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Dead Island 2 - Deep Silver Fires Yager!
Several sites of the Eurogamer network published the news and several updates on the divorce between the publisher Deep Silver and the independent AAA developer Yager Development. Deep Silver moved the Dead Island 2 contract from Yager to an undisclosed other studio.
Here are parts of Deep Silver's comment Quote:
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Yager is working on at least two other projects, the space shooter Dreadnought and unannounced project(s). More information. |
Probably they wanted more money for the project and deep silver been deep silver axed them. This is why techland and deep don't work anymore.
Tech got big ambitious regarding their next game aka dying light while deep was reluctant to put alot of cash in one project so they departed. Tech found partners in warner bros while deep got hooked up with Yager who needed a publisher to keep themself afloat as they are big independent studio. I hope this doesn't result in a major layoffs though it is very likly. |
You got some things wrong there. Yager was for sure more expensive than Techland would have been.
Things went well for Techland though. |
Yager is known for endless expensive prototyping.
Really, how many games have they released in recent years? |
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Techland = Poland. Yager = Germany. And yet Yager is in no postion they can dismiss work opportunities left and right, so they had to accept deep silver conditions, which techland refused to. deep silver is known as a stingy publisher so when things went wrong and cost went up they cut the funding a left a scorched earth. |
Never heard about this Yager company.
Deep Silver is IMO hit and miss publisher, but one thing they did good - they didn't allow to go bankrupt by keeping products hidden from the world nor sold their souls (read: IP) to BigPoint. |
http://www.pcgamer.com/dead-island-2…ager-ceo-says/
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Is there a specific reason why you're quoting things I've already written in the news? ;)
It does indeed look like DS told Yager to get it over with so they can ship it while Yager insisted on the originally planned quality level. We don't know a thing about their contract though. It's only clear that Yager got a contract after Techland and DS did not to come to an agreement. Yager's pitch was certainly different to whatever Techland & DS were negotiating about. |
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I havn't botherd myself to read the quotes though i saw pcgamer news title
and it's describing the issue at hand more frankly. |
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It's a FPS but with a very good story. |
Better than FarCry 3?
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If you ask this way, then you have never understood this game at all - but I must admit that its title is as much nondescript as possible. It could've been called Called of Duty-Ops as well.
But - even I have heard of this game, as it seems to stand out from all of the current war shooters because of its story. That's what I read, I haven't played it, ever (just not my genre). |
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I personally played it and found the art and environments to be very nice, but the gameplay was terribly average. Floaty third-person shooting. Visually messy as well. It wasn't a well-made video game, technically. But again, some obsess over the game saying it was one of the most impactful games ever…I don't understand the praise…it all seems to boil down to how the game paints the military as villians and keeps harping on the pointlessness of war. That story has been told countless times…read Heart of Darkness rather than play a very bland third-person shooter, IMO. PS: so yeah, Yager…they don't have a good track record with quality. They got one hit with Spec Ops: The Line based on the popular anti-military sentiment of our day, not on the quality of the gameplay. PPS: To quote Total Biscuit: "Spec Ops isnt a good game per-say, it's a deliberately mundane 3rd person shooter which makes you think about the horrors of war." …although by think of the horrors of war it means the game shows you rogue US military personnel committing evil acts…and you're supposed to think "gee, isn't war bad". Again, this is not sophisticated analysis. |
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