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-   -   Seven Dragon Saga - Jigsaw Storytelling (https://www.rpgwatch.com/forums/showthread.php?t=28260)

Couchpotato April 5th, 2015 14:25

Seven Dragon Saga - Jigsaw Storytelling
 
Another blog update for Seven Dragon Saga was released this week from Tactical Simulations Interactive that continues the last update, but focuses on story telling.

Quote:

What follows is the Narrative Design method that I aim to apply to Seven Dragon Saga, and every other RPG I work on for that matter.

In a nutshell, Jigsaw Storytelling involves the baking of lots of little narrative goodies that a player ‘consumes and digests’ in any order. In this way, we whet the players appetite for story without cramming it down their throats in ‘storytelling sessions’…like this.

Yes, we’re throwing traditional plot structure out the window. No ‘Hero’s Journeys’ here! What we get in return is a ‘Story Experience’ rather than a ‘Story Telling’.

More information.

Olivoist April 5th, 2015 14:25

The Prezi available in the post is an interesting development of the so called Jigsaw Storytelling, which is just another way of saying "open-world narrative".

wolfsrain April 6th, 2015 13:43

I'm curious: i understand that they stopped their Kickstarter campaign, so they will do another one or they are looking for external funding?!

rune_74 April 6th, 2015 18:46

Quote:

Originally Posted by wolfsrain (Post 1061316106)
I'm curious: i understand that they stopped their Kickstarter campaign, so they will do another one or they are looking for external funding?!

They wanted to get organized then do another KS.


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