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Din's Curse - Gameplay Overview Video
Hey everyone! In this video I take a look at the hack n' slash action-RPG, Din's Curse! I give an overview of the gameplay elements and go over what to expect when you play the game.
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More information. |
This game is a pretty fun Diablo-style hack n' slash game, with some unique elements that I show off in the video.
Has anyone here played it? If so, what do you think of it? o_O P.S. Thanks to Steven Peeler for the game keys and Couchpotato himself for covering Soldak on the site! I'm now hip to these guys. :cool: |
Iīve played it two years ago without Demon Wars DLC. I think itīs very fun and easy to get, good for casual gamers but good too if you are more hardcore player. Solid and well programmed product.
Cons i found are: -It gets iterative after 20 hours or so. (But I feel exactly the same with Diablo 3.) -I donīt like when your city is attacked and you must go as fast as possible to defend it. Very stressing for me. A decent and nice passtime title. |
It seems like we have similar tastes in games, Fluent. Thanks for another good playthrough video. I played through this twice, once as a thief (who can pick locked chests) and once as a custom class with the druid "tree" from ranger and the healing "tree" from cleric. I really liked the character mechanics and the evolving world. I also like how you're kind of thrown into the world and have to figure out how things work (like what an evil pool does, or that whey regenerates mana while food regnerates health.) The weak points is that the procedural world sort of shuts out a strong story, and that the dungeons and towns are artistically sort of generic. Still I'd definately like to playthrough again some day if my backlog ever clears up.
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When it first came out, it had really annoying graphical glitches preventing me from interacting and reading stuff on the character screen. Plus I really didn't like the gaudy graphics design, so I never gave it much of a chance.
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Druid/Healing seems like an interesting build. I'm thinking about a Ranger/Archer type, maybe with a little Druid thrown in as well. Quote:
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Colors are just too bright and contrasty for me. I know, "strange".
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To be honest, I wasn't into the graphics when I saw them in videos. I actually thought they were poor. But once I have played it a bit, they grew on me. :)
Not perfect graphics, but capable, and I quite enjoy the monster designs and the look of the dungeons so far. How much did you play of it, Thrasher? :thinking: |
I couldn't get past the character creation screen… :/
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Interesting. Well like I said, I thought the graphics weren't too good in the videos I watched for it, but once I played the game they grew on me. Maybe you should give it a spin past character creation and check it out sometime. :)
It's got those Rare/Legendary/Ancient artifacts in the loot system that I know you love, too. ;) |
I may give it another try sometime. :) My backlog is already enormous though.
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Really fun game with some unique game mechanics. Anyone who enjoys the DIABLO and TORCHLIGHT series should enjoy DIN'S CURSE.
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@Thrasher, Good to hear! I do think you'll enjoy it. :)
@forgottenlor, Shapeshifter + warrior tree sounds like more of a damage-dealing way to go. I take it you selected a hybrid character to gain access to all of these different trees? Right now I started as a Ranger I believe, and just have the Archer/Ranger/Druid trees. My current strategy is to start building up my Eagle Eye passive, which allows for attacks to hit more and do crits more often. I always like that sort of crit multiplier when I play Rangers in RPGs, so I'm glad that's in the game. :) |
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My personal experience with Din's Curse is similar to my experience with many games: loved the demo, bought the game, but never played again due to my huge backlog and lack of time to play.
I now buy every Soldak and Spiderweb games without even trying the demos. I know I'm going to like them. :D |
I like Din's Curse attempt at procedural generated content. Difficulty for levels 25+ also helps to make things interesting. There is always a chance things will get way out of control.
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@Gilliat, I'm a fan of Soldak as well now. Big fan of Spiderweb, too. Love me some indie RPGs. :)
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Fluent, your video inspired me to install my GOG copy. I'm a big fan of Diablo, Torchlight and Titan Quest. I found the "save the town" mechanic and the timed quests very compelling and couldn't stop playing until I had saved my first town. I was playing on normal and it was too easy, so I hope the next town will be harder. Biggest downside is the clunky graphics, and the crowded screen when there's lots of loot. I turn off item names so I can actually hit the monsters. I'm not sure of the lasting appeal of this game as it could get repetitive, but so far it was great.
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The first 10 - 20 levels are fairly easy, but difficulty does ramp up and you will need to be more selective with your skill/stat choices.
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I quite liked the game, but I could never maintain much interest. It was painfully "generated" and that made the content feel too overtly shallow and ultimately pointless.
Still, it was a good effort considering the budget involved. |
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Also, is it recommended to take your time and explore every level of the dungeon? I already failed some quests and I'm wondering now if something has started in motion that will cause me to lose my first town if I'm not fast about things. o_O |
I bought this when it came out…reading this made me want to install it again…unfortunately I bought it from somewhere else and no longer have a key for the main game, but I do have a key for the expansion from them….I can't find the original….so no playing for me again…damn.
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I can only speak of the demos since I haven't played the full games, but the Knights of the Chalice demo was IMO completely amazing and Teudogar was quite fun once I got used to it (took a few hours to get use to it though). |
@Gilliat, Thanks so much for the recommendations! I have heard of KotC but not of Teudogar. Interesting. They aren't on Steam, are they?
I'll have to look into these. I heard great things about KotC but since I didn't find it on Steam I didn't look further into it. Looks like I need to, though. :thinking: Thanks again, bud! :party: If you'd like to explain what makes these games great and why people should check them out, you should make a post over in the General RPG section. :nod: |
I think both games can only be purchased from their developer's website, but I'm not entirely sure.
I prefer not to comment on them since I played the demos a while ago, especially Teudogar. Both games have a demo, so you'll be able to make a decision for yourself. Both are different from the Soldak games (they are more traditional RPGs), so I'll stop hijacking the Soldak's thread now. ;) |
Well, I asked for the temporary hijacking, so it's okay. :)
Thanks for the info and I'm off to research on my own. :) |
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I recommend just focusing on the objectives (quests) of the world. I don't believe the dungeon really serves any other purpose. Plus quest rewards appear to be the main source of experience gain. Some dungeons are really deep, but the goals of the generated world change over time, so it is possible that you might need to dive to the bottom of a 20+ level dungeon, because the dynamic content gets out of hand and is hard to control. |
I really liked the idea of this game, but the actual game play I found rather dull. The monsters were just too generic, mostly just bags of hit points that lacked any kind of ability or flavor to encourage me to do anything other than to just slowly and methodically whack on them until they were dead. My character was also extremely boring, his abilities were basically limited to "hit the monster" and "hit the monster a little harder".
But it's been a long time since I've played and it's possible that things improved since then. I did really like the whole dynamic town idea and I thought that was well done. I just wished they had worked harder in making a good ARPG to go along with it. |
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