open for exploration right from the start, while still maintaining a sense of danger and challenge throughout the game.

Let me try to explain:
When the player can visit islands A, B, C, D and E right from the start, islands B to E will be too easy once island A is cleared. There is no way to avoid that unless there's Elder Scrolls style scaling involved.

By the end of the game, even Shadow Lords couldn't actually harm me. At all. I'm not joking. The Demon Hunters have access to a protective spell which, in combination with maxed out toughness rendered me immune to all damage.

I don't really see any way to avoid that scenario either as long as the world is as big as it is. Gothic 3 had a similar issue - all of Nordmar was completely redundant by the time the rest of the game had been cleared.

The only possible solution in the future is to hold back some of the enemies and locations, so they can only be visited once you've discovered them through certain quests or some such thing. Either that or make somewhat smaller, more compact worlds like the one in Gothic 2.

At any rate, this issue affected the feeling of the game greatly, as I generally lost interest in loot or levelling about 2/3 into the game. That's a real shame, as the final third of the game is still quite a few hours.

Combat
As I've just mentioned, combat isn't much of a challenge near the end. However, it certainly is in the start, and it's quite a bit better than that of Risen 2. It takes a while to get used to the new power attack system, which is essential to master, but it works quite well once you get the hang of it. Most enemies, ranging from Goblins to Shadow Lords will kill you if you get it wrong, but won't be able to get a single hit in if you get it right. That's always been something of a PB trademark, which they got completely wrong in Gothic 3 I might add, so I'm glad to see that it's present in Risen 3.

Beyond the melee system, which is an upgraded version of the one found in Risen 2, there's now a magic system. The magic system is actually very, very good. By far the best PB has developed, and one of the most fun magic systems I've experienced in such an open world RPG.

Basically, there is no mana. All "classes" (Mage, Demon Hunter, Pirate) get access to all important melee and ranged skills, but they each have a unique style of magic:
- Crystal (only available to Mages): It's back, but it's not at all the same as in Risen 1. You get access to about 8-10 different spells, all of which are taught by the various Mages you come across. Most spells, ranging from healing to rain of fire, are all based on rather short cooldowns. There are three exceptions: Fire, Frost and Lightning basic melee spells. These spells can be used very similar to a sword, as they have melee range and combos, but are much better at area damage and obviously go through all forms of parry and block. They are, however, affected by resistances, so you should get all three spells and use the right one for the right enemy. Example: Frost against Lava Golems and Firebirds, Fire against water based creatures like Swamp Golems and Leviathans and so on and so forth.
- Rune (only available to Demon Hunters): Rune Magic is also back, and it's better than ever. It now has a basic attack, similar to the Fire/Frost/Lightning of Crystal Magic, but it also has several cooldown based utility spells. There are three fantastic one: A spell that summons a warrior to aid you, a spell that protects you from damage and a spell that increases your attack speed a great deal. Do not underestimate these spells.
- Voodoo (only available to Pirates): Voodoo also has a basic attack, just like other two types, which basically means that an almost pure magic user is possible for all three factions. Beyond that, it's mostly utility spells, such as lowering armor/damage or causing the enemy to go berserk and attack their own. I found it quite liberating to have permanent access to the Parrot spell, as I kept flying around all over the place. It's not only a fast way of travelling, but it's quite easy to spot secrets that way.

All in all, I'd say Crystal is best for pure offense, as it deals the most damage. Rune offers the most utility and Voodoo.. well, I don't know yet. I do know that it is possible to play as a pure Mage or Demon Hunter spell caster once you've joined either one. I'm not sure if that is possible as a Pirate.

Given how much I like the current magic system, I'm fairly certain PB will scrap it for the next game, yet keep the melee system and the problems with challenges/dangers. I'm still baffled by their decision to scrap the Risen 1 engine, but anyway, let's move on.

Story
I honestly don't understand why it has been criticized so much. I suspect it must be because the reviewer in question either had never played PB games before, or certainly never enjoyed them. The story really isn't half bad for a PB story. They're not world champions of story telling, we all know that, but this is one of their best efforts I'd say.

Beyond that, the writing is about as good as one can expect in a PB game. There is a minor issue involving the language used in certain cases. I suspect it's a translation issue from German to English, because it often ends up being a British guy cursing like an American in all the wrong places.

There was one issue that actually bothered me a bit though, but it's a bit of a spoiler:
Spoiler – Annoying story related issue

Other than that it's fine. I don't play PB games for their amazing ability to make me emotional.

Statistics
Levelling a character in Risen 3 is very similar to Risen 2. I'll explain it quickly for anyone who forgot the somewhat odd levelling system:
- You earn "Glory Points" by doing quests and killing stuff. It's basically just experience points.
- Glory Points are spent buying points in Attributes. This does not require a teacher and can be done at any time. Attributes include things like Toughness, Magic and Melee, and govern things like weapon damage and magic damage.
- Skills can be trained via trainers once you've obtained a certain level with a given Attribute. For example, Swordmaster, requires 100 Melee and is the highest Melee skill.

No skill requires more 100 in any given Attribute, so the "soft cap" is obviously 100. There's no real point in going beyond that. In fact, it's barely even possible, because the hard cap is actually 105. That's right, there's no way to increase it beyond that, even with potions and what not.

Like I mentioned previously, Risen 3 is probably a bit too big for a PB game and generally lacks challenges. A good illustration of this is that a perfect score of 105 is obtainable in every single Attribute with one character. I ended the game with the following stats:

- Melee: 105
- Ranged: 70
- Cunning: 105
- Influence: 105
- Toughness: 105
- Dexterity: 105
- Magic: 100
- Spirit: 100

I wasn't even trying to get perfect scores. I've worked out that if you get about 60 in every Attribute before using permanent potions, obtaining 105 in everything should be fairly easy. I will try that with my current character (a Mage) and report back. However, such high scores present more problems than they solve, as I will explain right about now.

Economy
You see, skills cost gold. A lot of gold. Given how easy it is to increase Attributes, it's very easy to constantly run out of gold. I managed to buy the skills for my most used abilities, but I had to pass on a lot of useful things.

I kind of like it. I think it's a wee bit too tight, as I didn't even consider buying weapons and what not from vendors, but I like not being able to ignore economy. In too many RPGs the economy can safely be ignored about halfway through the game, but that is not the case at all in Risen 3.

In fact, I strongly recommend hoarding anything you come across. Just grab it all. You know the economy is tight when you really want some 4000 gold skill and you have to sell 185 forks to get the final cash.

Of course, it's all irrelevant because every enemy in the game can be flattened without any of the 4000 gold skills, but it's still nice to see an RPG where the economy isn't completely broken.

Voices
Finally, I have to mention the voice overs. Who is responsible for this at PB? Or is it Deep Silver perhaps? I assume the German voices are good, because they always have been, but the English ones are so inconsistent. The actors are actually good enough, but you'd think they wrote the names of the previous actors on post its and forgot half of them somewhere. This is hardly a new issue in PB games though, as any fan of Diego should know.

Speaking of which, the originally actor of Diego seems to have resurfaced. Several characters in Risen 3 reminded me so much of him I'm certain it has to be him. Where has he been for the last 12+ years?

Also, the main character's attempt at sounding like a tough guy makes me think they were going for Christian Bale (similar look) with Bale's Batman voice. Someone should have told them Batman changes his voice to avoid recognition, not because it sounds cool.

The two worst cases of inconsistency actually annoyed me quite a bit:
Spoiler – Important, inconsistent characters

Verdict
All in all, I'd say Risen 3 is a very good game for PB fans. It's not without faults, however, and they really should adjust either the challenge or the scope of their next game. Still, it's a fun game for the most part and it shows that PB is still capable of crafting a memorable world to explore.

PS.
I'll complete the game with a Mage and then Pirate in the coming week, so I'll update this thread from time to time.

As always I'm hoping for some discussion or questions regarding the game.

I'll add future sections to the bottom just to make it somewhat easier to find.

Companions
Risen 3 has companions, just like Risen 2. They're rather similar in both games, except that they do have a few more funny remarks here and there in Risen 3. Overall, I'd say they work out quite well, though they do make certain fights a bit too easy.

Beyond that, I have one major complain about them: They're too identical in terms of fighting. There is no real difference between them in either game, except that one character in each game is able to heal you, making them greatly superior to the others. Personally, I just end up using the one with the funniest comment, but I hope they manage to make companions a bit more varied in the future.

Clarification on quests and factions
There are three factions in the game: Demon Hunters, Mages and Pirates. They have one island each, and they generally don't interact until the hero comes along.

Joining a faction actually takes a while, as it requires the completion of quite a few quests. However, there is one significant difference between Risen 3 and previous PB games with factions: The quests to join a faction will stay available, though you'll obviously be unable to say "let me join you" at the very end of the quest.

Example:
In Gothic 2 it was possible to join the Militia of Khorinis rather fast, but doing so meant losing out on a huge chunk of XP at Lobart's farm. Doing all the quests before joining a faction was very beneficial overall.

In Risen 3, this tactic is not a very good idea, as the only thing you'll accomplish is doing a lot of content without proper armor and abilities. The quests will still be there once you've gained all that. The only faction exclusive quests in the game are the three or so quests you get after joining someone. Everything else is open to everyone.

Ranged combat
As I've finally tried ranged combat, I figured I could add some information about it. It's mostly the same as in Risen 2, but slightly more powerful, making a lot of fights rather trivial. For some reason, cooldowns are now completely removed for off hand weapons (pistols etc) and significantly lowered for main hand weapons (muskets/shotguns). Once you have a high level musket + blazing guns talent, you're practically a machine gun. It is most certainly viable, but it gets a bit boring after a while.

All in all, I found the magic to be the most fun and overall best combat style, especially since the same stat also governs quite a bit of utility (depending on faction).

HiddenX August 18th, 2014 00:13

@Maylander - good review.

I'm only halfway through the game, but I agree to most things you said already.

PS:
The German voice overs are good.

Maylander August 18th, 2014 00:29

Quote:

Originally Posted by HiddenX (Post 1061268475)
PS:
The German voice overs are good.

I knew it! Are they consistent? For characters that were present in Risen 1 and 2 I mean.

Moriendor August 18th, 2014 00:32

Quote:

Originally Posted by HiddenX (Post 1061268475)
PS:
The German voice overs are good.

For the most part, yes, but with some notable exceptions: Eldric, the druid for example, who used to be voiced by charismatic and excellent Bodo Henkel, now has a horrible voice compared to Risen + Risen 2.
There are also a lot of recycled voices this time which is unusual for a PB game. Seems like they had way less VO budget than for previous parts in the series. Many of the lesser side quest or ambient NPCs have the exact same voice in the German version which is kind of annoying and "immershun" breaking ;) .

Corwin August 18th, 2014 00:39

I've posted this to the main News page; it's excellent!!

Maylander August 18th, 2014 00:52

Thanks!

crpgnut August 18th, 2014 01:43

Okay, I still haven't got around to playing Risen 1 or 2, but I bought 3 just now. Once it downloads and installs, I'll be able to post some impressions here too. My take will be different than anyone who knows what to expect as I've never finished a PB game.

SpoonFULL August 18th, 2014 01:47

Maylander, how long did it take you to complete one playthrough? Sorry if you already mentioned that.

joxer August 18th, 2014 02:51

Awsome job!
Quote:

Originally Posted by Maylander (Post 1061268474)
Given how much I like the current magic system, I'm fairly certain PB will scrap it for the next game, yet keep the melee system and the problems with challenges/dangers.

It's not PB only, they all do things like that. :(

Wisdom August 18th, 2014 04:59

Wow! Well done Maylander! Thats a lot of effort.

bazmod August 18th, 2014 11:45

thanks for that! Really good write up that pretty much mirrors my thoughts on the game. I have to admit I'm never really that bothered about music in a game but playing this I miss the old PB music so much!

On the difficulty/combat side has anyone tried playing the game entirely without a companion? I'm wondering if it might be considerably more enjoyable like this given the lack of challenge and relatively small feeling of progression. At the moment I just feel like every difficult combat encounter is a case of 1 person soaking up damage (blocking or rolling) while the other smacks the beasty from behind. Whenever I've encountered things one-on-one (usually because Bones is stuck somewhere) the game becomes quite a serious challenge

BrianOConnell August 18th, 2014 11:50

Nice review. I'm early in the game but I am very disappointed with the combat. Basically I am on the first island I visited, Ticuragua or whatever it's called, and I've pretty much cleared all enemies with Bones without levelling up whatsoever bar the first time on the tutorial island. I would prefer to try it on my own without Bones but it seems obvious to me that on my own it would be a total pain to get through so many enemies. I might force myself to do it though because otherwise there is zero threat which is very un-PB like.

joxer August 18th, 2014 12:37

Quote:

Originally Posted by bazmod (Post 1061268537)
On the difficulty/combat side has anyone tried playing the game entirely without a companion? … Whenever I've encountered things one-on-one (usually because Bones is stuck somewhere) the game becomes quite a serious challenge

You'll be forced to solo half of Gnomes island. A few aligators and couple of leviathans are there, so if you're coming from Risen 2, that should mean a highly challenging area, right?
Sadly, no. I've wrote elsewhere, in Risen 3 on normal difficulty combat is still easy. All those mobs from R2 that ment instadeath if you met them early (panthers, grave spiders, etc) you can solo in R3. Okay, maybe it's easy for someone who played all previous PB games. It's just that you're taking Bones with you because:
1. He's not Lydia - has comments (sometimes hilarious) and doesn't block any door
2. Better to sell than use provisions and he's a healer (although crappy one)

Bones in my game never got stuck. But on one island I was using Edward to clear it out (as he has his own quest there) and Edward did get stuck a lot!

Quote:

Originally Posted by Maylander (Post 1061268474)
No one has ever solved the problem of having a giant world, open for exploration right from the start, while still maintaining a sense of danger and challenge throughout the game.

Actually PB did solve it as you've said - in G2.
The problem with G3 was it got released prematurely. You can't polish challenges then.

In R3 the problem is not openworld, the problem is the easy combat. And they've made it like that probably to get better score from Angry Joe. And his type of players/reviewers. But I've watched his stream when he played the game, it was WTF is he doing? He was trying to play R3 like Diablo and of course was dying on hellhounds like crazy!

As Brian, I've started on Tacarigua and wiped out everyone and everything with no problem except two mage minions and shadow lord. And if I knew what I know now, I could do them too instantly, I was just scared from their heavy damage magic thinking it's like R2, high damage mobs mean high resistance/highHP mobs. Sadly, it's not like that.

GothicGothicness August 18th, 2014 12:44

Maylander… the super fast gamer :)

DPB August 18th, 2014 13:15

Which difficulty setting has everyone been playing on? I'll switch to hard if it really does get that easy, even if it won't fix the exploits like roll being infinite invincibility and the companions.

Moriendor August 18th, 2014 13:42

I would definitely recommend playing on hard. At least then you have more reason to avoid getting hit. But it remains pretty silly. I'm still in chapter 2 and I want to pick up major magic skills later on so I haven't invested anything in melee yet. I have, however, invested a few points in Cunning where the pistols skill is located.

So what I'm doing for the most part now is mash the 'E' button, dodge, 'E', dodge, until combat is over. The pistol is very effective and WAY too effective against some of the supposedly harder mobs. I can take down a golem in three shots (no kidding and I don't have uber skills or a uber pistol… both stats cunning and pistol damage are in the 45 to 55 area) and grave spiders also go down real fast. Shadow lords? No problem as long as I avoid getting hit by that death wave or whatever it is. Spam 'E' and the shadow lord goes down in under 10 shots.
Seriously, a pack of scavengers or monkeys is way more scary than a golem or a grave spider. Definitely makes you wonder who greenlighted this…

Pessimeister August 18th, 2014 13:50

That's a pretty thorough review, thanks. However, I'd like to hear a little more on the soundtrack and how it compares to Risen 2's music. It's a bit disappointing to hear that it's not at all memorable. Not even one single track? :) Whilst you do note that Kai Rosencranz isn't present, this was also the case in the sequel as the composer was Bastian Seelbach.

https://www.youtube.com/playlist?lis…74C743D5E8B3B2

Interestingly, I've always found that Risen 2's main theme eerily reminiscent of New Vegas's main theme, but that's another topic for another thread…
I still like the original soundtrack more; bit more subdued and contemplatively mellow. I think my memory of the time and place when playing the game was also stronger, which assists in making music more memorable.

Finally, I have to echo the sentiment of GG: The speed of completion is absolutely off-the charts ridiculous. :D

joxer August 18th, 2014 14:19

Usually I'm the one who puts a word or two on games soundtracks, but here I still can't be completely sure as I didn't finish the game yet so it's possible I didn't hear every score.

Those I did hear, range from mediocre to under mediocre. Thankfully, none of it is irritating, but I see no reason buying this game's complete OST, if you do find a score you like, buy just that one on iTunes.

JDR13 August 18th, 2014 15:22

Quote:

Originally Posted by Pessimeister (Post 1061268563)
That's a pretty thorough review, thanks. However, I'd like to hear a little more on the soundtrack and how it compares to Risen 2's music. It's a bit disappointing to hear that it's not at all memorable. Not even one single track? :) Whilst you do note that Kai Rosencranz isn't present, this was also the case in the sequel as the composer was Bastian Seelbach.

https://www.youtube.com/playlist?lis…74C743D5E8B3B2


Don't get the wrong impression. The music is actually pretty good. It's just not Gothic good. ;)

https://www.youtube.com/watch?v=k3xxckivBEY

crpgnut August 18th, 2014 16:50

As someone who sucks at PB combat, I've been killed several times on the tutorial island :) The alligator got me and the water lizard got me and the warrior in the temple where you fall through the floor got me. Per Maylander's suggestion, I raised dexterity to 25 when I leveled and I put a little in magic and a little in cunning, I think.

I love all the loot that's hidden in various places. There are several areas that look like dead ends, but have a little nook with items in there. I found 7 chests in the first area and that doesn't count the ones in plain sight. There are also 9 parrot scrolls and those are kinda fun to mess around with. Tons of gold hidden inside fires too. Haven't figured out why….

Gonna restart and take Patty to the place where she firsts stops following you and then backtrack and go over the whole area real slow. I just followed the path in the very beginning and I'm sure I missed some clams and maybe some fights. I had 4000 points when I woke up and I'm wondering if you can have more.

Thrasher August 18th, 2014 19:49

Great rundown, Maylander! Thanks!

Your description puts Risen 3 on the buy sooner list for me. Hand-crafted exploration plus a better magic system makes me think… YES! :)

Maylander August 18th, 2014 20:25

Whoo, this will be a long one!

Quote:

Originally Posted by SpoonFULL (Post 1061268485)
Maylander, how long did it take you to complete one playthrough? Sorry if you already mentioned that.

The timestamp on the save game says 31 hours. This is not accurate, however, as I don't think it includes reloading and what not. I'd say it's probably closer to 40.

That is actually quite interesting. 40 hours. Not a whole lot for a game like this, and yet I've said it's huge and bigger than most PB games. What's the deal? The reason is actually quite simple: It's so much easier than most PB games. Gothic 2 isn't a huge game compared to Risen 3 or any of the Elder Scrolls, but it still takes quite some time to complete due to three things:
- Enemies take much longer to kill.
- You'll die a lot more in Gothic 2, which leads to a lot more time spent reloading and figuring out how to do certain fights.
- While you certainly progress in power in Gothic 2, you never reach a point where you can effectively steamroll your way through the game. In Risen 3 that happens about halfway in, after which the fighting is often reduced to a few seconds of WHACK! and you're done.

So yes, the game world is the 2nd biggest in any PB game (Gothic 3 is bigger), but it still doesn't take longer to complete because it's not as challenging.

Quote:

Originally Posted by bazmod (Post 1061268537)
thanks for that! Really good write up that pretty much mirrors my thoughts on the game. I have to admit I'm never really that bothered about music in a game but playing this I miss the old PB music so much!

On the difficulty/combat side has anyone tried playing the game entirely without a companion? I'm wondering if it might be considerably more enjoyable like this given the lack of challenge and relatively small feeling of progression. At the moment I just feel like every difficult combat encounter is a case of 1 person soaking up damage (blocking or rolling) while the other smacks the beasty from behind. Whenever I've encountered things one-on-one (usually because Bones is stuck somewhere) the game becomes quite a serious challenge

Well yes, that is true. I've tried soloing, or using Jaffar, for quite some time on my Mage now. It stays challenging for some time, but once you near the end it won't be a challenge even without a companion (I tried that on my Demon Hunter). That being said: There is a fight where you have to be solo that is quite a challenge. It came completely out of nowhere and really surprised me, so I won't spoil it for anyone. It's actually quite a fight.

Quote:

Originally Posted by BrianOConnell (Post 1061268538)
Nice review. I'm early in the game but I am very disappointed with the combat. Basically I am on the first island I visited, Ticuragua or whatever it's called, and I've pretty much cleared all enemies with Bones without levelling up whatsoever bar the first time on the tutorial island. I would prefer to try it on my own without Bones but it seems obvious to me that on my own it would be a total pain to get through so many enemies. I might force myself to do it though because otherwise there is zero threat which is very un-PB like.

Once you join a faction, you'll get access to a healing spell. After that, Bones isn't really needed anymore and you can solo all you want. The only thing you'll miss out on is the occasional funny remark.

Quote:

Originally Posted by joxer (Post 1061268548)
All those mobs from R2 that ment instadeath if you met them early (panthers, grave spiders, etc) you can solo in R3. Okay, maybe it's easy for someone who played all previous PB games.

This was actually one of my disappointments: Even the heavy hitters weren't heavy hitters. The only enemies in the game with enough firepower to actually be a challenge are the undead shadow beast like thingys, the Shadow Lords and the occasional magic user. Everything else, including Grave Spiders, are rather laughable to be honest.

Quote:

Originally Posted by joxer (Post 1061268548)
Actually PB did solve it as you've said - in G2.
The problem with G3 was it got released prematurely. You can't polish challenges then.

Well, kind of. The world of Gothic 2 is not as big though, and every area is not open from the start. That's part of what I suggested as a solution - keep certain areas inaccessible until you've completed certain quests, and those areas have tougher enemies. Also, Gothic 2 spawns a lot of its heavier enemies in later chapters, which is also a possible solution of course.

Quote:

Originally Posted by DPB (Post 1061268557)
Which difficulty setting has everyone been playing on? I'll switch to hard if it really does get that easy, even if it won't fix the exploits like roll being infinite invincibility and the companions.

Mostly normal, but hard is needed if you want a challenge. Like Moriendor points out: At least then you'll have more of a reason to avoid being hit.

Quote:

Originally Posted by Moriendor (Post 1061268560)
So what I'm doing for the most part now is mash the 'E' button, dodge, 'E', dodge, until combat is over. The pistol is very effective and WAY too effective against some of the supposedly harder mobs. I can take down a golem in three shots (no kidding and I don't have uber skills or a uber pistol… both stats cunning and pistol damage are in the 45 to 55 area) and grave spiders also go down real fast. Shadow lords? No problem as long as I avoid getting hit by that death wave or whatever it is. Spam 'E' and the shadow lord goes down in under 10 shots.
Seriously, a pack of scavengers or monkeys is way more scary than a golem or a grave spider. Definitely makes you wonder who greenlighted this…

Yes, as I pointed out previously in this post: I am disappointed by the fact that the so-called heavy hitters aren't actually heavy hitters. Getting hit by a golem in Gothic 2 was usually a death sentence. In Risen 3 it's barely a nuisance.

Quote:

Originally Posted by Pessimeister (Post 1061268563)
That's a pretty thorough review, thanks. However, I'd like to hear a little more on the soundtrack and how it compares to Risen 2's music. It's a bit disappointing to hear that it's not at all memorable. Not even one single track? :) Whilst you do note that Kai Rosencranz isn't present, this was also the case in the sequel as the composer was Bastian Seelbach.

https://www.youtube.com/playlist?lis…74C743D5E8B3B2

Interestingly, I've always found that Risen 2's main theme eerily reminiscent of New Vegas's main theme, but that's another topic for another thread…
I still like the original soundtrack more; bit more subdued and contemplatively mellow. I think my memory of the time and place when playing the game was also stronger, which assists in making music more memorable.

Finally, I have to echo the sentiment of GG: The speed of completion is absolutely off-the charts ridiculous. :D

The thing is: Every PB game so far has had memorable tracks. From the relaxing music in the Old Camp (Gothic 1) and the Harbor Town (Risen 1) to majestic symphonies in Myrtana (Gothic 3), there's always been something that I'd remember afterwards. Even Risen 2 had one melody that I still love (the quiet music at night).

Risen 3 just doesn't have that. It's not bad by any means, in fact it's quite good by gaming terms, but it's not quite as memorable as in previous games. It's a bit of a shame, as it's always been something of a trademark.

Quote:

Originally Posted by joxer (Post 1061268573)
Usually I'm the one who puts a word or two on games soundtracks, but here I still can't be completely sure as I didn't finish the game yet so it's possible I didn't hear every score.

Those I did hear, range from mediocre to under mediocre. Thankfully, none of it is irritating, but I see no reason buying this game's complete OST, if you do find a score you like, buy just that one on iTunes.

Yes, I agree. It's mostly mediocre.

Quote:

Originally Posted by Thrasher (Post 1061268629)
Great rundown, Maylander! Thanks!

Your description puts Risen 3 on the buy sooner list for me. Hand-crafted exploration plus a better magic system makes me think… YES! :)

The magic system really is a huge upgrade. Massive. It's actually the first time I feel a magic system has worked in a PB game, as they usually have some sort of extreme mana constraint that leads to every mage in essence becoming a "battle mage" where 4 out of 5 fights is won primarily with a sword. That is not the case in Risen 3: Once you have access to magic you can safely ignore other weapons completely, yet you can also play as a battle mage if you want to. I like that.

DeepO August 18th, 2014 20:35

Nice writeup!

Quote:

Originally Posted by Maylander (Post 1061268474)
Challenge
Sigh. This is what I call "The Big Problem". The reason why it's such a big issue is simply the size of the world: It's actually too big for a PB game. No one has ever solved the problem of having a giant world, open for exploration right from the start, while still maintaining a sense of danger and challenge throughout the game.

Here´s my example how to solve this in Risen 3:

when it comes to difficulty scaling:
- have some enemy types which appear exclusively behind the game´s story gates
- make the deadland areas a lot .. deadlier (and more interesting while being at it)
- have an optional unusually difficult encounter or two á la G2´s black troll on each island, or at least on the three main ones

additional changes to support the above:
- limit the invincibility frames on rolls, add in healing animations, manage reviving companions via interruptible player animation
- give enemies bigger diversity of attack patterns, defenses and abilities (healing allies, necromancy, possessing companions, etc.) - player gets a nice arsenal in this game, but the game is massively lacking on the opposite front
- since the world is big and combat is now hopefully more difficult, don´t feel like filling every wilderness area with enemies is necessary - devote some of this space strictly to exploration, questing and passive wildlife

Easy peasy :).

joxer August 18th, 2014 20:49

Quote:

Originally Posted by Maylander (Post 1061268634)
Once you join a faction, you'll get access to a healing spell. After that, Bones isn't really needed anymore and you can solo all you want. The only thing you'll miss out on is the occasional funny remark.

It just wouldn't be *that* if I left him out. Making hats from skin when we're attacking skeletons? Hilarious! Finishing his thoughs about "an itch" on Fog Island (pants)? Hilarious! Spotting sacrificial meat everywhere and in everyone? Hilarious! :D

Unlike an arrow to the knee…

Quote:

Originally Posted by Maylander (Post 1061268634)
Also, Gothic 2 spawns a lot of its heavier enemies in later chapters, which is also a possible solution of course.

You've just flushed levelscaling/endless respawn crap down the toilet!
Not that I'm unhappy for that. Thanks.

Quote:

Originally Posted by DeepO (Post 1061268635)
Suggestions…

Not bad ideas, now the problem is how to pass 'em on PB. I don't think those will mean a change for R3, but noone ever said there Gothic5 (or real 4 to be precise) won't happen.

JDR13 August 18th, 2014 22:20

Risen 3 isn't much easier than any of PB's other titles if you play on Hard. I'm pretty sure that 99% of the people who are bitching about a lack of challenge are playing the easier difficulty. It sounds like they made the normal difficulty easier than in past games though.

The only bummer is the instantaneous healing provided from drinking liquor. Since there's no animation or cooldown, it can obviously be exploited by spamming drinks in the middle of battle. I hated it in Risen 2, and it's disappointing that they kept it that way for Risen 3.

Also, my first playthrough was 50+ hours and that's not including reloads (or the endgame). The only way someone finished in the 40 hour range is if they skipped a considerable amount of sidequests.

*Edit* My bad.. that does include reloads.

bazmod August 18th, 2014 23:19

Well I for one am playing on hard. It's not so much that I'm finding it easier than previous pb games in general it's more that so far (I've completed 3 islands) I am yet to encounter a single enemy or group of enemies that have been particularly challenging - as in feeling like I need to level up and come back later. Really though I think it is mainly down to always having a companion, it just makes it very easy to exploit

BrianOConnell August 19th, 2014 00:05

Quote:

Originally Posted by bazmod (Post 1061268666)
it's more that so far (I've completed 3 islands) I am yet to encounter a single enemy or group of enemies that have been particularly challenging - as in feeling like I need to level up and come back later

And it's in this that I think PB have failed. Something I have loved about almost all of their games is gone.

Moriendor August 19th, 2014 01:30

You guys are pretty fast. I'm taking my time as usual and I'm at ~30 hours, still in chapter 2. I could become a voodoo pirate or a demon hunter at the click of a button now.
Next stop Taranis to do all of the quests there and then I'll make the faction choice so I'll probably be at ~40 hours before even committing to a faction :) .
And I haven't finished the DLC islands either so it might even be considerably more than 40 hours since I think I'll want to clear those islands before making the faction choice save game .
Plus, there is a little left to do on Takarigua and Antigua where I haven't quite finished the shadow-infested parts yet (got one-shot wiped out in the Takarigua swamps by a shadow mage… ranged attacks are not fair ;) ).

What's taking me so long is that I'm scouring every square inch of the map and I do lots of experimenting like swimming and climbing in all directions and flying around with the parrot to see if there is something nice on a pillar or rooftop. You can "waste" tons of time just exploring like that.

Thrasher August 19th, 2014 01:40

Sounds like my play style. :)

I am in no rush to play through all the content.

JDR13 August 19th, 2014 01:46

Wow… After 60 hours (total) I finally just realized how the teleporters work. :embarrassed:

Duh…

Melvil August 19th, 2014 05:52

Quote:

Originally Posted by JDR13 (Post 1061268682)
Wow… After 60 hours (total) I finally just realized how the teleporters work. :embarrassed:

Duh…

lol, one of the reviewers bitched about them being hard to understand, but I found it pretty simple. If you don't mind explaining, what was your misunderstanding with the teleporters?

JDR13 August 19th, 2014 06:08

Quote:

Originally Posted by Melvil (Post 1061268692)
lol, one of the reviewers bitched about them being hard to understand, but I found it pretty simple. If you don't mind explaining, what was your misunderstanding with the teleporters?

Well you normally have to interact with something to use it in a PB game. Since there's no prompt at the teleporters, I figured I had missed something. i.e. NPC dialogue that explained what I needed to do to activate them.

Of course I noticed the teleporters marked on the map, but I had never bothered to try clicking on them. :)

I was also thinking that you had to actually be at a teleporter to warp to another. It feels kind of cheap that you can use them from anywhere at no cost.

wolfing August 19th, 2014 06:19

So what would be the most 'natural' order (in terms of difficulty) to go through the islands?

HiddenX August 19th, 2014 06:56

I started with
a) Antigua (isle of Pirates),
b) then the isle of thieves/gnomes
c) then Taranis (isle of mages)

seems natural for me… follow the hints for Patty

Moriendor August 19th, 2014 07:45

Quote:

Originally Posted by HiddenX (Post 1061268700)
I started with
a) Antigua (isle of Pirates),
b) then the isle of thieves/gnomes
c) then Taranis (isle of mages)

seems natural for me… follow the hints for Patty

That seems like a slightly strange order for following the hints for Patty ;) .
Bones says she sailed off to Takarigua to hunt down the seller of the treasure map that led you both into the trap.
Once there -Takarigua-, you learn from Jack that she has moved on to Kila. Once in Kila, you learn that she is in fact there and that you should look for her on the northern island.

Anyway, wolfing, you can do it any way you like. There are easier and harder parts on each island. The hard parts are easy to avoid. Once you have cleared one of the bigger islands like Kila, Calador or Taranis, you should be in good shape (even when playing on hard) to tackle just about everything and everyone.
Hint: Bring a companion and a pistol or throwing knives as your secondary weapon. Turns the game right into easy mode even against supposedly tougher mobs.

joxer August 19th, 2014 11:28

We all did it wrong. Following Patty, reporting to Antigua or forcing joining some faction ASAP is… Not rational.
And since I'm too far in the game I just won't restart now. But:
Spoiler

From there dunno if it's possible to grab the hunting item in ruins on that same island that early, but would be nifty since if it works as I suspect it does, you don't need to train two hunting skills at all.

EDIT:
Now I see we got Risen 3 Spoilers subsection.
Right… I'll take a screensot or two later and repost this in there.

booboo August 19th, 2014 14:50

I haven't even looked for patty yet - joined a faction, demon hunters, killed 2 shadow lords so far…I think I may swicth to hard or leave a companion behind. It is much easier with someone to distract enemies. I only have problems with large mobs of beasts…and I have a cross bow that is way too powerful (spam, spam, spam). I think they should have drinking times etc on potions - you can spam those too (and people will, I do!)

Maylander August 19th, 2014 20:31

Just head to your faction island. Getting faction abilities is a blast. You'll feel silly if you clear a huge chunk of the game before getting access to that stuff, as you'll be passing up on all the powerful stuff.

Head to Fog Island after you've joined a faction, and then Tacarigua. At least that's the best route in my opinion. :)

Thrasher August 19th, 2014 20:34

Does the game tell you where the faction headquarters are?

Maylander August 19th, 2014 20:37

Yes, I'm fairly certain Bones tells you when you're done with the trial island when you talk to him about where to go.


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