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Seven Dragon Saga - New Interview
Digitally Downloaded notified me of an interview on their website with Producer David Shelley, and Lead Designer to talk about the Seven Dragon Saga.
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Nice but could they be any more vague?
I've now seen quite a bit on this but I still have no idea how this is going to play… |
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I really like the Forgotten Realms Gold Box games. Especially the Pools, Curse, Secret, etc. series. There was a nice mix of role-playing opportunities, combat, and exploration in those. When I tried one of the Krynn games I was far less impressed. It seemed like they were a lot more combat heavy and less exploration, role-playing, and storytelling. It didn't help that Dragonlance setting is pretty dull. I also love the Dark Sun: Shattered lands game; while not technically a "gold box" game, I think it's the best game SSI ever made. |
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The parlay feature could also be used in many different encounters so I don't think they were really lacking in role-playing either. If anything, I think the most combat heavy games from the Goldbox series are both Secret of the Silver Blades and Pools of Darkness. The latter is logical given the high level nature of the game - the ending sequence of fights and Dave's Challenge in particular were quite brutal. Secret of the Silver Blades also had these long crawling sections which contained little but combat. |
The gold-box games all seemed pretty combat-heavy to me, but then the turn-based tactical combat was one of the strengths of the game. Exploration of a 16x16 grid with primitive graphics wasn't very interesting, and the interactions were somewhat limited.
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Man, if they could do a hybrid of the older gold box games and the tactical fields of Blackguards, that would rock. I love the grid feel and think chances to explore and use that field shouldn't be wasted.
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