![]() |
Quote:
I don't thank Atari for how they handled the whole process though. I remember reading what happened behind the scenes in a few interviews on our site. 1. http://www.rpgwatch.com/show/article…11&ref=0&id=27 2. http://www.rpgwatch.com/show/article…45&ref=0&id=27 I didn't forget about Witcher: Scars of Betrayal, and I remember some other paid mods in the work for the original Witcher also. I seem to recall a demo was released.:thinking: That's another side of modding that never took off as I hoped.:disappointed: At least a few talented modders released some mods for the game. The engine was just a modified version of the Aurora engine. Also I believe the DRM for Mysteries of Westgate. is gone on the GOG release. PS: Tell Ossian Studios to make a new PC RPG, or port the iOS game The Shadow Sun.;) |
Wow, thanks for the links. These really bring me back, will have to check them out tomorrow morning.
Yeah, The Witcher "Adventure Editor" never really took off alright… I seem to remember not liking it that much when I did use it, and that's saying a lot. Won't lie… If there is a toolset for The Witcher 3, I may take a peak. That game is gorgeous :) As for The Shadow Sun… Well, we're currently porting it to Android, and have a whole bunch of people with various handsets testing. Because, as you can imagine, with so many handsets out there, it will be hard to make it work for every one, versus the iPhone, where we only had to support a small set. Who knows when that will finish… With regards to a PC game, who knows. Would be nice to do something totally new, however. |
UPDATE 3
This very moment, I am in the process of setting up the download page for the game over at The Nexus. I have a question out to one of the mods, because the uploaded doesn't seem to like DAZip files, even though that's what the toolset generates. So we'll see… In the meantime… Introduction to Ranon of the Aran Dynasty. https://www.youtube.com/watch?v=EKSbkGPn58I Development Diary #1 (Combat Systems) https://www.youtube.com/watch?v=jxI_KBXUpsE |
Quote:
Link- http://www.rpgwatch.com/show/article…0&ref=0&id=379 Link- http://www.rpgwatch.com/show/article…=72&ref=0&id=9 Quote:
I also covered the game on our site. Link - http://www.rpgwatch.com/show/news?ref=0&id=618 One of our ex-editors txa1265 also reviewed it on another site. Link- http://geardiary.com/2013/12/19/ossi…rience-to-ios/ Do you guys have any plans for the PC? I know it was mentioned in a few times in a couple of interviews? I remember one reason was due to funding. Quote:
|
Quote:
No one wants to pay for anything :( Quote:
———————————————————— UPDATE #4 The game is now available at Nexus Mods! |
Quote:
Probably why always online is looking to be the next requirement of all games.:thinking: Then we have the the new wave of very cheap sales that make you very little money in return at the end of the day. The magic word is Bundle, and cheap Steam Sales. Quote:
|
One more post from me today, and that's it. :biggrin:
I just started your Mod Challseus, and I like what I'm playing so far. I'll try to give some more feedback in a few days after I finish it at least twice. |
Okay, sounds good!
*Goes off to read about Mysteries of Westgate and think about what could have been…* |
Quote:
Of course, both mods and mobile games can be used as future references, so even if it doesn't make you rich it can still be worth it. |
Here is a short post of positives and negatives from playing the mod twice.
Positives + Good Level Design. + Well thought out NPCs. + Good use of choice & consequences. + Battle Bond system brings a new change to DA. Negatives - Voice Overs sometimes don't fit. - To many Cut-scenes felt like playing a novel instead of a game. - The campaign's game length was short. Now don't let my negatives get you down as I still enjoyed your mod, and can't wait for the next installment. Just remember to take a break once in a while.:thumbsup: |
Quote:
I'm older, more mature, and ironically, I love the negatives. Helps me learn as a game designer. At any rate, thanks for the feedback… Haven't gotten a lot, actually. That's the one thing I miss at the old NWVault. People seemed to take pride in writing reviews full of pros/cons over there back in the day. Today, I'm starved for feedback, lol. With regards to the cutscenes, I totally hear you. Every time I was playing through the game, there was this one sequence of cutscenes/conversations where I was like, "Shit, this is going way too long". I think it was something like: <SPOILERS> - post invasion convo with Claudian - Errani arrives cutscene - post invasion Ministry of Justice meeting - post invasion convo with Rayben/Vale/Errani - Ministry Tribunal - Vale's convo with the family - Errani's rallying speech - Boundary Warden safe house - Arrival in Shinkara Forest </SPOILERS> But at the same time, I wanted to get as much story/lore in there as possible. I guess I over did it, but just gives me something to work on next time. Again, thanks for the feedback! |
Quote:
|
I started playing the mod. I just reached the 2nd Act so it seems I still have a ways to go. Overall I'm enjoying it. The story is definitely much improved over what I remember of the NWN mods and I haven't been subjected to any fetch quests or other tedious quests that try my patience / insult my intelligence. I think most of my criticisms would be more my issues with the DA: O engine rather than the mod itself. Only issues I ran into was some of the area transitions are a bit buggy / wonky. I am tending to agree with Couch about there being a bit too many cutscenes, but at least they are pretty well done and relevant for the plot. I definitely recommend it to anyone who has DA: O.
|
My, you already finished the mod Couch? O_O
I will download it tonight or tomorrow and start playing too! :) |
Quote:
Though I had a lot of free time last weekend, and results may vary for each player. |
Quote:
Anyway, glad you are enjoying it thus far :) |
I thought I would share the good news with everyone. Challseus has agreed to do a new interview with our site. I will hopefully have it posted in the next two weeks.
So thank you once again Challseus.:handshake: |
If you do another mod in I would recommend using the Divinity: Original Sin SDK for it and with that you won't need to do VO's.
|
Quote:
|
I have been following the mod scene for Divinity: Original Sin also. I see a few mods that have the potential to be good, but it's still to early to tell.
Also I think you would enjoy these NWN 2 mods. 1. http://neverwintervault.org/project/…s-lake-sorrows 2. http://neverwintervault.org/project/…imed-gods-saga 3. http://neverwintervault.org/project/…rk-waters-full 4. http://www.nexusmods.com/neverwinter2/mods/18/? 5. http://www.nexusmods.com/neverwinter2/mods/52/? 6. http://www.nexusmods.com/neverwinter2/mods/30/? 7. http://www.nexusmods.com/neverwinter2/mods/840/? You mentioned you have free time now, and they may even give you a few ideas. Just a warning each of those mods takes 20-40 hrs to complete. Each of those mods could also make a good paid expansion.:) |
| All times are GMT +2. The time now is 02:48. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2022, vBulletin Solutions Inc.
vBulletin Security provided by
DragonByte Security (Pro) -
vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
User Alert System provided by
Advanced User Tagging (Lite) -
vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
Copyright by RPGWatch