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-   Expeditions: Viking (https://www.rpgwatch.com/forums/forumdisplay.php?f=71)
-   -   Expeditions: Viking - Sequel to Conquistador Announced (https://www.rpgwatch.com/forums/showthread.php?t=28870)

HiddenX May 20th, 2015 18:48

I watched all 3 seasons of the TV-series Vikings - cool stuff.
In games the Viking setting is underused.

crpgnut May 20th, 2015 19:17

Nords!

Morrandir May 20th, 2015 20:49

Quote:

Originally Posted by Grifman (Post 1061328696)
Uh, read the article :)

Hrhr… thanks! :)

Sacred_Path May 20th, 2015 20:58

cool, am hyped, add flavor text

forgottenlor May 20th, 2015 21:00

A very intelligent choice in the economic sense. I hope this game will be really successful for them.

Feist May 21st, 2015 09:40

Super!

While there were many interesting possibilities this one was surely one of the most promising. Now I'm just keeping my fingers crossed that there'll be a linux version like there was for the first conquistador. (but not Clandestine… :'( )

JDR13 May 21st, 2015 10:08

It sounds interesting, but I don't understand why they're calling it a "sequel" to Expeditions: Conquistador. It doesn't sound like they're connected at all.

Myrthos May 21st, 2015 11:34

I think they do that because it is the game that comes after the other game in the Expeditions series.

mbuddha May 21st, 2015 13:37

Found the gameplay in the first one to be too tedious. Characters getting sick, and other random events nerfing my party and making the game a grind. Good tactical combat, just too difficult making progress in the overland map.

Archangel May 21st, 2015 14:25

Quote:

Originally Posted by mbuddha (Post 1061329004)
Found the gameplay in the first one to be too tedious. Characters getting sick, and other random events nerfing my party and making the game a grind. Good tactical combat, just too difficult making progress in the overland map.

That was the part of the challenge. I guess not for everyone.

aries100 May 21st, 2015 19:24

I've met the team behind this game. You can Expect an interview article in the near future. As well as an answers to your questions and more….

Hastar May 21st, 2015 22:49

Ralph put your head down and go to sleep. OH BOY that's when I'm a Viking. :)

-Ralph Wiggum

Atomic May 27th, 2015 12:16

Quote:

Originally Posted by Archangel (Post 1061328623)
That trailer was well done. I enjoyed it. Vikings are a good choice with Vikings series hyping up that part of human history in the minds of potential players.

Is there going to be a KS for this?

No plans for a KS at the moment. Glad you enjoyed the trailer and happy to have your support!

Damian May 27th, 2015 12:54

I loved the first expeditions conquistador, however i hope they tone down the miss chance in combat.

Pladio May 27th, 2015 13:55

I thought the combat was very good. The main thing for me to improve would be to have more varied types of units and enemies.

Atomic May 27th, 2015 14:00

Quote:

Originally Posted by Damian (Post 1061330658)
I loved the first expeditions conquistador, however i hope they tone down the miss chance in combat.

What kinds of miss chances are we talking about here: melee, ranged, both?

Damian May 27th, 2015 14:30

Quote:

Originally Posted by Atomic (Post 1061330675)
What kinds of miss chances are we talking about here: melee, ranged, both?

I thought the ranged miss chance was a little too much. For example the starting round I once didnt hit anything. Tweak that and the combat would be impeccable.

Carnifex May 27th, 2015 16:14

I'm glad to see this has its own forums, totally deserving of such. As great as the first game was, I'm really looking forward to the Viking take on this.

Atomic May 27th, 2015 17:16

Quote:

Originally Posted by Damian (Post 1061330680)
I thought the ranged miss chance was a little too much. For example the starting round I once didnt hit anything. Tweak that and the combat would be impeccable.

Ah, yea we have been thinking about that a lot actually, basically in Conquistador there was a dramatic fall off rate after 6 or so hexes practically parabolic in nature for the hit %, we are gonna revamp that so that, among other things, it has a more gradual depreciation curve for Viking.

Damian May 28th, 2015 01:47

:) This makes me happy.


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