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-   -   Sui Generis: Exanima - Available on Early Access (https://www.rpgwatch.com/forums/showthread.php?t=28573)

Couchpotato April 30th, 2015 07:16

Sui Generis: Exanima - Available on Early Access
 
Sui Generis: Exanima is a top-down dungeon crawler game that is a prelude to the Kickstarter funded Sui Generis has just launched on Steam’s Early Access today.

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Quote:

Explore, fight, survive and unravel mysteries in this unique and unforgiving 3D isometric RPG set in an original dark, low fantasy world. Exanima's exceptional attention to detail and realistic simulation of all things aim to provide a deeply immersive and dynamic gameplay experience.

Features include a deep skill based combat system, complex and smart AI, fully interactive environments, an advanced damage model with accurate collisions and locational protection, roguelike elements and an arena mode to hone your combat skills.

More information.

Capt. Huggy Face April 30th, 2015 07:16

Well, the engine seems kind of neat, though I only messed around with it for five minutes. I made a fat old man (always appreciate when I can make fat characters) who quickly learned swinging a torch around like a drunkard was not much good against a guy with an axe. It's different and will take some getting used to, but on to a real game for now…

Darkheart April 30th, 2015 08:27

Definitely interested in this game. Definitely not joining EA. I like the idea and concept, but right now the combat looks more like a few drunkards duking it out, than meaningful sword-play. I will have to see how this turns out before considering buying it.

Capt. Huggy Face April 30th, 2015 08:51

In defense of my computerized opponent, he didn't look like a drunkard at all. He went to town on me with that axe. :p

borcanu April 30th, 2015 09:33

combat is messy
and also the adventure, moving around object, rotating and using them is not user friendly
i think its better if the character picked up the item first, and then you had the option to rotate it and stuff
Gedi stuff is a turn off, and the puzzles based on these mechanics are annoying without proper implementation

SonOfCapiz April 30th, 2015 10:03

moving objects in combat is….questionable. Exactly how did he manage to get a table on top of hisenemy in combat, while holding a 2 handed weapon?

vurt April 30th, 2015 10:21

Quote:

Originally Posted by SonOfCapiz (Post 1061322742)
moving objects in combat is….questionable. Exactly how did he manage to get a table on top of hisenemy in combat, while holding a 2 handed weapon?

Questionable how? Telekinesis is where you draw the line? What about shooting fireballs out of your hands :P

Morrandir April 30th, 2015 12:29

I doubt this telekinesis is somehow rooted in the lore, contrary to shooting fireballs which normally is.

vurt April 30th, 2015 12:35

Quote:

Originally Posted by Morrandir (Post 1061322754)
I doubt this telekinesis is somehow rooted in the lore, contrary to shooting fireballs which normally is.

http://suigeneris.gamepedia.com/Force?cookieSetup=true

DArtagnan April 30th, 2015 12:36

Kinda like Jedi powers :)

rjshae April 30th, 2015 16:24

Hopefully they make enough in sales to continue their progress.

mbuddha April 30th, 2015 20:56

I'm intrigued. I like the physics and wacky stuff that can happen during combat, from what I've seen. I'm more interested in the full game with above ground areas, when it's finished - Sui Generis - hopefully there will be NPCs and good exploration, not just combat.

ToddMcF2002 April 30th, 2015 22:21

This is almost identical feedback to what Tresspaser received back in 1998. Physics does not make a game.

Dean April 30th, 2015 22:54

World of goo, and many others would disagree. But I get what you're saying. The control interface needs to be near perfect in a game like this. Hope they get it worked out quickly. Looking forward to the main game.

redman5427 April 30th, 2015 23:37

A new combat strategy not seen very often.Running away!
May the plus 1 cross training shoes drop often for all.

crpgnut April 30th, 2015 23:39

Still waiting for something that isn't a combat simulator. More than ready to see quests, dialogues, villages, etc. If someone would like to look at this, I have a spare key. Note, I may not be back on till tomorrow morning though….RPGWatch is my working hours hobby :D

SonOfCapiz May 1st, 2015 00:33

Quote:

Originally Posted by vurt (Post 1061322745)
Questionable how? Telekinesis is where you draw the line? What about shooting fireballs out of your hands :P

I did not know there was telekinesis in the game so thanks for the info. I thought click drag was simply the way to move things in the game and represented the character doing so with his hands.

rjshae May 1st, 2015 20:53

Exanima: Domini Ebrius

I do like the mood and the environment.

Aubrielle May 1st, 2015 22:01

It looks kind of interesting, but I've missed a lot of the press on this game…

What happened to outside/external environments (as shown in the early alpha footage)? Is that still gonna be a part of things, or is this one a strictly subterranean thing?

Couchpotato May 1st, 2015 22:09

Quote:

Originally Posted by Aubrielle (Post 1061323160)
What happened to outside/external environments (as shown in the early alpha footage)? Is that still gonna be a part of things, or is this one a strictly subterranean thing?

Well based on current information Sui Generis is still an open world game. Think of this game as a spin-off to introduce players to the setting, and to raise more funding.
Quote:

Exanima is born as a prelude to Sui Generis (SG), our ambitious open world RPG that has been in development for over two years following a successful Kickstarter campaign. Exanima is a smaller yet complete game in its own right, a dungeon crawler that takes place in SG's Underworld some twenty years prior to its events. Both games are being developed in concert, many of SG's more ambitious features will make an appearance in Exanima as development continues.


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