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Those stretch goals are among the worst I've seen. As in, they're completely superfluous. Well, they sure sound like it.
Then again, I don't really care about them - as I generally just want a complete game, and if the vision isn't complete without stretch goals, then it isn't really a vision. Shadowrun was one of the kickstarter games I found very underwhelming. Now, I know that sounds negative, but it's just that I thought it could have been so much more and it wouldn't take much to get there. Ultimately, it was OK - but nothing more. So, I'm not backing this one. I don't want really want to support developers who're just looking to be comfortable doing the easy thing. Nothing wrong with it, I'm just not excited about it. |
Nothing wrong with your opinion Dart so thanks for your input. You have a valid reason for being cautious beside the usual ones I read on the internet.:thumbsup:
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i also was disappointed with the original. so i feel like they need to redeem themselves first
god speed. will delete all feeds from this project. see u next year ) |
I enjoyed the first myself, though Dragonfall was a definite improvement. The prose was probably the best I had seen in a game since Planescape: Torment and added a lot in setting the atmosphere. It was also the first squad based game I had played, so it was a novel experience to me. I went on later to play X-Com and Wasteland, but SR was the first.
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Well the Racter and side mission goals seem fine to me; the animatic ones are, well… perhaps overpriced.
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Insta-backed.
And I've not backed a Kickstarter in some time - low on funds. Making an exception here. |
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Joxer, you have been challenged. How do you plea? |
The project just earned $200,000 and it was enough to meet another stretch goal. So it seems the fourth companion called Racter will be added to the game.
The next goal is $250,000 for more voiced endings.:celebrate: Quote:
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Seems to me Joxer doesn't dislike games only if they're on a phone/mobile but if, in his opinion, they were either made for them or could be played on them.
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While a tablet *is* a PC … it is a compromise computer built on a compromise OS. Gaming is something it does and does well - within the context of still delivering battery life and ultra-portability. I am happy that they chose to focus on the experience - and chances are that their past tablet successes helped them to have that freedom. Which is awesome. |
I'm laughing a bit at these comments that they have to redeem themselves. Didn't they release a directors cut for free to backers of dragon fall? The original was underwelhlming for sure, but I'm not sure you can say dragon fall was…
Oh well, can't please everyone. |
To be honest I suspect no tablet do to insufficient interest (same as no localization). High end tablets are a lots faster than you think and their GPU are quite a bit better than intel hdxxx (cept maybe pro iris) . having said that I backed them…
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Lots of people were actually pissed that the second city stretch goal from the first campaign ended up being an expansion released at a later date… and that Dragonfall was never translated to all of the languages that Dead Man's Switch was because of the high costs involved. Quote:
All that work for a few sales (at a lower release price point than the PC version) probably wasn't worth the stigma; I know Joxer is not the only PC gamer in the world who is concerned about games being dumbed down to run on tablets (or consoles for that matter). |
Did not back the first one as I did not know about it until after it was over.
This time however I was ready and threw some extra money at them. |
The game has now made $276,426 and released more stretch goals.
https://s3.amazonaws.com/ksr/assets/…jpg?1421204243 |
most projects that have extremly enticing stretch goals to reach…also have a hard time then living up to them.
Asking for additional funding through stretch goals is fine and all…but most studios i've seen try to impress and create wild stretch goals that will bring in a lot more cash. But these aren't easy to make….and often eventually leads to angry fans and broken promises. I would rather they ask for less impressive stretch goals, but meet them all and then throw us a few surprises here and there :) as they are able to afford them and respect their timeline by not being bound to impossible promises. Anyway, I backed this project :) |
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But honestly, never saw anything wrong with their games beyond the lack of features at the start. Rather they released this than break the bank and go into a tailspin like some devs I know. And seriously hoping they'll reach all those goals, they deserve the dosh. |
I backed. Pretty psyched for the game and expect that pc focus will deliver bigger maps and improved visuals and animations.
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Backed. And happily so.
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