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Swimming…
A 45 second video showing diving into the water and swimming. Well sort of the first 15 seconds shows him being bathed by 3 woman (no idea why).
https://www.youtube.com/watch?v=F5xoPTGHRX4 |
I know it's the norm for all of these games, but as much as I adore swimming and underwater exploration - it's a bit silly that he swims around in full armor with weapons on his back.
I guess The Witcher has a somewhat more serious tone, making me wish they'd done something like auto-removing that stuff, at least in a visual sense. |
It would be a nice touch if he changed or removed his armor to swim, but it's a nitpick at best. I'm just glad that you can actually swim and dive.
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I'm not sure that there is a good solution to the swimming in armour problem, though. Having a convincing removal/donning animation would be a pain in the arse for gameplay, and an instant transition to swimming in his pants would be pretty jarring, too. I can live with the "let's pretend armour floats" solution, as perhaps the least bad solution.
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It worked and didn't seem jarring to me at all, though others may disagree. But it's not a big deal, it just seems like an unfortunate standard - now that Witcher 3 has such a "plausible" vibe in so many other ways. There's no ideal solution, but I think a good compromise would be a reasonably fast fade-to-black transition between armor and something more appropriate. Once you reach a certain depth of water, the game could prompt for swimming transition - and there could be an option to disable the prompt and it would just auto change with the transition at that depth. |
Guys… he's a Witcher Jedi. He swims through the Force. Armor is of no concern to a Witcher Jedi. It's like Yoda lifting Luke's X-Wing from the swamps. Size and weight do not matter.
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Didn't Morrowind have penalties for swimming in armor? But I agree with Ripper. If players are ok with being able to carry 300 kg worth of objects in their inventory there shouldn't be too much of a problem of swimming in armor.
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Actually looking forward to this title, but wish they had not copy/pasted swimming design mechanics from practically every other rpg out there. At least give me some superficial "wet" decals on the clothing.
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So the point of that video seemed to seemed that if you swim you instantly get swarmed by enemies that you can't attack or defend against?
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I think it's just a clip from an older video. In the original, he was fighting a losing battle with the harpies, and thought he might escape underwater. I think they wanted to show the dynamism of enemy attacks, where even flying foes will dive. I thought it was pretty cool.
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Yeah, in Ghoper's vid there is an admittedly short (about 24 seconds) swimming sequence and no monsters in sight.
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I hope diving serves more of a purpose than simply escaping enemies. I'm looking forward to (hopefully) finding hidden items and locations that can only be found by exploring underwater.
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I tried to find a video of boating with nothing else in it but couldn't. |
In Two Worlds you could drown if you tried to swim in armour, so you had to remove it actively before swimming. That is the most role-play-like solution IMHO.
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But Ciri is still an option. ;)
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