| wiretripped |
August 31st, 2015 15:58 |
Some relevant snippets out of the very extensive Codex report:
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However, Swen took great pains to stress that these companions were as fully fleshed out and viable as any PC: “When you're in character creation, you'll be able to select many characters, and actually all of these characters could be your main player character. They all have their own origin story.” Even so, you will be able to freely chose your PC's origin, making him the double crossing thief, the heir, or somebody else entirely, based on all the origins coded into the game. You can even play somebody with no origin at all. You just won't be able to recruit a companion with the same origin as your main PC.
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Currently, only the four backgrounds from the prototype are implemented in the game, but there will definitely be more – it's just not clear how many more. This uncertainty is further compounded by the Kickstarter stretch goals, which are planned to include options for additional races (currently only human, wood elf, dwarf, and lizard are planned) and backgrounds.
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From the following interview:
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Kieron: I guess like, like you said, the ambition is that- we're hoping, first of all that you won't be just picking 4 characters, there'll actually be a selection. So if you play the single player game, and there's 6 or 8 or 10 [recruitable companions at the start] – whatever it is – and I pick 4 characters to play with, our hope is that these 4 characters will feel alive as a group much more than just your standard companion that just reacts to what you do and says "oh, I didn't like that" or "I did like that."
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Watch: When you start the game, you create only one character, right?
Sarah: Yeeee…..eees. It's still on the table… but so far, yeah.
Watch: And you've got three you pick up or select.
Bubbles: In prison – that's what Swen said.
Sarah: In prison? Oh, I'm not sure – I think Swen has more advanced knowledge about how it's gonna end up.
Watch: The single character, you still select the background story for it, right? How does that work then, do you pick it from a multitude of background stories? Do you select key words?
Sarah: Well, right now, we're going to figure out how many backgrounds we can realistically make meaningful in the world. Right now, we have four – we saw what kind of challenge that was, developing this prototype, making sure all four backgrounds have different ways people can respond to them, different stuff to talk about with different people, different interests in the town – and then we're gonna see how many of these we can do well in a larger game. It could be that you start the game and have 15 backgrounds to choose from, and you can pick one – or you can pick neutral, [if] you wanna role play your background. There will be some where your race is completely tied to your background – so if you're from the Isle of Lizards, and used to be a dragon, then you have to be a lizard to play that [background].
Kieron: Your backgrounds may also dictate things like your race, your species, and also your gender – it depends on how easily we can separate your background from those. Whichever background you pick will actually exclude it from being a companion background.
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Highlights are mine.
So, it does sound like there's going to be more than just the four. From the above, it only sounds like a small step to allow companion customiZation.
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