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The Witcher - Retrospective @ Kotaku
GB Buford of Kotaku has posted a new article about The Witcher, and writes about how the games fourth act takes RPGs to the next Level. Here is a small sample of the article.
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Yeah, I quit on the swamp area the first time through. Then I quit on the swamp area reprisal the second time through. There's nothing like generic monster respawns to kill off a game's enjoyment factor. :-P
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The biggest problem with witcher 1 is pacing. |
Biggest problem with The Witcher is the archaic fetch-quest obsession.
With a more flexible travel and movement system, it would have been so much more pleasant. |
There was only one thing I didn't like about the Witcher - the insane boss fight with that beast ghost-wolf at the end of chapter one. Had to replay large sections of chapter one to get better potions to get past that. And watch the pre-fight videos a hundred times… Of the rest of the game I have the best of memories. They did the same stupid thing again with the Kraken in Witcher 2 - although that wasn't quite as tough after watching some spoilers. What will it be in Witcher 3 :) ?
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I consider The Witcher a classic. The story and writing are fantastic and so is the soundtrack. It does have too many fetch quests though.
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rjshae, most endless respawn mobs (drowners usually) will disappear if you just run past them. If it wasn't like that, I'd hate the game. But as you know, I love the game. Adore in fact. So a grindhater, Aurorahater and NWNhater, loves TW1. How's that even possible? :D
GBG, I didn't have to replay it more than once nor watch anything, I just reloaded, used pots I had = easy peasy. ;) I'll agree on Kraken in the second game, but it's not just Kraken, it's generally just too much of consoleQTE on PC. |
First of all, it's a Kayran, not a Kraken. :P And yes, that particular encounter was frustratingly designed.
Secondly, agreed with JDR - the first game is a classic. However, I have to disagree with the thrust of the article's waxing lyrical on Chapter IV as I much preferred the narrative and quests in Chapter II. Peeling back the layers of clues surrounding one of your main antagonists, exploring and meeting most of the main characters and discovering the lore of Vizima and the various power players was a real pleasure to me. Complaining about fetch quests to me isn't particularly insightful considering that many RPGs (including "modern" games) are laden with such quests. It's a common "problem" not exclusive to this game. Furthermore, The Witcher's focus upon choice and consequence and its beautiful pastoral and slavic folk atmosphere at least for me, overshadows its quest structures. |
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Are you saying that because other games have fetch quests, it's not a valid complaint? Makes no sense at all. If I was to comment on another game with similar issues, I would mention them in that thread as well. The problem isn't just that it suffers from what other games suffer from, though. It's the amount of these quests - and the nature of how you have to movie through rigid paths - and you have to wait until the right time of day, coupled with limited options for resting. Beyond that, there's a lot of quests that don't resolve upon returning to the quest giver. They send you off to do some trivial task again, and then you have to return at the right time - which often means going somewhere to rest, again, and then you finally get your reward and you can move on. This smacks of ancient clunky game design from the late 80s and early 90s. Some of us were there, watching as design evolved beyond pointless frustration because someone hadn't thought of how to do it better yet. I have trouble naming a single modern RPG with such an obtuse quest design. Again, I have to go way back in time to find one. It's fine to ignore this aspect of the game and pretend it's the norm, but to claim that those of us who prefer a relationship with reality over this fantasy are lacking insight is not particularly insightful. The subjective part is how big a problem this represents, and obviously you didn't mind this quest design. I liked the story and the atmosphere - but found the dialogue to be all over the place. The C&C is pretty strong, though - but it doesn't overshadow the massive flaws to me. |
To each his own.
I wasn't that bothered by the fetch quests, and just about every modern crpg has too many. The only difference is that most of them have fast travel to make it less tedious. Massive flaws? If you say so. :) |
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But maybe you can mention another game from 2007+ that requires you to deliver quests at a specific time of day - and where you can't rest except at a few specific places - AND where your quest often won't resolve upon delivery? Yes, to me it was a massive flaw - as was the abysmal combat system. What they were to other people is hardly relevant when I'm expressing my opinion. |
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Your complaint is perfectly valid; I'm simply making the point that it's a very common complaint and not especially interesting to me. :) It's a surface level observation, everyone makes them. Take from that what you will. Quote:
Perhaps I am simply more tolerant of such quest design "flaws" or limitations given the nature of the games' virtues that I mentioned in my previous post. I also think generally that fetch quests conceptually fit rather easily and rather well within the overarching goal of witching (i.e Monster hunting) and being a Witcher, and so in that light it's much more easily forgiven and understandable in this context. |
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"Surface level observation" Haha, that's a good one! Quote:
What I'm doing, however, isn't so much taking it personally - but pointing out why it's such a flawed statement. Take from that what you will ;) Quote:
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It might make sense if you didn't add that exclusively to my opinion when it conflicts with your own. It might be fun if you added "to the two of us" when we agree? Wouldn't that be fair? ;) |
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I played on Hard - and it was very easy. Maybe it's because I used the Igni sign? I can't really remember. One of the great things about the game, in my opinion, was how the boss fights didn't "break the rules" - and your build was relevant to them. That wasn't the case in TW2 with the Kayran fight which was, indeed, stupid. AFAIK, they've promised not to have such stuff in TW3 - but I might be remembering wrong. |
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If I remember right the bestiary also says they (dog things) are vulnerable to knockdown (Aard). Knockown > Execute lol. |
Combat was very unbalanced in favor of signs .
I found the two old hags way more demotivating than the swamps . |
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