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The Witcher - Review @ IGN
The first review from the US gaming web triumvirate is up at IGN. It's a fairly balanced article with a score of 8.5/10, despite noting some technical hitches. Here's an excerpt:
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This is a solid review - it's nice to see a major site give this sort of title a decent look.
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I'm definitely waiting to see if they patch it up. I hate messing with crappy inventory systems and Gothic 3 has made me intolerant of long loading times. Hopefully, they'll patch the game into something a little more solid. It sounds like a mess right now. As it is, I'd pay $19.99 for it, but I think it's retailing for more than that :)
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Good detailed review, with an especially clear description of combat. The technical issues to me sound only normal level, irritating but far from game destroying. And I'd rather have long load times than the stuttering framerate, rubber-banding bugs that often exist instead when games try to circumvent them with a "no-loadscreen" approach. Hopefully a bit of patching will help with the crash issues.
Bottom line for me with this game is it's a serious attempt to make a high quality PC cRPG, and from what I've read so far, succeeds pretty well at it. I've bought plenty of bug-infested games with crappy inventory systems and managed to play through them with great enjoyment, if the game itself made it worth it, and I'm thinking this one will, for me anyway. :) |
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Alchemy isn't anywhere near as annoying as they make it out to be either -- if you have the ingredients you need, the potion you want to make appears in a list; click and you pick the right ingredients automatically. You only need to mess with the ingredients directly if you want to do experiments (there's a system that lets you improve the standard recipes by choosing your ingredients carefully). Conversely, if there's a potion you want to make but don't have the ingredients, that's pretty simple too -- you can see fairly easily which one you're missing, then you have to look up an ingredient that has the element you need from your journal, and then you need to acquire it. Since there are lots of options, you're never truly stuck for missing elements. |
It's a shame that haven't played this game yet, and i read somewhere that we have the best version of the game here in Poland, but I heard many positive things about TW from my friends. I have to catch my friend working for CDPR to buy autographed by the team version. ;)
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Please send him/her my regards. This game is so damn good I'd be willing to buy a Polish-language version for a second play-through; after having played it once, I could probably make sense of it and learn some Polish as well. Come to think of it, do you know of a reputable site where I could place that order -- direct from the developers if possible?
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He is only QA there but sure I will tell him ;)
I'm pretty sure that there is option to buy it outside poland here: http://www.play.pl/multimedia/pc_gry…min-33326.html If you would like some translation to move through the shop just write PM to me ;) |
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Although I can't speak Polish, I placed an order with the help of a friend (didn't try any translation tools). Now all I need is English subs to enjoy the game in its full Polish, outlandish, unedited, Atari-less, not-badly-localised glory. |
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There's no way this could be called a "mess", crpgnut, unless you want to stretch hyperbole to world-spanning proportions. The inventory could definitely use improvement and you are obviously free to conclude that a sub-optimal inventory and some loading means the game isn't for you - but a "mess" it isn't.
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I didn't say the game isn't for me, I just said I won't pay full price for something that isn't complete. They left things out (auto-sort) and didn't write good code (long loading times). It's why I'm just now getting to Gothic 3. That game is buggy and has long loading times. I felt it was worth $19.99, which is what I paid for it. I could have pirated it for free and played at the same time as everyone else, or I can just wait til it reaches a price I'm comfortable paying for an incomplete work. If CDP fixes the inventory and loading times, I might be comfortable paying more for it. If not, I'll just wait :D I've still got MotB to play once I get bored with G3.
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There are games where you could legitimately complain that they're unfinished on release, KotOR 2: TSL, Gothic 3, S.T.A.L.K.E.R., and NWN2 for example. The Witcher isn't one of them. So if you're basing your purchase decisions on the fact that the inventory doesn't have an auto-sort feature or that it has load screens, IMVHO you're being just plain silly. |
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Edit: Come to think of it, I was just talking with my wife about going to Poland on vacation somewhere along the line. I mentioned that I'd like to learn a bit of Polish beforehand if we do that. This will give me the perfect excuse to spend *another* 100 hours on the game. "But, my love, I'm practicing my Polish, can't you see?" |
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Some engines handle dynamically loading and unloading textures. A few even do it very well, with truly minimal rubberbanding and stuttering… unless you push the system too hard, that is. Aurora doesn't.
But you're right -- it isn't about writing crappy code. When CD Projekt decided to go with Aurora, they got a bunch of good things (a mature, easy to learn, easy to extend, easy to optimize engine) and a bunch of not-so-good things (no dynamic loading of textures, indoor and outdoor environments treated differently, levels 2D + elevation only). I'd love a game with no load screens, but it's totally unfair to say that they're "bad code" per se -- most of the currently used game engines have them: Source, Unreal 3, Aurora, to name three off the top of my head. Gamebryo does do dynamic texture loading, as does CryEngine in all of its iterations; the latter does it really well too. |
I'm reading all the reviews of Witcher and the bottom line is that the game has a significant number of issues that will probably be fixed by patches. These patches take time to write, so why not wait until the price drops to buy? Believe me, if I didn't have any games to play I would have already bought Witcher. The bugs wouldn't halt my purchase if I had nothing else on the pc to play. Gothic 3 was a mess when it was first released and if not for the community patches, I would have never bought it. They just released another one a few days ago and I need to decide whether to restart to get the full benefit.
Games are getting more and more complicated, at least technically. I hardly ever buy any new piece of technology in its first iteration. I wait until they've ironed out the bugs and release the 2nd generation. The price drops and it's better made. How do I lose? :) Another great reason to wait: game guides, maps, workarounds, etc. These all have benefited me in Gothic 3. |
If youre not planning to get the collectors edition then waiting for patches is surely a good option.
The game got editors award and 88% in my local mag btw. |
I guess that buggy releases is something that we are going to have to accept with hugely ambitious games like this that are made for moderately small niche-ish markets like the hardcore PC RPG crowd. It would be nice if these guys had the development budget to hire a bunch more testers so that they can iron out a lot of this stuff ahead of time, but I have come to accept that it's not going to happen.
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