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Can you tell more about potions? How essential they are?
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There is a new gameplay from The Witcher - Tour of Vizima. You can see city through Geralt's eyes.
http://media.pc.ign.com/media/682/682220/vids_1.html Let's someone make from this new thread. I don't why I don't have permission to that, probably there is sth in forum rules but I never read them:S |
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Cat is essential for seeing in caves and crypts. Swallow is handy for regenerating vitality. In general, you need to have the recipe (from a book or NPC), the basic skill, around 3-6 ingredients and a strong alcohol base. I usually need to buy the alcohol, because I find plenty of weak or medium alcohol but not much strong, which you require. I've found maybe 6-10 or so potions as loot, and a couple of those remain unidentified - you definitely make them yourself rather than just find them. Potions build up "poison" and you need to meditate but I really haven't had any problem with this - I mostly only take one potion before meditating so far. At the very beginning when you choose the difficulty, it says higher difficulty will require more reliance on alchemy. |
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On a side note - you could see in this movie that, for some sadly, generic NPCs look practically the same (shoeshine from previous movie and beggar and gravedigger in this one, for example, same goes with the innkeepers, whores, priests, etc.). I noticed it in Leipzig. I just hope that the feel and story of the game will make those small issues unnoticeable :) |
Yes, you're right, but how many games offer noticably different NPC's anyway? I think the level of detail in faces and costumes will make up for this. Or maybe the fact that they are SO detailed is why it's so noticable when they reappear.
And my sentiments exactly concerning the video!! :w00t: |
That definitely bothered me for bit - especially since some of the important characters are not unique - but it didn't bother me for long.
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This NPC clones can be one of most criticize aspects of the game. Producers say that were made about 150 models of characters and 50 models of beasts. But in the gameplays the repetition is easly seen. It doesn't bother me much but it's a pity that game can loose points because of such details.
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actor (which is worst when there is not even a marginal attempt to change his delivery per character a bit, i.e almost all magetypes in G3)… Lets hope it is indeed not as annoying as it sounds… |
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Mhm..it could be a problem but if it be the only major problem, I'll easily survive that . |
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