| DArtagnan |
May 22nd, 2015 13:38 |
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Originally Posted by Sacred_Path
(Post 1061329319)
No, I mean that exactly, the effect was limited to Geralt. Or do you really say that you took anything away from playing The Witcher?
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The Witcher 2, definitely. I was very moved by it - and I think it had a lot of poignant things to say about how wars start and what happens during them.
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What I mean is that PS:T established a link between the player and the game that isn't found in most games. And that was not in the first place due to the story - it was about the very personal nature of choices and dialogue.
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Fair enough, if you think so.
I didn't experience said link, but then again - I never bothered finishing it, as the dreary and pretentious walls of text, terrible character progression, constant simplistic combat, and the off-putting locked-down avatar killed it for me.
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That's why I'm saying The Witcher is firmly in ego masturbation escapist fantasy territory. You're play a kewl d00d who acts and affects the world around him, but it's also very game-y and limited to that fictional world. IMO PS:T transcended this and made it a very personal experience (I've also seen people claim that this is in part because the game-y elements of PS:T were admittedly weak).
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That's certainly an opinion. One that makes little sense to me, as I think The Witcher games are way more than that.
Also, I'm a much bigger fan of blunt and overt delivery over the deliberately opaque and "mysterious" stuff in PST. I think I might have appreciated it more as a younger person, though, when I was capable of seeing depth in verbose opacity.
But that's ok, we don't have to agree.
I guess it comes down to what you, personally, got from PST - and I can appreciate that.
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