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-   -   Wizardry 8 - A Samurai, a Valkyrie, and a Bishop walk into a bar… (https://www.rpgwatch.com/forums/showthread.php?t=29533)

HiddenX June 24th, 2015 20:53

Wizardry 8 - A Samurai, a Valkyrie, and a Bishop walk into a bar…
 
Rampant Coyote on Wizardry 8:
Quote:

A samurai, a valkyrie, and a bishop walk into a bar…

That’s either the start of a really lame joke, or a regular play session of one of the definitely non-lame Wizardry games. Although the Valkyries didn’t appear until Wizardry 6. No matter…

Ye Olde Day (and Night) Job gave me Sunday off, so I managed to pour a few hours into playing my new acquisition, Wizardry 8. Yes, all this talk of new RPGs hitting the store shelves, and I’m thrilled about getting my hands on a seven-year-old game (Editorial note: Now it’s been almost as long since this was originally posted. Time flies!).

I am just a few hours into it, but I’m mighty pleased. Why?

#1 – The world and storyline are intriguing. I was never a huge fan of the mega-epic plot-line of the power to create and destroy the entire universe and all that from the previous two games, but I’m not minding it so much here. The game starts you out with a trite imperative (you are the sole survivors of a crashed space ship, and have to survive and save the universe), but the monastery section was focused and felt a little like unfolding a mystery, full of hints and clues to a bigger picture. I love that.

#2 – TACTICS! Holy cow, this game reminds me of how fun turn-based, party-based RPGs can be. Granted, Wizardry 8 probably takes it a little overboard, with party movement and positioning, party formations, and everything. But still, I’m having a great time with it. I got clobbered in a combat on the road to Arnika last night, and found myself considering all the things I could have done differently to have won. Too often, in RPGs these days, it really comes down to having been too unlucky, too slow on the healing-potion button, or not having saved during the middle of the battle often enough. Here, it was a case of me encountering a new monster type and underestimating their capabilities.

#3 – The monastery – the first “dungeon” – was not a run-of-the-mill miniature bunny-slope dungeon. I spent three hours of playtime in there, and dealt with multiple “boss monsters” and lots of exploration. Maybe I’ll get sick of similar dungeons with the same graphics set in the future, and I did play through some of this in the demo, but for now, I enjoyed it. I’m really a dungeon-crawler at heart, I guess.

#4 – I’m also a sucker for first-person perspective RPGs. Chalk it over to being more “immersive” or whatever – I’ve always preferred it. Not that I don’t love other perspectives, too (Ultima VII remains, to this day, my favorite RPG), but I love seeing the world through the eyes of my character(s).

#5 – STATS! Lots of juicy, geeky numbers. This might be a detriment for many players, but I really like the customization opportunities and being able to numerically compare my characters and my improvements as I level. Seriously, I get bugged by RPGs that seem to say, “Don’t worry your pretty little head about these big, scary statistics… just look at the eye-candy and you can see your character get cooler special effects!” Give me crunchy numbers, please. As much as I get into story and roleplaying and all that jazz, I’ve got repressed power-gamer tendencies that need to be exercised. (…)

More information.

HiddenX June 24th, 2015 20:54

One of my games with the most re-plays.

wolfsrain June 24th, 2015 21:42

Wizardry 8 and M&M 6-8. Good times:)

Japol June 24th, 2015 21:52

I have finished it only once.
Whenever i get an urge to replay it,i remind myself the number of enemies in Rapax Castle and the constant enemy rrespawning even in friendly areas and the urge is gone.
It's a real diamond in the rough for me,it probably has the best class system-balance i've seen in a crpg.

forgottenlor June 24th, 2015 22:18

One of my favorite all time games. It neatly blends the what made Wizardry 6 fun as a dungeon crawler with the wide open world and factions of Wizardry 7 and adds to it a lot in terms of story, interesting Npcs and interactive factions. Too bad it was the last real Wizardry.

you June 24th, 2015 22:26

Love this game and it doesn't have killer bears - but it does have respawns and killer rats :)

Just played it for the nth time a couple of weeks ago while waiting for them to fix witcher 3 which is broken on my machine.

JDR13 June 24th, 2015 22:30

Great game, but I can't imagine replaying it multiple times. It's just too long even with the mod that speeds up the combat.

It's the only Wizardry game I've played through to the end.

RampantCoyote June 24th, 2015 22:31

Rapax Castle is my own personal nightmare.

I loved the game, don't get me wrong. But when I finally started timing the combats to just see how long they were really lasting and that it wasn't my imagination, I found that I was actually grossly underestimating their length. I was assuming they were lasting 20 minutes, when they were closer to an hour. For a single, random-patrol fight. Yeah, once in a while a grueling slug-fest is okay, but constantly?

Too bad such an otherwise excellent game is marred by that. I still highly recommend the game to play through once, but even with the speed hack it's tough to go through that multiple times. But at least once through, I'd say - grab the speed hack, and try it. It's worth it.

gozioso June 24th, 2015 23:01

This is one of my favorite games of all time. It's an absolute classic. Enjoy.

txa1265 June 24th, 2015 23:28

I was late to the party, but so glad to discover it … and also glad for GoG doing the Mac port so I can have it everywhere :)

rjshae June 25th, 2015 00:25

Wait, didn't Wizardry 8 use blob combat? About the only movement you could do was change position in the rank. Not exactly sophisticated.

gozioso June 25th, 2015 00:50

Wrongo, bub. You could move the party as a group. There is no individual character movement, though.

HiddenX June 25th, 2015 01:03

Quote:

Originally Posted by gozioso (Post 1061338713)
Wrongo, bub. You could move the party as a group. There is no individual character movement, though.

Yep - and in your party - you have an inner and an outer circle - to defend the weaker characters -> link

xep624 June 25th, 2015 01:21

The article is spot on - it's hard to find a game nowadays that will have tactical depth and that Turn Based Combat can be fun, challenging and rewarding. I used to rethink my combat encounters all the time, even closer to the end you were still encountering challenging monsters and the game had three endings and even the graphics 10 years ago were still good - I was very impressed when I was fighting some rogues and their faces wee getting more and more bloody the more damage my party dealt. It's a real shame that SirTech is gone….

Archangel June 25th, 2015 01:32

I think it might be time for me to finally play this game. Is this best Wizardry game?

henriquejr June 25th, 2015 01:42

I bought the boxed edition back at the time! I played it nearly to half… and then the infinite respawns just become boring. I searched for reducing-respawn mods but I found nothing useful!

Apart from the respawn thing, the game is great, even exceptional! And the chit-chat among the characters… I made a lizardman warrior for my party, every time we encounter an enemy he says "We got a customer!"

A good game indeed, from which I have fond memories. I even have my save game in some folder right here but without a mod that effectively reduces respawn, I think I won't try it again in near future :bigcry:

Zloth June 25th, 2015 02:49

#6 Totally hawt breast physics! http://youtu.be/z5NjmBgnLhE ;)

NFLed June 25th, 2015 03:04

Wiz8 was one of my favorite games at the time. I replayed it about 8 years ago and enjoyed it quite a bit. I still enjoy Wiz7 better, although for a first time experience nowadays Wiz8 is probably better for a first time player since it is more modern.

Vindicator June 25th, 2015 04:03

For a stat-loving rpg geek, you don't get much better than Wizardry 8. I'd rank it among the top 5 rpgs of all time, along with Ultima 7, Ultima Underworld, Planescape Torment, and Fallout. During the next great rpg drought, and after I've caught up on my backlog, I hope to replay Wiz8 and some other old favorites.

It's sad that we'll never see another Wizardry, but at least the series went out on a high note; If Wizardry 9 was made today, your system requirements would be reduced by 20 IQ points.

rune_74 June 25th, 2015 05:07

Yeah I liked this gametoo…I just never ever beat the damn thing. I have played so many rpg's and that has always been an issue….

dteowner June 25th, 2015 05:19

What a bunch of rookies… ;)

Corwin June 25th, 2015 06:46

Just because you have played it more times than a politician lies in a week is no reason to hurt the feelings of all these poor newbs!! :)

Ursusdraconis June 25th, 2015 07:58

I am on mu fourth replay now,

Great game!

muhabor June 25th, 2015 10:02

Played it to the end only two times :)

GothicGothicness June 25th, 2015 10:53

Rapax castle really killed it for me… that was just too much.

TomRon June 25th, 2015 12:33

I played it for the first only a couple of years ago, and seriously adored it. Maybe it's time for a second playthrough soon, it remains the best First Person RPG I've ever played. Not that the competition has been that impressive the last ten years…

lostforever June 25th, 2015 12:46

Its the first person turn based RPG I have ever played and made me fall in love that first person turn based combat RPGs!

I always want to reply this game but it takes lot of time to complete it and time is in very short supply these days.

Pessimeister June 25th, 2015 12:52

Brilliant game; took me over two months to complete. There's a tremendous amount of replay value simply in the party/npc configuration options. Great character building and challenging, strategic combat. I'll definitely revisit it one day. :)

Carnifex June 25th, 2015 16:31

I also was late to the party on this game, only played it last year, and loved every moment!!! I wouldn't be surprised if I get the urge to replay it again very soon, possibly later this summer.

crpgnut June 25th, 2015 16:34

Played it for awhile and enjoyed making the parties, but this is a combat game and I really don't favor those. My favorite Wizardry was Bane of the Cosmic Forge.

dteowner June 25th, 2015 18:01

Quote:

Originally Posted by GothicGothicness (Post 1061338821)
Rapax castle really killed it for me… that was just too much.

Honestly, that section of the game is quite a slog. I've broken the game into 3 divisions because of that. You've got parties that are slapped together that never develop an identity or just serve the purpose of trying crazy things--those games usually "die" at Arnika. You've got parties that end up just not being fun to play for whatever reason--those games "die" at the Rapax Rift because there's just no point in enduring the Rapax Castle if the party isn't fun. Then you've got parties that go the distance. When the game first came out, a lot of people seemed to put in an extra division just for the monastery, but I never did think you got a good feel for a party's development until they passed thru the fire of that first scamper down Arnika Road.

So, the appropriate way to report your "scorecard" with Wiz8 is "This many Arnikas, this many Rifts, this many wins." ;)

Gokyabgu June 25th, 2015 19:32

Wizardy 8 has the best first person party based combat system I've seen so far. I've waited many years for a sequel. But since the rights are in the hands of a Japanese company it seems more than unlikely. Therefore I have high hopes for Bard's Tale.

Archangel June 25th, 2015 19:34

Can anyone tell me how chasing enemies works? It seems you cannot move and use weapons at same time and when you do run into melee range enemy can just run away before your guys get to act.

dteowner June 25th, 2015 19:50

Quote:

Originally Posted by Archangel (Post 1061338931)
Can anyone tell me how chasing enemies works? It seems you cannot move and use weapons at same time and when you do run into melee range enemy can just run away before your guys get to act.

Generally speaking, don't chase them. If the critters are retreating, you'll never catch them. Wait for them. Sometimes they will stop retreating and start running back to you. Most times, they'll continue running until they spend 2 turns out of range (range is not always line of sight for that determination). Combat will end and then you can track down the stragglers in real time mode to initiate combat again. If you damaged them, they will still carry the scars so there's no penalty to "letting them go".

Occasionally, it actually makes sense to run the other direction, not to retreat, but to get out of combat range so you can close up and start over again.

There is also an "end combat" button that pops up, but it rarely works any quicker than just getting out of range.

Archangel June 25th, 2015 19:54

So far I am enjoying the game but I don't like that you start in a dungeon with very limited supplies (mostly talking about ammo). I kind of prefer M&M system where it is more open world with early access to shops and towns.

dteowner June 25th, 2015 19:56

Quote:

Originally Posted by Gokyabgu (Post 1061338930)
Wizardy 8 has the best first person party based combat system I've seen so far. I've waited many years for a sequel. But since the rights are in the hands of a Japanese company it seems more than unlikely. Therefore I have high hopes for Bard's Tale.

That's actually not true. The Japanese company had a license to produce a few console games using the Wizardry world and trademarks, but the cRPG portion of the franchise (the IP) wasn't part of that deal. I don't know where the RPG trademarks ended up coming out of the bankruptcy proceedings, but presumably one of the bankers got it. With Sir-Tech being an empty shell (my understanding is that the corporation is still registered in Canada, but doesn't actually exist), you're still right that we won't be seeing a Wiz9 any time soon, if ever.

dteowner June 25th, 2015 19:59

Quote:

Originally Posted by Archangel (Post 1061338945)
So far I am enjoying the game but I don't like that you start in a dungeon with very limited supplies (mostly talking about ammo). I kind of prefer M&M system where it is more open world with early access to shops and towns.

Did you explore the entire beach area before going inside? You should net about 100 sling stones and a small stack of arrows if you have a ranger or do some diligent searching. Exploring the monastery will stock you up pretty quickly, actually.

Ursusdraconis June 25th, 2015 20:30

There is a merchant in the monastery, so you should be ok

dteowner June 25th, 2015 20:33

Quote:

Originally Posted by Ursusdraconis (Post 1061338958)
There is a merchant in the monastery, so you should be ok

He's got a lot of exploring to do before he finds his first Trynnie.

Arhu June 25th, 2015 20:53

Quote:

Originally Posted by dteowner (Post 1061338914)
So, the appropriate way to report your "scorecard" with Wiz8 is "This many Arnikas, this many Rifts, this many wins." ;)

Man, you know you've really played an RPG a lot if you can make statistically significant distinctions like that. *tips imaginary hat*

I still have my unfinished LMK run lying around, before Rapax Castle. But I really want to add a fourth character (priest). Is that possible at all? Is there a character editor so I could level her up a bit so she gets in range of the others?


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