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Early benchmark on DA3
You think you'll play it on 10 years old machine?
Riiiight: http://www.pcgameshardware.de/Dragon…-Test-1142136/ http://s29.postimg.org/qfdshmw93/bch.jpg |
Okay applied the new nVidia drivers.
Benchmark? Remained the same. If they did enhanced performance on some cards, it wasn't on GTX 760. |
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LOL
I'm sure the game is not optimized. Limited by CPU or GPU… That we can't know for sure. |
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You said driver, so that would be CPU optimizations… In any case, from the charts it looks like it's indeed CPU limited in 1080p, but gpu limited in 1440p. That actually looks like a fairly balanced game to me (at a quick glance). |
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Notice the top two entries in the chart - the only difference there is whether it's running with the DirectX graphics API or the new Mantle API from AMD. Same GPU. Mantle is a software API that reduces the CPU cost of issuing a draw call. Since the game runs faster in 1080p with Mantle, it means the CPU is holding it back in that resolution. In 1440p performance is the same with DirectX and Mantle - that can only be the case when raw GPU performance is holding the game back. So it's GPU limited in this resolution. |
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And I'm running with an AMD Radeon 7770 1gb. I'm actually playing it relatively smoothly, which comes as a huge shock to me. I thought I'd be staggering Win 3.1-style through the whole thing, but I'm not.
That's not to say I'm not curious about how much differently it'll run on a nice 4gb card… |
Once I added the FPS fix for cut scenes my game play has been very smooth and easy sailing. Just lucky my Nvidia card is not one of the trouble ones. They got a patch in the works though.
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"Hey Everyone, These are tutorials that I created to fix the 30fps Cutscene/Dialogue Framerate lock for the PC Version of Dragon Age: Inquisition. I hope they help! " Also read what they wrote about MP and best to do this fix after making your character. It worked for me at least. |
Thanks for FPS fix (definetly is something odd with cutscenes), not really caring for multiplayer. :)
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Whether it's capped by CPU or GPU often depends on what's going on. Combat against a small group of enemies with lots of fancy spells and explosions? GPU. Walking around a rather quiet location with quite a few NPCs going about their busienss? CPU.
Benchmarks are often flawed in that there is no context, which makes it hard to know what's actually going on. Of course, it can still be used to figure out whether or not you can run it on a medium PC. As for my own performance, I have a GTX980 and an i7-4790, so it's been smooth sailing so far (everything on ultra etc). It looks amazing, by the way. |
Benchmarks are great and all but for me the real test is how does the game feel to me.
My game autodetected to ultra for almost everything and the 2 things on high are likely high enough. Game runs totally smooth to me. i7 3770k, R9 290. I guess my poor eyesight and all just makes it so that I don't even notice cutscenes being at 30fps being an issue. I'm more interested in how the game looks and feels vs an FPS stat. |
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As far as the cutscenes go, I don't understand why anyone would have an issue with them running at 30fps. Any perceived lack of smoothness has nothing to do with that framerate. |
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