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I think you wont need to pass time quicker. Afaik they want "less combat, but more meaningfull". So filler combat out, harder fights remain.
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Let me get this straight, it's a story driven, text heavy game with optional turn based combat, and some people complain about the dialogue box being too big?
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At any rate, it was already confirmed earlier in the thread that the UI scales, so it probably won't be an issue. |
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Or you know some people actually like large readable text. :rolleyes:
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Yeah, you definitely need half the screen full of UI to read a bit of text.
There's that blindness again. Game looks cool, sure, but let's not be obtuse about things that might not be ideal. |
…that video…wow.
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I like big fonts too. People are shocked when they see my Firefox fonts :) nothing to do with blindness, just so much easier on the eyes (and I have perfect sight)
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Depending on the length of time I'm going to spend plowing through lines of text, making it take up a larger percentage of the screen might be good, or even wise. Of course this also depends on how "lively" every secene is. No need to bring Planescape back. |
Big fonts + plus large text windows allows for easy reading and a big scroll window for easy review of conversation history. Blindness, right… :rolleyes:
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This looks pretty fantastic!
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These days, however, there's absolutely no reason to enforce huge backgrounds for fonts - and as much as people like to look past this issue, I don't believe for a second they're that blind. Text isn't the problem, it's the UI. Anyway, people are saying it can scale - and, as such, it's a non-issue. Let's check out the final game. At least the rest of it looks pretty good, and though it's not my cup of tea - I might be inclined to play it because of TB combat. I tend to enjoy that if it's done well. |
Yeah it looks great :) I also like big fonts too, WL2 made my eyes bleed with the small fonts (that was beta, I haven't installed the whole game yet, hopefully you can adjust the fonts/ui in full game?)
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