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PoE reviews
Jason Schreier (Kotaku) reviews PoE:
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I dont know why but the game is missing something. It look great but doesnt feel great to me.
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I also got tired of killing stuff for no XP whatsoever, and I didn't think I would care when I first started. Toward mid-game, I began avoiding fights-- and that's a bad sign because I would often skip areas of the map as a result. However, as a side effect, I was far more apt to talk to people/dragons and find non-combat ways out of situations, so maybe that's good in a roleplaying sort of way. Another factor in my "lack of wonder" argument is that, other than lore descriptions and art design, I wasn't really all that impressed with unique loot. I think there should have been a level or two higher than what could be crafted, and maybe a few attributes that you can't add yourself simply by finding a leaf (just a bizarre system). It's tough to get excited about finding yet another weapon that is "accurate" or is really good at killing creatures you're likely not to see again. They need some unique-ier stuff, I think. So, positives: Writing Art design (armors, weapons, etc) Maps Certain character spec options Game length/world size Lore NPCs: Pallegina, Eder, Grieving Mother, Sagani Negatives: Overall story (The spinning adra/soul-stealing pillars were just a lame concept) The whole magic/cypher/chanter system Endurance vs health system Lack of truly unique items Lack of XP during combat NPCs: Durance (too over the top), Hiravias While I love the idea of having a keep, it was poorly implemented despite the dungeon |
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