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most people tend to dislike the Cliffracer Phenomenon, its a big complaint by players. It's understandable, they can be annoying. Me personally, i love it.
No matter what class im playing, i always have some sort of ranged combat at the ready. Every cliffracer is target practice. It's experience. Drop into an area, clear them out. Enter a new location, scan for the bastards in the distance. Firing a long, arcing shot and seeing a distant one suddenly wilt, slowly drifting to the ground is very satisfying. Miss or merely graze one, and its an opportunity to practice your moving target shots. Adapt to the environment. It's an example of one of MW's little quirks that you either need to adapt to, or go mad and ragequit. |
There is of course mods that take care of the cliff racers if that isn't to your liking. Me I used those mods at first but eventually the cliff racers become something uniquely Morrowind that I started to..not enjoy.. but it felt wrong to remove them.
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Yeah, the cliffracers are a great example of what I mean when I say that some of the aspects of Morrowind that make it clunky, frustrating, or downright annoying are somehow part of its charm. Not many games get away with this sort of thing, and this is a testament to how unique Morrowind is.
It's also why I've never used mods for Morrowind, although I'm strongly considering looking into it now. Even the graphics I have a hard time pushing myself to change. The enhancements are obviously wonderful, but the vanilla graphics - while it obviously hasn't aged well, like all 3d games over time - are still strangely beautiful to me. |
Morrowind is amazing. Tribunal was actually my favourite bit but unfortunately Bloodmoon wasn't out at the time I played so I never got to try that out. That is part of the reason I wait so long to play new games these days.
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For me, the question is more like, "Am I spoiled by Morrowind?". And the answer would be, most likely, YES, I am.
That's not to say I don't enjoy the other Elder Scrolls games, but none of them quite had the impact on me yet that Morrowind did and continues to still have. It's not only a setting and atmosphere thing, it's also the game design decisions behind the curtain. Hand-placed loot for the most part, minimal level-scaling, large amounts of stats and abilities, which in turn ties into a metric ton of character customization, as well as the alien world and atmosphere. All these things are what make it a masterpiece to me, and one that we likely won't see a true successor to for awhile, unless someone on Kickstarter decides to make it. Morrowind was a playground, one that you could experiment in to your heart's content. The further games neutered this aspect a bit, in favor of a more streamlined, accessible approach. They're all good games, but Morrowind remains my favorite. |
I played the ES games and addons in the order they came out (Battlespire and Redguard included), and Morrowind still is my favorite ES game. The setting, the ambience, the weirdness … wonderful. I wasn't too happy with the levelling enemies of Tribunal, but, hey, most games have their shortcomings.
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Well, I don't know if Skyrim spoiled you.
I felt mostly the same about Morrowind back upon release, though the scenery impressed the hell out of me for a few days. I do prefer the interface of Morrowind, though - even if it was always kinda slow and clunky - much like the rest of the game. But it was more flexible and much more tuned to the mouse/keyboard experience. The robot-like movement of the camera when walking around in MW makes me fall asleep, and I most definitely prefer the much more lifelike experience of exploring in Skyrim. That game feels alive - and MW feels like a painting. I always hated the combat with a passion - and the archery/stealth is infinitely inferior to Skyrim. That's a big problem for me, because I always go for stealth and archery :) Also, there's a lot of combat in the game - so bad combat becomes an issue. I also didn't like the cardboard NPCs with that awful wikipedia style dialogue. Talking to people really did feel like surfing the web - which is not my cup of tea. The quality of animation is a joke, frankly. It always was - but these days is looks absurd. Oblivion was a big improvement and Skyrim even more so. Dungeons are cookie cutter jigsaw style even more so than Oblivion (which is BAD) - but at least the items are handplaced. To get that in Skyrim - you would have to use "Morrowloot" or a similar mod. That's a big one - and I always hated the random loot in both Oblivion and Skyrim (apart from the artifacts). It was also the first cell based "streaming" engine from Bethesda - and it's really bad in terms of popup and stuttering when walking around. There are no mounts. The character system is dreary and boring - and it has nothing like the perks in Skyrim. The magic system is a very subjective thing. I do like the concept of Spellcrafting - but I found the variety went largely unused for my part, but then again - I never go heavy on magic. I prefer Skyrim's premade spells in theory, but I also have to say a lot of them aren't too exciting. I guess magic just isn't that well done in any TES game, as far as I'm concerned. The exploration, to me, is completely inferior in Morrowind - mostly because of how similar the dungeons feel/look and the fact that very few of them have unique story content - which is completely unlike Skyrim. That's my favorite feature of Skyrim - but I know that a lot of people STILL consider Skyrim extremely samey - and many of those think Morrowind is better. That's something that will never cease to confuse me - and I often think I must have been dreaming when I originally played Morrowind, because beyond the towns themselves, it was the very definition of repetition when it comes to exploration. I guess I could go on, but this topic has been covered so many times by now :) But, as I said, I felt more or less the same as you about Morrowind when it was released - so it wasn't Skyrim that spoiled me. But it certainly has now :) |
I can't play Morrowind anymore. I've tried. It's down to the combat system, that awkward combo of character skill + player skill determining hits. I prefer either player skill (Gothic, Skyrim etc) or character skill (Baldur's Gate etc, just tell the character what to do and his/her skill determines success).
The combination just doesn't work for me. I can't get past it either these days, which is a shame, as I like the setting. |
If you are spoiled by Skyrim or Oblivion you sure have low standards! :) Ok ok, I'll stay out of the thread, I just couldn't resist.
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I'm not sure how you can get spoiled by Oblivion? ;) |
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pibbur who enjoys Skyrim tremendously, but is not blind to it's flaws, the main one being, of course, there seems to be no way to turn on permanent rain as easy as in MW (he knows console commands for it, and there's that mod with that extra spell in it, but they only last for a short time, so he has to repeat it). EDIT: I think ES3..5 are the games which polarize the watch the most. To some of us they/some of them are very good, even of GOTY/GOTD quality, to others they/some of them are really, really bad, almost the ultimate examples of everything that is wrong with modern so-called RPGs. We even disagree on concrete issues like how buggy the games (especially Skyrim) are. And nobody understands the other side. It's quite interesting. EDIT: Now I actually gave GG a thumbs up. |
There are those who love Skyrim and those who are wrong. Two groups :)
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Oblivion and, more so, Skyrim provide the player with an incredible degree of personalisation to their game (and hence immersion into this personal experience) so that it is easy to overlook their flaws as rpgs.
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I'm more spoiled by Gothic 2, now that I've played it for awhile, than any other game at the moment. The hand-crafted, loving attention to detail in G2 is astounding. By far one of the best open-world experiences, up there with Morrowind.
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Though I have to take strong issue with the rest of what you said. I would say there's almost no player skill in Skyrim, you face-tank things popping into a menu to eat 50 cheese rolls to keep your health up, what I just described is even a long running joke about it. Almost all combat in Skyrim has 0% player skill as a factor in fights, you have infinite breathing space to go through menus changing gear taking potions selecting spells etc then return to the face-tanking until it dies or you leave to recharge because you ate all your cheese (potions/mana/whatever). Though hitting a moving target with slow arching arrows involves skill, for how much of the combat does that account for. Sure almost all will use a bow at some point, though I'm willing to bet if you counted up the combat by all players in Skyrim bow combat would amount for less than 1%. That's before even considering that shooting at stationary targets requires 0 skill, which is probably the case for a lot of the bow combat. I would compare saying, Skyrim requires player skill, akin to saying Dark Souls 1 does not require any player skill. First time I run into Skyrim with the intent of playing it I killed everything that got in the way, only time I got killed was if something could 1 shot me (like a Giant stomping brand new me) even then it only took a few tries to kill it and none managed to ever kill me again. Low level me running around a ledge as an obstacle to stupid AI while shooting off all my arrows before resorting to melee combat while avoiding a single hit that may as well be mailed via post requires as much or less skill than mundane daily activities, like not choking on a toothbrush. That isn't to say Morrowind is high on the skill demand but it can push you hard. Unlike Skyrim if you simply run out into the world, rather than you killing everything you'll end up a scared bunny dashing between the pan and the fire trying to get back to a safe area without getting murdered (and that's excluding the Cliff Racers spotting you). Despite that a lot of those things that will outright murder you if you try facing them toe to toe, many can be killed if you're patient, persistent and good enough. I still remember getting into a structure/dungeon with things that could slap me to death, most of the time hiding and running for my life picking each fight carefully and bugging out if one of their buddies showed up, sometimes into an unknown section feeling pretty lost. Eventually my gear was all shot and I couldn't repair it so had to make it out half naked and defenseless if I wanted to keep all the nice loot. (suddenly the repair skill seemed priceless to me lol) So while Morrowinds combat isn't skill heavy, situations like that require skill (and sometime luck) to survive. Whereas in Skyrim one may as well be a Terminator or some kind of death machine fueled by cheese and potions, like playing a hack and slash from a different perspective. Not to say all hack and slash games don't require skill as some can but compared to Skyrim even things like Sonic, Mario, or even Pacman require more skill. Also I don't mean to imply skill is purely about hand/eye coordination, reflexes and timing, there are different fields if you will, such as tactics, though Skyrim requires non, of any kind, to a point worth mentioning. It's the kind of game that gives you a prize just for showing up and mashing a button until a deathcam happens. |
I happen to like combat in Morrowind, simply because it relies heavily on stats. That, for me, is a plus.
Give me Morrowind's combat over Skyrim's any day. Even better, I wish Morrowind had a pause feature to select different spells. A first-person, real-time-with-pause combat system in Morrowind would have been amazing. As it stands, it's my favorite combat out of the entire series because it relies on pen-and-paper style stats to do most of the damage. The rolls and determining factors in Morrowind's combat are very complex, and the more complex in this case, the better. =) |
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Sorry, DArt, I'm not sure where the article was, but I remember reading that Morrowind made a ton of under-the-hood dice-roll checks, especially compared to the relatively simple formula of Skyrim. Someone much more technical than I am wrote an article about it and gave examples, and the complexity was quite high. Good luck finding that article now, though.
Edit - Actually, it was a YouTube video made about Morrowind, discussing why the author felt it was still worthwhile in 201x. There was a segment about the determining dice-roll factors of combat and it was quite impressive. I'll continue looking for the exact video and see if I can find it. Edit #2 - Here you go, I found it and this link should take you exactly to 9:00, which is when the segment starts. https://www.youtube.com/watch?v=jf0jiOpD-AQ |
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