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Torment: Tides of Numenera - Indigo Voice, Floors and a Video
In Kickstarter update #41 for Torment: Tides of Numenera, the pending Kickstarter for The Bards Tale IV is plugged and there is news that the second of their From the Depths novellas is released and the technique behind moving floors.
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I think it looks great… :meditate:
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Characters and their animations doesn't look great at all - compared to PoE that is.
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Environments are gorgeous. I'll assume the jerky character animations are a preliminary version.
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The music and narration set a good mood, but the tiny characters diminished the level of drama a bit. |
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I hope locations are coherent and not strange for the sake of strangeness.
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What a deep, wet and sexy narrator voice! Who's the guy? I'm hoping to hear more of him..
Besides that, environments looks good enough, appropriately alien and fantastical, given the setting. But animations are slooow and don't look professional. Hopefully that will be improved before the game launches.. |
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Did anything come of the campaign to get Vin Diesel as a voice actor, or was that just an idle notion?
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I'm really hyped about it, Planescape Torment was such a jewel. I hope it is not disappointing.
Good news that a new book is available, going to start reading this weekend ! |
I was impressed by the video, and am pretty excited about this game. But I also think that to make things weird in the game just for weirdness sake is something to be careful about, and this is a good point a rpg watcher brought up, because too much of that can make the game seem artificial and ruin the atmosphere.
It is kind of like what has happened to many big blockbuster Hollywood movies for the past recent years. They have concentrated so much on CGI, and special effects wizardry, and action scenes, that they have lost the soul and the movies are missing something these days. A lot of these movies lately just seem like one big set action piece, where story and characters are given short shrift, and seem like afterthoughts. Excuse my rant and digression, have been seeing some movies lately. :) |
I don't agree with you. Mad max 4 was awesome and different than average Hollywood action movie.
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PoE has vastly superior environment graphics to me. This is a bit of a let down. But it's an improvement from Wasteland 2 which looked quite bad.
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Awesome turn based combat awaits! Interesting worlds and I already see modders modding the hell out of those ugly green-red movement+selection colors.. :D
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Environments are, indeed, very interesting and attractive. Characters and combat look awkward - but I guess they've got time to improve it.
That said, game isn't really my thing - but I'm glad that fans are getting yet another fan-service throwback to the old days :) Ok, I'm glad for the fans - but I'd obviously want something other than stagnation from these crowdfunded titles. Something is better than nothing, though. |
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It's hard to take you seriously considering this. Really, what does an innovative RPG look like in your eyes? :) |
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I don't know what you mean by "depth" - but PST was rather simplistic to me. It had a lot of words to read, and a nice enough story - but I wasn't entertained by it. Good combat is but a claim. I'm not seeing anything I haven't seen a dozen times before. Quote:
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And you saying it's like stale bread is just another claim. Why should I take your word over the devs'?
It's hard to argue that PS:T had no depth, but since you didn't bring an argument I guess that's it. That depth came not only from the story, but mostly from choices and their underlying philosophy. I don't really like PS:T as a game, but I respect that they achieved what they wanted to achieve, and what no other RPG has achieved since then. And I've never seen something like the Tides and Crises systems in a game either - that's why I brought those up. While a lot of RPG's track your reputations, they don't really change the way you're playing dynamically. |
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I'm stating my opinion - not your opinion. Quote:
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The amount of pre-written choices in the dialogue trees? Quote:
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TToN will also have limited timed events. When you go to rest the world will change.
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I would say this is at the very top of my list of anticipated games. :)
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Are you saying Geralt, the character, wasn't affected by his actions in any of the Witcher games, seriously? What do you mean the player isn't "bound" to the gameplay in Witcher? It makes no sense at all. Are you saying the Witcher doesn't reach beyond "escapist fantasy"? Could you clarify? |
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What I mean is that PS:T established a link between the player and the game that isn't found in most games. And that was not in the first place due to the story - it was about the very personal nature of choices and dialogue. That's why I'm saying The Witcher is firmly in ego masturbation escapist fantasy territory. You're playing a kewl d00d who acts and affects the world around him, but it's also very game-y and limited to that fictional world. IMO PS:T transcended this and made it a very personal experience (I've also seen people claim that this is in part because the game-y elements of PS:T were admittedly weak). |
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I didn't experience said link, but then again - I never bothered finishing it, as the dreary and pretentious walls of text, terrible character progression, constant simplistic combat, and the off-putting locked-down avatar killed it for me. Quote:
Also, I'm a much bigger fan of blunt and overt delivery over the deliberately opaque and "mysterious" stuff in PST. I think I might have appreciated it more as a younger person, though, when I was capable of seeing depth in verbose opacity. But that's ok, we don't have to agree. I guess it comes down to what you, personally, got from PST - and I can appreciate that. |
which still leaves the question if TToN will be innovative in any way, shape or form - I think yes, but let's wait and see ;)
I'm p certain you'll give it a go regardless and enjoy it, just like PoE. |
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That said, I haven't even considered going back to my still-in-act-1 game that I abandoned a few weeks ago. These throwbacks just aren't doing it for me. TW3, on the other hand…. wow! |
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I still tend to come back to old games or new games with the "retro" feel. How good the experience will turn out really depends on your mood, probably more so than what people think..
I remember starting BG2 some 3-4 years ago and it was totally "meh", couldn't stand it for long. Then a year ago i started it again and i was totally absorbed by it from the start, it just clicked instantly because that's what i felt like playing (more than i probably understood). Gaming is not any different than for example creating music or having sex or whatever your hobbies are :D if you're not 100% in the mood, it just won't be that great of an experience. |
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