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PoE Nexus Modding subsite
PoE Nexus
Only three mods thus far (heh), and of course there's a nude(ish) mod, being the Nexus and all… but the other two look quite nice SweetFX texture sharpener: http://www.nexusmods.com/pillarsofeternity/mods/3 UI "Configurator": http://www.nexusmods.com/pillarsofeternity/mods/1/? |
Thanks. I'm hoping some of the backer crap gets modded out.
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Until they make it up on the Nexus, I found these early conversion portraits from BG 2/IWD(2)…
(And thank goodness they finally made it a simple .png format, instead of that 8bit RGB crap in the earlier IE games) http://www.gameranx.com/updates/id/2…ter-portraits/ |
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So now, with the modding conversions, there's tons of portraits! Now we just need a save game editor, because there's no way I'm restarting my game just to get the picture I want! I'd love to be able to change it mid-game. :(
I saw that there was one available during the beta but it looks like it was taken down since it's no longer available… |
I don't want to mod this early and have my first game experiences centered around modding and technical stuff as probably things get broken and require time when the game gets updated. If I could have an update surviving left and right sidebar instead of the bar at the bottom, I would be in… I mean, with 16:9 being the most widespread aspect ratio (I have 16:10), I don't understand why UI designers don't put UI to the left and/or right.
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http://s2.postimg.org/pq0uig9gn/SUP_SUP.png
This UI mockup by Grotesque is what I would like to see implemented in the game (though I prefer portraits on the left side). |
FYI, you can move UI modules around with the linked UI mod.
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that IE mod fucks the npc/mobs name, they dont show anymore when hitting tab
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That's likely my only problem with it; luckily, the author(s) is working on an update that will add that functionality back.
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So…question. Will they ever be releasing a modding toolset with this game's assets so we can make our own areas/adventures?
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Thanks, Couch! :greengrin:
Ow, though…that really sucks. So no luck on having a super-easy mapmaking tool, as in D:OS. Hrm. :-/ |
New UI mod update up at the Nexus. It should address the item highlighting concerns as well as implementing other welcome features. Only one problem: Nexus is, as of right now, screwing up the file download.
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Man, I didn't think Obsidian's game will need SkyUI…
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Wondering what will be improved. Link please. :)
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Some people want to have options. Crazy stuff. @Thrasher, this is a picture of my current UI; nothing radically different. I would have preferred the portraits along the side but the game only has one skill bar (not one instance for each NPC) so I opted to just leave it at the bottom + retexture + a couple repositions. |
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Obsidian even took some of Bester work in the mod to use in the game itself, but not for the same thing (i.e. Bester coded something new to be able to move the UI around and Obsidian used that for something else). |
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