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Just use Vi - she's a Valkyrie and better than a Priest.
To force Vitalia (Vi) to anywhere with you, you will need 2 characters that are able to set portals.
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Wasn't there supposed to be a mod somewhere that tones down the ridiculous respawning level scaling enemies? I remember enjoying the game quite a bit in the beginning, but I eventually quit because of that.
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http://wizardryvault.com/file-downloads/ http://www.zimlab.com/wizardry/recov…trykes_w8.html |
Maybe I'm thinking of the fast wizardry utility. Doesn't actually cut down on the endless respawns, but looks like it makes them less tedious to kill.
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I think I spent a few hours in the Rapax Castle corridors killing seemingly endless spawns. Eventually it did end though. :)
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You should make it a priority to join the Rapax Templars. All of the Rapax become friendly after you do so.
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Way too much XP to be had from clearing the castle, me thinks. Kill everything that moves except for Ferro and then give your heart to Al-Skanky.
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Anyone know a good source of information where I can find out exact number gains for raising attributes and skills?
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I guess you have to really enjoy constant grindy combat to replay this ;)
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pibbur who thinks Wiz8 is one of the very few games he would like to replay. If it wasn't for his unmentionable backlog. |
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one of my favorite games. Except only on normal difficulty. Expert difficulty is a badly balanced, endless grinding experience.
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A small part of a very large otherwise great game doesn't turn it into a grinder.
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1) Back in the day, the dev team refused to release that "under the hood" info. Several people did extensive research using a trainer program and lots of trial and error but never came up with definitive answers. 2) Generally speaking, the stats and skills appear to be based on 5's and 15's. The most obvious place to see that is in spell availability, but it appears to be the case across the board. So there's very little difference between a 28 and a 29 (for example), but a measurable step between a 29 and a 30. 3) Although it was never confirmed, it was also "very loudly" never denied by the devs that there's some sort of random rolls involved in the calculations. This might tie into the inability of those gunners to deconstruct the system. |
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