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Crusader Kings II - 'Way of Life' Role-Playing DLC Announced
Paradox Development Studio has announced Way of Life, the next DLC for Crusader Kings II. Crusader Kings II is a medieval grand strategy game where you play different members of a dynasty over time. Although it shares much in common with fellow Paradox developed grand strategy series Europa Universalis, Hearts of Iron, and Victoria, its period and individual-level focus gives it a bit more of a role-playing feel than its siblings. With this DLC specifically focusing on role-playing elements, I thought it may be of interest for the Watch.
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Well that sounds neat. I was thinking about starting a new CK2 game, but I think I'll hold off until this gets released. CK2 is already incredible, but I'v always wished for more of these role-playing events - especially during those lulls when you aren't in the middle of an active political scheme or military conquest.
Thanks for posting this! |
Yeah, I'm a big fan of Paradox Development Studio and Crusader Kings II. Most of their DLC has been about expanding the size of the game, but I'm more excited to see a focus on RP elements. I'm also interested in the Chronicle from the recent DLC.
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Yeah, Paradox games are extremely unique and unlike anything else out there, that's for sure. I'm really glad they survived the early years when their games were a lot more rough around the edges. I truly feel that CK2 is a masterpiece, and I don't throw such a term around lightly.
The chronicle feature from Charlemagne sounds like a wonderful idea. I also look forward to being able to create my own kingdom (I think the requirements are something like being independent and holding three duchies). I hope they make a CK3 at some point, but honestly, maybe continuously updating the wonderful foundation of CK2 will keep making it feel like enough of a new game to satisfy that need anyway. |
One thing that helped them survive the early years is that Europa Universalis 2 was unambiguously fantastic, and HoI 1 and 2 had an audience. To my understanding, both sold fairly well. But those middle years had a lot of ho-hum releases: CK1, EU:Rome, EU3 (vanilla was mediocre, though it was pretty great by the time of the final expansions), Victoria 2, and I think HoI3 was pretty wonky at release as well. Really, only Victoria 1, IMO, was high level at release.
Then they released CK2 and revealed that they had leveled up as a studio. Then EU4. Even before these, EU3, Vicky 2, and HoI3 w/ expansions were pretty great. I hope they revisit EU:Rome with their current approach, as I think there are a lot of opportunities for CK2-esque role-playing. EU:Rome was somewhat of a hybrid of CK1 and EU3. Only rushed and never polished. |
Actually no, this is not fair to expect people who already paid for one game to pay more and more for content when a game has already been out for practically 3 years. It's because of business strategies like this that it becomes tricky to ever buy games on release, because much like a Bic razor, the base game is inexpensive but its main use is to make you pay for blades over a very long period of time. A fairer way to treat Paradox's loyal consumers would be to make one or two meaty expansions and have them keep all their ideas for a sequel.
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I love Paradox. I've been sold on them since HoI, but I despise this nonstop mini addition business model they've adopted. I'm simply not willing to buy their games unless it's a good sale because of of it.
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Besides, this isn't like the companies that release feature incomplete/buggy games for full market price. I played CK2 on release, and the base game without any of the expansions was already excellent and incredibly fleshed out from day one. |
Right Humanity, how dare Paradox offer more content for additional money to extend the lifespan of their games. That's just not fair! :rolleyes:
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For just a little more money than any of these content add-ons, Civilization V offered a full-fledged expansion two times and then the team moved on to another game. Civilization V has been one of the most profitable PC games of all time. At this point I doubt it is doing Paradox much good to begin with, with constant announcement you dilute the impact of any of these announcements and have more chances that the content you've been working on gets lost in the shuffle of countless new releases coming every week. |
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Also, I am not a "dedicated paradox fan" who mindlessly seeks out and purchases any and all CK2 content. It is paradox that is enticing me to jump back in with new features and content that I find compelling enough to look into. Thus, the "fair value" assessment. I was more than happy with the state of CK2 without any of the expansions; the expansions have simply given me new reasons to re-play the game thanks to very meaty add-ons that compliment the base game, not complete it. |
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HOWEVER, I have to agree that I like the Egosoft way of doing this better than Paradox's. With them you buy the game then they give free updates with small/medium content additions for maybe a year or two. Then they sell either a big expansion or a whole new version of the game with major content updates. Guild Wars 1 and many 4X games have used this model for a long time. Paradox, however, is having us pay every step of the way and they don't seem to be doing a big expansion. I guess that lets us pick and choose, which is nice, but it sure makes for a bewildering array of DLC to pick from. |
I don't mind this way of handling things… These types of games (CK, EU, HOI, …) are better served with incremental updates than with new iterations anyway, in my opinion. It makes sense of them to keep building on the existing game, and not moving on right away. Let's leave CK3 in the freezer for a while still. :)
Also, you people forget that each major DLC also includes a host of new features free for all, and nobody is forcing you to get the DLC. I am waiting on a sale myself to get Charlemagne (as I do with each DLC), but this one sounds like a dream come true, and exactly what CK needs: more RP options. This might be a day 1 purchase… |
C.K.2 has already reached 175 euros with all its DLCs… I bet Paradox is aiming at overtaking the 200 euros peak and maybe attaining the Guinness book record for a single game ? :)
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As for installation and download process, my entire CK2 installation directory is 1.4 GB (and I have everything except Charlemagne and Sunset Invasion). Fairly painless I would say, especially since Steam downloads and installs everything neatly for you. |
CK2 is a failed game. It is going to be interesting to see if that expansion manages to correct the gameplay core.
The game is supposed to be about expanding your dynasty and players do not play it that way. They largely prefer to play that game as a territorial expansion game instead of a dynastical expansion game, the increase in dynasty rank matching the territorial expansion. Paradox, across all their patches, tried to coerce the player to delegate as much as possible with various penalizing tricks, but it has not worked so far. Players ate the penalties and keep building their huge blobs to dominate everything. This way of playing smashes many other features that consumed much of the developpment resources. In this game, everyone seeks the same: increasing their dynasty and they approach the issue depending on their personality, which makes the AI predictable. It is not so much about controlling land by yourself, but about your dynasty controlling land, which includes the part of the dynasty that might be under direct control of the AI. Wonder if this expansion will push the player to focus on local scale instead of aiming globalization of power. Will the player be led to keep relatively small, working with the AI to expand the dynasty elsewhere or will the player keep the same ways? Court play has always been weak in this game when it should matter. At start, I tried to mimick historical strategies: parallelizing the rise of the chosen dynasty with minor dynasties that would take charge of the martial, economic, religious sides. it is so tedious it is hardly sustainable. Let's see if that expansion fills the gap and provide court play. Quote:
Even if they wished to, they could not act otherwise. The game is opposed by so many knee jerk reactions they could not take the risk of releasing a complete version from day one. They would have to rework too many features because players would not like too many features. CK2 has been going through intense lobbying. It wont be easy to dismiss that factor. |
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Each DLC does see a period of fixes and patches until it reaches a state where most things are working properly; they've gotten better in their QA dept, but sometimes these DLC break a bunch of existing stuff. Very unfortunate, but as I said, lots of stuff going on in this game. At least they churn patches out at a reasonable rate… Quote:
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Nevertheless, games still obey use of resources to meet objectives of gameplay. As a result, when players do not play a game as the designers would like them to, it means a waste of resources as features do not come together. Quote:
It is not generalizing as Paradox took measures patches after patches to try to induce players to play they would like it to be played. It has nothing to do with painting Quote:
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Some time after release, after a few thoughts on the game, I started a game as Brittany. I took Ireland, Wales that were required to constitute an empire. That is all the land I took for all the game. At the end of the game, my dynasty ruled over Scandinavia, England, France, land in Middle East. The expansion was made by working with the IA. From that day, only played the game that way, working with the IA. |
We'll agree to disagree. So just because the game isn't played as the devs intended, it is a failed game? And how do you even know what the devs intended? It's a sandbox game that simulates the medieval society, you play it however you want within those rules; which is one of its strengths! If you want to go on conquering spree, why not? I've never seen "partnering with the AI" as THE defining features of the game: it's all about you and the power you hold.
You've got some very odd reasoning going on there. Though possibly some of your points get misinterpreted or lost because of your oddly constructed English. It makes my head hurt trying to figure out what you're saying. :) |
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No matter what situation one is, it remains that games are ballooning up to 40, 50Gos (will help to impose clouding when players consider that games have grown too big to be downloaded plus the pressure of FAIs etc) Pointing out 1 Go games while other games are 40 times the size only brings that strange feeling. Quote:
Design set objectives, not meeting those objectives means failure. Hence failed game. Quote:
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CK2 is a real time strategy game, with a start date and an end date. Between those two boundaries, a general objective that is defined by conditions of victory is set. The performances of the player are measured. Sandbox games might not come with these types of features as they limit the player' ability to play in a sandbox. Quote:
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I'm against dlc (certainly day 1 shit) but this does not count for ck2. The main game is good and the dlc are actually devs thinking we got this game how can we expand on it and every content dlc really does add to the whole game. I like to be playing a good game and knowing that devs are working to expand it, not just aiming to get a ck3 out and begin all over again. Also you have this very responsive costumer care; in all the years I'm playing ck2 i've had just 2 crashes to desktop and in both cases I posted it in the forums and got replied to within the day.
Plus you're never left behind, if you play multiplayer every player gets to use ALL dlc the host has to offer (not really sure about the cosmetic ones, but who cares about those;)). |
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Unless of course you mean you bought everything at release price and have been playing the game since it was originally released. Then indeed you will add up the costs through the years. I didn't mind their "business model" because I just got into the game and I was taking advantage of all the added content. Now that I just bought Charlemagne(15 more bucks!) and will be waiting for the release of WoL before Christmas I'm not so sure. Kind of sucks to start a new campaign every few months in order to enjoy new content and the Charlemagne release was so full of bugs that it was a plain fiasco(though paradox does seem to have learned its lesson and is doing open beta testing of the new patch). In the end though, I suppose I like the game and I'm glad that it is being supported and expanded, even though it means I will be paying a few extra bucks every few months. It also needs to be said that they do release the patches for free and that they do add new content. The next one for instance will provide with means to discover adultery and deal with it properly, something pretty much vital that has been strangely missing from the game so far. |
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