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-   -   Expeditions: Conquistador - The Sequel (https://www.rpgwatch.com/forums/showthread.php?t=28677)

Kordanor May 8th, 2015 17:20

I think they improved the travel options later on. Was after I played through the game, so I can't give details. But I am sure they learnt their part.

Asdraguuhl May 8th, 2015 17:37

I liked the game very much so I am looking forward to seeing the sequel.

During the Kickstarter campaign, the developers were actively involved with the community and they gave me a very good and professional impression, which was largely the reason why I pledged.

Despite the modest funding, a mere $70k+, they managed to create a good game and made very good use of limited means, such as e.g. text to present the story and characters. IMO an impressive feat, especially considering how other projects with significantly more generous fundings ended up struggling financially.

Humanity has risen! May 8th, 2015 18:26

They probably had generous subsidies from the Danish government.

Archangel May 8th, 2015 18:27

Quote:

Originally Posted by Zagorin (Post 1061325186)
Great!!! Surprisingly (I don't like strategy/rpg hybrid) I loved the first one. The text adventures were glorious. Although, the overland map and travel were equally atrocious.

I don't remember those things being bad. What was your problem with it?

Kordanor May 8th, 2015 18:30

Your vision was very limited in addition you were unable to give longer movement orders.

So if you wanted to move from lets say the far east to the far west, you had to basically tell them every 50 meters where to go for the next 50 meters instead of just giving them the final destination.

At least that is how I remember it before it was improved.

Archangel May 8th, 2015 18:32

Quote:

Originally Posted by Kordanor (Post 1061325210)
Your vision was very limited in addition you were unable to give longer movement orders.

So if you wanted to move from lets say the far east to the far west, you had to basically tell them every 50 meters where to go for the next 50 meters instead of just giving them the final destination.

At least that is how I remember it before it was improved.

Wasn't your movement limited per day anyways and when you rested you had to keep your people supplied and safe?
What would you accomplish by wanting to move a lot more than you could per day.

Kordanor May 8th, 2015 18:38

You could still move far more than what was on the screen.
Here is a video of my old let's play (was one of the first ones I did):
https://youtu.be/57m6_JQjXVc?list=PL…3X3z6bR5&t=393
From 6:33 onwards you can see how travel basically worked.

Kordanor May 8th, 2015 18:40

Ah, and this was from the patchnotes of 1.4 which came after my let's play:

- Implemented the ability to set a long-distance path by clicking on a map icon! We're pretty stoked about that.

Archangel May 8th, 2015 18:43

Quote:

Originally Posted by Kordanor (Post 1061325215)
Ah, and this was from the patchnotes of 1.4 which came after my let's play:

- Implemented the ability to set a long-distance path by clicking on a map icon! We're pretty stoked about that.

I don't remember anymore under which patch I played but I don't remember having any movement issues. I just played it like HoMM and overland movement worked well.

Nova May 8th, 2015 19:09

Quote:

Originally Posted by Humanity has risen! (Post 1061325203)
They probably had generous subsidies from the Danish government.

If you're talking about DFI funding, then nope.

Zagorin May 9th, 2015 13:48

I played the finished version as I buy it in a bundle sell (It was not my primary intent from this bundle and played it after I read numerous good reviews about it) .

Previously, I was referring to the pan limit of the overview camera and the increase height of the foliage (you cannot clearly see where you are going) that made the travel a bit of a chore.

I think a decrease of the foliage height and an implementation of a fog (instead of locking the camera movement) will do wonders. I think the Heroes of Might and Magic exploration is the golder standard here and it is a pity that they do not take this route.

xenocide May 9th, 2015 18:31

Best gaming news I've heard in a while. First game was phenomenal, really looking forward to the sequel.

Gilliatt May 9th, 2015 20:19

Didn't back the first one, but I would gladly back number 2. :)


Quote:

Originally Posted by Humanity has risen! (Post 1061324852)
New France!

:thumbsup:

Humanity has risen! May 9th, 2015 23:00

Quote:

Originally Posted by Gilliatt (Post 1061325524)
Didn't back the first one, but I would gladly back number 2. :)




:thumbsup:

Champlain was a real badass.

I know that Lovecraft lived in QC for a while and made a book about it called To Quebec and the stars.

In it he briefly talked about Champlain and said "It's pitiful that this man wasn't born English, and Protestant"

Humanity has risen! May 9th, 2015 23:02

Quote:

Originally Posted by Nova (Post 1061325241)
If you're talking about DFI funding, then nope.

Well that surprises me because when I backed the project I wondered how you guys got by, especially in an expensive city like Copenhagen.

You really have my admiration for going with such a niche but interesting setting though, like I said.

Gilliatt May 10th, 2015 03:08

You remind me that I need to buy the Champlain biography by Hackett Fisher. :) It's supposed to be the best one about him.

Anyway, I think I would still back the Expeditions:Conquistador sequel even if it was placed in Disneyland. :D

Dennis14 May 10th, 2015 10:18

Good news, I remember reading very positive reviews/impressions of this game and the tactical combat seemed really solid in the videos.

Anyone knows what is going on with their current game (that they are developing) called "Clandestine" which was announced in late 2013 and entered "Early Access" last year ?


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