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Have no problems with that.
I rather have problems with a dialogue coming up right after the fight leading to the death of my characters as in Divinity:OS :P |
It looks fantastic! The original Planescape Torment was one of my favorite rpgs.
However, we need a transparency adjustment for the text bubbles, and a separate adjustment for the text window would be nice as well. Because those popups seem to follow the characters around, I'm afraid I would miss a trap or something important hidden behind them. |
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To me either way is fine, but I prefer the UI of PoE. |
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Looks great to me! But some people will always find something to complain about.
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I too like large fonts. Not all of us are playing on large monitors.
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I didn't like planescape torment at all so I didn't back this.
This video made me regret that decision. Looks pretty darn good. |
On the Torment website they said that the UI would be adjustable for as little or as much of it as you would like to see, as well as the font being adjustable also.
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I think it looks fantastic, and has atmosphere in spades. I'm guessing the text box is so big because after all, this is supposed to be a text heavy game, and they need a lot of room for all the text!
I'm really liking the sci-fi heavy vibe mixed with fantasy of the game in the graphics. Very glad I backed this, even though I didn't really think the original game was "all that" and instead was just ok. But this game is looking fabulous. Inexile may be the new leading "old school" company to look to for these types of games in the future, they are establishing a great track record so far with Wasteland 2 and now this one. The new Bioware perhaps (when Bioware was actually good back in the day) They seem to understand what was great about those classic rpgs. |
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Well, if I can reduce the UI in size, then it's not an issue.
Aside from that, it looks quite good. |
I still would have preferred RTwP combat. :)
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And I am very glad they went for turnbased. ^^
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In this kind of game, I definitely prefer turn-based. I might even have enjoyed Torment more if it was turn-based.
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Well, let's just hope that they make a working combat system this time, and please don't have 100 stupid fed-ex quests.
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Turn-based does make the player more involved in combat decisions. It makes more sense to use when you have large parties and/or a diversity of combat options. Given that this game has a disproportionately lower amount of combat, RTwP might have been the better option--just to pass the time quicker. But I'm happy with either.
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