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Torment: Tides of Numenera - A New Look
InXile entertainment has more information in the latest kickstarter update about the new look for the Torment: Tides of Numenera website I posted about yesterday.
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This first video looks great!
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It's looks just has weird has Planescape did, I guess there is that.
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Jesus, it looks great as hell. It's got a lot of potential. I'm definitely more excited about this one than Pillars of Eternity. Cool.
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Yes it looks pretty cool…
The movement animation is all wrong though. It appears as if the characters are moving twice as fast as their legs are carrying them. Rather distracting, actually. |
Glad I went in for a collectors edition.
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I really like what I see, particularly the PS:T vibe.
The walking animation needs to be reworked though. Been watching "Breaking Bad" lately. Is that Gus Fring I hear as narrator? |
OMFG. I've got butterflies in my stomach. This is looking absolutely great to me.
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That looks simply delicious.
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Although it's practically the first thing an animator learns, walk cycles aren't simple and easy to implement.
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I think it looks alright, but then again I don't have an eye for these things. |
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You can definately see that they worked in cooperation with Obsidian. The game looks very similar to Pillars of Eternity, in the way that Planescape:Torment looked similar to Baldur's Gate. It also looks much more like the original Planescape than I thought it would.
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Looks great. I like to uncover secrets of original and bizarre worlds. So for me this is like invitation from good friend. :)
And the end reminds me of recent news that some people hate to read: http://www.rpgwatch.com/forums/showthread.php?t=25655 Maybe they noticed this news too and make funny conclusion in their video. "83000 fans of Torment disagree" :lol: |
Very nice GUI! Lot better than poor Pillars'. Also Numenera is turn-based so thats a huge plus.
Visuals ingame are as awesome as the new GUI. I say this will be a LOT better game than poor PoE. |
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I am glad I backed it! |
Nice gui? Did you guys happen to overlook that HALF THE SCREEN is occupied when speaking to someone? That's pretty extreme.
That said, I didn't notice a big issue with animations. |
Have no problems with that.
I rather have problems with a dialogue coming up right after the fight leading to the death of my characters as in Divinity:OS :P |
It looks fantastic! The original Planescape Torment was one of my favorite rpgs.
However, we need a transparency adjustment for the text bubbles, and a separate adjustment for the text window would be nice as well. Because those popups seem to follow the characters around, I'm afraid I would miss a trap or something important hidden behind them. |
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To me either way is fine, but I prefer the UI of PoE. |
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Looks great to me! But some people will always find something to complain about.
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I too like large fonts. Not all of us are playing on large monitors.
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I didn't like planescape torment at all so I didn't back this.
This video made me regret that decision. Looks pretty darn good. |
On the Torment website they said that the UI would be adjustable for as little or as much of it as you would like to see, as well as the font being adjustable also.
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I think it looks fantastic, and has atmosphere in spades. I'm guessing the text box is so big because after all, this is supposed to be a text heavy game, and they need a lot of room for all the text!
I'm really liking the sci-fi heavy vibe mixed with fantasy of the game in the graphics. Very glad I backed this, even though I didn't really think the original game was "all that" and instead was just ok. But this game is looking fabulous. Inexile may be the new leading "old school" company to look to for these types of games in the future, they are establishing a great track record so far with Wasteland 2 and now this one. The new Bioware perhaps (when Bioware was actually good back in the day) They seem to understand what was great about those classic rpgs. |
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Well, if I can reduce the UI in size, then it's not an issue.
Aside from that, it looks quite good. |
I still would have preferred RTwP combat. :)
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And I am very glad they went for turnbased. ^^
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In this kind of game, I definitely prefer turn-based. I might even have enjoyed Torment more if it was turn-based.
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Well, let's just hope that they make a working combat system this time, and please don't have 100 stupid fed-ex quests.
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Turn-based does make the player more involved in combat decisions. It makes more sense to use when you have large parties and/or a diversity of combat options. Given that this game has a disproportionately lower amount of combat, RTwP might have been the better option--just to pass the time quicker. But I'm happy with either.
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