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-   -   Torment: Tides of Numenera - A New Look (https://www.rpgwatch.com/forums/showthread.php?t=25700)

Kordanor September 18th, 2014 20:36

Have no problems with that.

I rather have problems with a dialogue coming up right after the fight leading to the death of my characters as in Divinity:OS :P

Vindicator September 18th, 2014 21:36

It looks fantastic! The original Planescape Torment was one of my favorite rpgs.

However, we need a transparency adjustment for the text bubbles, and a separate adjustment for the text window would be nice as well. Because those popups seem to follow the characters around, I'm afraid I would miss a trap or something important hidden behind them.

TomRon September 18th, 2014 21:48

Quote:

Originally Posted by DArtagnan (Post 1061274650)
Nice gui? Did you guys happen to overlook that HALF THE SCREEN is occupied when speaking to someone? That's pretty extreme.

That said, I didn't notice a big issue with animations.

Exactly, that's what Mercy loves. His most common complaint is that the UI takes up way to little space on screen. ;)

To me either way is fine, but I prefer the UI of PoE.

Maylander September 18th, 2014 23:07

Quote:

Originally Posted by DArtagnan (Post 1061274650)
Nice gui? Did you guys happen to overlook that HALF THE SCREEN is occupied when speaking to someone? That's pretty extreme.

That said, I didn't notice a big issue with animations.

Haha, indeed. The first thing I thought when I saw that dialogue interface was: "Isn't that taking nostalgia a bit too far?"

daveyd September 19th, 2014 00:11

Quote:

Originally Posted by DArtagnan (Post 1061274650)
Nice gui? Did you guys happen to overlook that HALF THE SCREEN is occupied when speaking to someone? That's pretty extreme.

That said, I didn't notice a big issue with animations.

I'm guessing that it may be something you can adjust (just as you could adjust the size of the dialogue boxes in the IE games). Either that, or they may have just temporarily made it bigger for the trailer so that the text was easy to read.

Stingray September 19th, 2014 00:31

Quote:

Originally Posted by DArtagnan (Post 1061274650)
Nice gui? Did you guys happen to overlook that HALF THE SCREEN is occupied when speaking to someone? That's pretty extreme.

Font is too big. Hopefully that's adjustable, and the size of the dialog box scales to the font.

Thrasher September 19th, 2014 00:49

Looks great to me! But some people will always find something to complain about.

TomRon September 19th, 2014 01:01

Quote:

Originally Posted by Stingray (Post 1061274694)
Font is too big. Hopefully that's adjustable, and the size of the dialog box scales to the font.

Oh the humour! I know Mercy always wants the fonts to be bigger, this is the first time I've seen someone who wants them smaller. Let's hope they adjustable so everyone can be happy. I prefer small too.

Thrasher September 19th, 2014 01:03

I too like large fonts. Not all of us are playing on large monitors.

sakichop September 19th, 2014 01:04

I didn't like planescape torment at all so I didn't back this.

This video made me regret that decision. Looks pretty darn good.

Warmark September 19th, 2014 01:47

On the Torment website they said that the UI would be adjustable for as little or as much of it as you would like to see, as well as the font being adjustable also.

Arkadia7 September 19th, 2014 05:28

I think it looks fantastic, and has atmosphere in spades. I'm guessing the text box is so big because after all, this is supposed to be a text heavy game, and they need a lot of room for all the text!

I'm really liking the sci-fi heavy vibe mixed with fantasy of the game in the graphics. Very glad I backed this, even though I didn't really think the original game was "all that" and instead was just ok. But this game is looking fabulous. Inexile may be the new leading "old school" company to look to for these types of games in the future, they are establishing a great track record so far with Wasteland 2 and now this one. The new Bioware perhaps (when Bioware was actually good back in the day) They seem to understand what was great about those classic rpgs.

Avantre September 19th, 2014 10:41

Quote:

Originally Posted by sakichop (Post 1061274699)
I didn't like planescape torment at all so I didn't back this.

This video made me regret that decision. Looks pretty darn good.

You still can if you've sufficiently changed your mind - the website still has a pledge system that (based on Wasteland 2) should have a better price then what it'll likely be at launch.

DArtagnan September 19th, 2014 10:57

Well, if I can reduce the UI in size, then it's not an issue.

Aside from that, it looks quite good.

JDR13 September 19th, 2014 11:07

I still would have preferred RTwP combat. :)

Kordanor September 19th, 2014 12:20

And I am very glad they went for turnbased. ^^

DArtagnan September 19th, 2014 12:22

In this kind of game, I definitely prefer turn-based. I might even have enjoyed Torment more if it was turn-based.

GothicGothicness September 19th, 2014 14:23

Well, let's just hope that they make a working combat system this time, and please don't have 100 stupid fed-ex quests.

Maylander September 19th, 2014 14:25

Quote:

Originally Posted by JDR13 (Post 1061274823)
I still would have preferred RTwP combat. :)

Agreed.

rjshae September 19th, 2014 16:32

Turn-based does make the player more involved in combat decisions. It makes more sense to use when you have large parties and/or a diversity of combat options. Given that this game has a disproportionately lower amount of combat, RTwP might have been the better option--just to pass the time quicker. But I'm happy with either.


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