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Non-RPG General News - Voice Actors Considering a Strike
Gameinformer reports on the potential strike action after negotiations broke down.
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They're so angry they're speechless…
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When Obsidian got denied there bonus because of a metacritic rating I was annoyed. Would this action potentially help developers get a better deal also?
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The union sounds completely reasonable here. Hope they get what they want,especially considering the two million threshold to protect smaller games.
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2 million unique subscribers to an Online doesn't seem realistic. Are F2P games with voice acting that common?
This also can't be a coincidence that a strike might happen just before the Christmas rush. |
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Kidding, of course. |
Who is actually going to pay for the bonus they are asking for? Because from what I know of the industry, the studio paid to make a game is whom hired the VAs using a budget allocated from the publishers and they don't get any bonuses when a game sell well afterward.
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I'm all for unions, but I'm afraid they don't seem to know quite what they are talking about here.
I'd argue that the significance of acting in computer games is simply several orders of magnitude below what it is in films. The quality of the actors' work just doesn't have that much impact on most games' successes. While I can see employees on the whole getting a cut from a successful game, I cannot see any sense of it being determined by a game's gross sales. That way, large productions are just being penalised for being large, and publishers will be even more risk-averse with them. Give them a cut depending on the game's or even the publisher's annual profits instead, and don't put actors above all other contributors just because they happen to have such a well-positioned union. Furthermore, does this just concern a few of the big publishers (give 'em hell, I say) or are they threatening to strike across the whole industry? Because that would hurt the smaller ones the most. How will this apply to foreign, how to international productions? How about to small developers who self-publish? |
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Except in special cases, players usually do not report high quality in voice acting. They commonly report the lack of quality. Poor voice acting is detrimental. It removes from the product. Considering that the trend is more and more about delivering a story line and less and less about providing gameplay, the importance of voice acting keeps growing. Poor voice acting is no longer afforded. Decent voice acting at least is demanded. Few actors in the video product industry are oscar winners. But they provide at least decent voice acting. |
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I don't think there is that many professional voice actors (people who do that mostly) that are members, SAG-AFTRA is an Union for actors working on movies, radio and TV. I suspect voice acting is actually not something SAG-AFTRA dealt with at all until some bigwig actor complained about his experience. One of their request, if accepted, would also require people who aren't members to join (for the nice fee of $3800+ per year) or stop voice acting Any strike just means that game makers will hire more British and Canadians voice actors and it will just push more game production outside of the USA like it did for TV and Movies. |
I think you have a point. After all that fuss a few years ago, suddenly Batman, Superman and Spiderman were all British!
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