RPGWatch Forums
Page 1 of 2 1 2

RPGWatch Forums (https://www.rpgwatch.com/forums/index.php)
-   News Comments (https://www.rpgwatch.com/forums/forumdisplay.php?f=10)
-   -   Shadowrun: Hong Kong - Kickstarter Launched (https://www.rpgwatch.com/forums/showthread.php?t=27239)

Couchpotato January 13th, 2015 21:14

Shadowrun: Hong Kong - Kickstarter Launched
 
Harebrained Schemes has launched thier next kickstarter called Shadowrun: Hong Kong, ans asked for $100,000 to get funded. So far the game is already half -funded.
loading…

Quote:

The team that brought you the award-winning Shadowrun Returns and Shadowrun: Dragonfall - Director’s Cut is back with an all new, full length standalonec yberpunk tactical cRPG set in Shadowrun's magically Awakened Hong Kong of 2056.

HONG KONG. A stable and prosperous port of call in a sea of chaos, warfare, and political turmoil. The Hong Kong Free Enterprise Zone is a land of contradictions - it is one of the most successful centers of business in the Sixth World, and home to one of the world’s most dangerous sprawl sites. A land of bright lights, gleaming towers, and restless spirits where life is cheap and everything is for sale.

The lure of a quick payday draws you from Seattle into the neon glow of Victoria Harbor… and into a corporate conspiracy nearly thirty years in the making. A terrifying threat looms on the horizon - a supernatural force that corrupts and consumes everything it touches. Dragged into the shadows of Kowloon City, you will need to forge new connections and gain "face" to survive.

Hong Kong contains fantastic elements for a new Shadowrun setting: an underworld of triads, tongs, and gangs to navigate, wild magic to harness, and bleeding edge cybertech to equip. Plus, Hong Kong’s culture is steeped in "guanxi" - a network of influence and relationships based upon a combination of social status, and prestige. All of these elements add up to a great new setting for running the shadows.

Shadowrun: Hong Kong has everything you expect from a Harebrained Schemes Shadowrun game: strong storytelling and sharp writing, lots of morally gray choices, a crew of memorable characters with distinct personalities, challenging tactical turn-based combat, a robust character creation system, and a one of a kind cyberpunk-meets-magic game setting that’s endured for over 25 years.

Our Backers voted for Hong Kong as the next city for us to bring to life and we’re excited to be working on it!
Update: The game is now funded on the first day.

More information.

cptbarkey January 13th, 2015 21:15

fired them with instant cash, didnt even read the page.

HiddenX January 13th, 2015 21:27

By this rate the $100,000 goal will be reached in a few minutes.

rjshae January 13th, 2015 21:49

It succeeded in less than four hours. I think they're going to need more funding goals…

Archangel January 13th, 2015 22:07

Quote:

Originally Posted by rjshae (Post 1061297458)
It succeeded in less than four hours. I think they're going to need more funding goals…

Correction, in less than 2h.

Morrandir January 13th, 2015 22:12

No tablets, PC only! Yay! :)
Backed of course!

Little disappointed though by having only 3-4 companions. :(

Archangel January 13th, 2015 22:16

Quote:

Originally Posted by Morrandir (Post 1061297466)
No tablets, PC only! Yay! :)
Backed of course!

Little disappointed though by having only 3-4 companions. :(

Dragonfall had 4 as well (+ dog). I can see even more companions being part of stretch goal. No Mage is in current list of companions.

Nameless one January 13th, 2015 22:20

That was fast.How fast they reached goal? 2 hours?

I backed it and looking forward to it.

Morrandir January 13th, 2015 22:29

Quote:

Originally Posted by Archangel (Post 1061297468)
Dragonfall had 4 as well (+ dog). I can see even more companions being part of stretch goal.

The 4th companion already is a stretch goal. So we need at least $350k for a 5th.

Quote:

Originally Posted by Nameless one (Post 1061297471)
That was fast.How fast they reached goal? 2 hours?

In the comments someone said it was 105 minutes. :D

Couchpotato January 13th, 2015 22:46

Well here are the stretch goals for the lazy member who wont click the link.

https://s3.amazonaws.com/ksr/assets/…jpg?1421178435

They wont have a problem meeting all of them if the funding keeps pouring in.:celebrate:

Carnifex January 13th, 2015 22:53

That sure was quick!!! Yayzzzz!!

HiddenX January 13th, 2015 22:53

Jaesun suggested today a friendly competitive fundraiser between the Codex and the Watch to me for this game.
I think it is safe to say that such a fundraiser is not needed. They will get all stretch goals and more. :thumbsup:

Xian January 13th, 2015 23:16

Backed, already met the goal by the time I got home from work and pledged.

Charlemagne3.0 January 13th, 2015 23:16

Did my part, I'm no longer a Kickstarter virgin… wonder if they'll call me?

Seriously though, good to see the project funded so quickly. It was only a few days ago that a few members were predicting failure. Hopefully, they're as glad to see themselves proven wrong as we are.

I especially loved the part about already being several months into development. looks like they're doing this the right way. Specifically, adding in great new elements while not fixing what isn't broken.

Starting to look like 2015 is going to be another good year for CRPG enthusiast. All that's left is to drop a little donation on the Watch, which begs the question.. I'm not a fan of PayPal, do I have to create an account with them in order to donate to the site? Just wondering.

Archangel January 13th, 2015 23:21

150k reached !
First stretch completed :)

daveyd January 13th, 2015 23:43

Quote:

Originally Posted by Morrandir (Post 1061297466)
No tablets, PC only! Yay! :)
Backed of course!

Little disappointed though by having only 3-4 companions. :(

Joxer officially has no valid reason for not backing this KS campaign :P

Also, based on my experience with HBS previous Shadowrun games I can basically guarantee that there will be no endless respawns, no grinding (it's Shadowrun so you don't get experience for killing enemies anyway.. you get Karma for completing missions), very little filler content (not a bunch of tedious / simple fetch quests or long boring tutorial levels which can't be skipped).

rjshae January 13th, 2015 23:45

This being Hong Kong, I guess I am a little surprised that there isn't a martial arts-focused character. The closest seems to be Duncan Wu, but he seems to be mainly focused on weapon attacks.

daveyd January 13th, 2015 23:47

Quote:

Originally Posted by rjshae (Post 1061297529)
This being Hong Kong, I guess I am a little surprised that there isn't a martial arts-focused character. The closest seems to be Duncan Wu, but he seems to be mainly focused on weapon attacks.

Well, you can of course make your player character an adept who fights with his / her fists.

JDR13 January 13th, 2015 23:52

I hate to sound negative, but those stretch goals are extremely lame.

An extra $50k for animatic scene transitions? An extra $100k just to add another companion into the game?

Couchpotato January 13th, 2015 23:59

Quote:

Originally Posted by daveyd (Post 1061297527)
Joxer officially has no valid reason for not backing this KS campaign .

Joxer will find something else to complain about.:biggrin:
Quote:

Originally Posted by Morrandir (Post 1061297466)
No tablets, PC only! Yay!
Backed of course!

I love the response to question about why they will not make a tablet version.
Quote:

Focus = Quality. We have elected to focus all our efforts on PC in order to deliver the best game we can without the current processing and memory limitations of tablets. This focus allows us to have higher-fidelity visuals, larger map sizes, and more stuff on screen.

DArtagnan January 14th, 2015 00:02

Those stretch goals are among the worst I've seen. As in, they're completely superfluous. Well, they sure sound like it.

Then again, I don't really care about them - as I generally just want a complete game, and if the vision isn't complete without stretch goals, then it isn't really a vision.

Shadowrun was one of the kickstarter games I found very underwhelming. Now, I know that sounds negative, but it's just that I thought it could have been so much more and it wouldn't take much to get there.

Ultimately, it was OK - but nothing more.

So, I'm not backing this one. I don't want really want to support developers who're just looking to be comfortable doing the easy thing. Nothing wrong with it, I'm just not excited about it.

Couchpotato January 14th, 2015 00:05

Nothing wrong with your opinion Dart so thanks for your input. You have a valid reason for being cautious beside the usual ones I read on the internet.:thumbsup:

borcanu January 14th, 2015 00:09

i also was disappointed with the original. so i feel like they need to redeem themselves first

god speed. will delete all feeds from this project. see u next year )

Xian January 14th, 2015 00:25

I enjoyed the first myself, though Dragonfall was a definite improvement. The prose was probably the best I had seen in a game since Planescape: Torment and added a lot in setting the atmosphere. It was also the first squad based game I had played, so it was a novel experience to me. I went on later to play X-Com and Wasteland, but SR was the first.

rjshae January 14th, 2015 00:28

Well the Racter and side mission goals seem fine to me; the animatic ones are, well… perhaps overpriced.

Merin January 14th, 2015 00:53

Insta-backed.

And I've not backed a Kickstarter in some time - low on funds. Making an exception here.

Archangel January 14th, 2015 01:06

Quote:

Originally Posted by daveyd (Post 1061297527)
Joxer officially has no valid reason for not backing this KS campaign :P

Also, based on my experience with HBS previous Shadowrun games I can basically guarantee that there will be no endless respawns, no grinding (it's Shadowrun so you don't get experience for killing enemies anyway.. you get Karma for completing missions), very little filler content (not a bunch of tedious / simple fetch quests or long boring tutorial levels which can't be skipped).

Haha, nice find.
Joxer, you have been challenged. How do you plea?

Couchpotato January 14th, 2015 01:23

The project just earned $200,000 and it was enough to meet another stretch goal. So it seems the fourth companion called Racter will be added to the game.

The next goal is $250,000 for more voiced endings.:celebrate:
Quote:

Originally Posted by Archangel (Post 1061297555)
Haha, nice find.
Joxer, you have been challenged. How do you plea?

He wont as he replied in another thread he is busy gaming.
Quote:

Originally Posted by joxer (Post 1061297505)
Man… I'm spamming instead of nailing some game..


SonOfCapiz January 14th, 2015 01:41

Seems to me Joxer doesn't dislike games only if they're on a phone/mobile but if, in his opinion, they were either made for them or could be played on them.

txa1265 January 14th, 2015 01:59

Quote:

Originally Posted by Morrandir (Post 1061297466)
No tablets, PC only! Yay! :)
Backed of course!

Quote:

Originally Posted by Couchpotato (Post 1061297538)
I love the response to question about why they will not make a tablet version.

Perhaps some will be surprised - but I totally agree :)

While a tablet *is* a PC … it is a compromise computer built on a compromise OS. Gaming is something it does and does well - within the context of still delivering battery life and ultra-portability.

I am happy that they chose to focus on the experience - and chances are that their past tablet successes helped them to have that freedom. Which is awesome.

rune_74 January 14th, 2015 02:52

I'm laughing a bit at these comments that they have to redeem themselves. Didn't they release a directors cut for free to backers of dragon fall? The original was underwelhlming for sure, but I'm not sure you can say dragon fall was…

Oh well, can't please everyone.

you January 14th, 2015 03:33

To be honest I suspect no tablet do to insufficient interest (same as no localization). High end tablets are a lots faster than you think and their GPU are quite a bit better than intel hdxxx (cept maybe pro iris) . having said that I backed them…

daveyd January 14th, 2015 04:32

Quote:

Originally Posted by DArtagnan (Post 1061297539)
Those stretch goals are among the worst I've seen. As in, they're completely superfluous. Well, they sure sound like it.

You think things like "enhanced party controls", an additional party member, and an extra sidequest are superfluous? OK, whatever :roll:


Quote:

Originally Posted by DArtagnan (Post 1061297539)

So, I'm not backing this one. I don't want really want to support developers who're just looking to be comfortable doing the easy thing. Nothing wrong with it, I'm just not excited about it.

But have you ever played the Dragonfall- Director's Cut? It's a pretty huge step up from the "Dead Man's Switch" campaign. Perhaps it still wouldn't be your cup of tea, but if they're continuing to improve the engine, then this one will be better still.

daveyd January 14th, 2015 04:40

Quote:

Originally Posted by JDR13 (Post 1061297533)
I hate to sound negative, but those stretch goals are extremely lame.

An extra $50k for animatic scene transitions? An extra $100k just to add another companion into the game?

Don't forget Kickstarter takes 10% in fees. Regardless I think there's probably quite a bit more worked involved in those stretch goals than you may realize… to actually make them worthwhile, anyway. However, I think they are just trying to be more careful this time about not over-promising… I think it's far better to promise "minor" things and over-deliver than to promise amazing unrealistic things that you can't do. Hell, didn't Larian fail to deliver on about half of their stretch goals?

Lots of people were actually pissed that the second city stretch goal from the first campaign ended up being an expansion released at a later date… and that Dragonfall was never translated to all of the languages that Dead Man's Switch was because of the high costs involved.

Quote:

Originally Posted by you (Post 1061297587)
To be honest I suspect no tablet do to insufficient interest (same as no localization). High end tablets are a lots faster than you think and their GPU are quite a bit better than intel hdxxx (cept maybe pro iris) . having said that I backed them…

True, I think it was probably a lot of work porting Dragonfall to tablets considering how long it took them to get the Android / iOS versions released… Also the Android port only runs on the latest version of Android OS for whatever reason. So even though I'd like to eventually buy it to have one of my favorite RPGs on the go, I still am not able to currently because my tablet doesn't support an OS upgrade yet.

All that work for a few sales (at a lower release price point than the PC version) probably wasn't worth the stigma; I know Joxer is not the only PC gamer in the world who is concerned about games being dumbed down to run on tablets (or consoles for that matter).

six January 14th, 2015 05:50

Did not back the first one as I did not know about it until after it was over.
This time however I was ready and threw some extra money at them.

Couchpotato January 14th, 2015 06:55

The game has now made $276,426 and released more stretch goals.

https://s3.amazonaws.com/ksr/assets/…jpg?1421204243

Galaad January 14th, 2015 07:54

most projects that have extremly enticing stretch goals to reach…also have a hard time then living up to them.

Asking for additional funding through stretch goals is fine and all…but most studios i've seen try to impress and create wild stretch goals that will bring in a lot more cash. But these aren't easy to make….and often eventually leads to angry fans and broken promises.

I would rather they ask for less impressive stretch goals, but meet them all and then throw us a few surprises here and there :) as they are able to afford them and respect their timeline by not being bound to impossible promises.


Anyway, I backed this project :)

Syron January 14th, 2015 08:29

Quote:

Originally Posted by borcanu (Post 1061297544)
i also was disappointed with the original. so i feel like they need to redeem themselves first

god speed. will delete all feeds from this project. see u next year )

I thought Dragonfall and its polished edition WAS the redemption? :P

But honestly, never saw anything wrong with their games beyond the lack of features at the start. Rather they released this than break the bank and go into a tailspin like some devs I know.

And seriously hoping they'll reach all those goals, they deserve the dosh.

Silver January 14th, 2015 11:35

I backed. Pretty psyched for the game and expect that pc focus will deliver bigger maps and improved visuals and animations.

Yme January 14th, 2015 12:22

Backed. And happily so.


All times are GMT +2. The time now is 06:09.
Page 1 of 2 1 2

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2022, vBulletin Solutions Inc.
vBulletin Security provided by DragonByte Security (Pro) - vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
Copyright by RPGWatch