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-   -   Seven Dragon Saga - Personalities with Player Characters (https://www.rpgwatch.com/forums/showthread.php?t=31183)

Silver October 22nd, 2015 03:36

Seven Dragon Saga - Personalities with Player Characters
 
The Seven Dragon Saga team has come out with another update.

http://www.tsi-games.com/wp-content/…2-1080x675.jpg

Quote:

Concept image of Goals interface(repeated placeholder text)

Hello all! Lately the design team has been focusing on ways to imbue player made characters with personality, beyond their base stats and skills. Traditionally, most party based cRPG's either allow players to create custom characters that are little more than walking stat sheets, or they provide the player with pre made characters with rich back stories at the cost of player agency.

7DS takes a hybrid approach, by allowing players to create a party of custom characters with unique personalities which participate in the game's narrative elements by using our goals system.

During character creation, players answer a short series of questions, like the one above, to create a personality profile for the character along with their race, class, and specialization. Based on those answers, the character gains one of 13 goals.

A character's goal awards bonus experience to that character when the player solves quests in a manner aligned with it. We also use goals to create conversations between characters. For example, a character with the Acclaim (seeking fame) goal, may chide a Compassion (helping others) focused character on how they try to help people, but always forget to trumpet the fact. The Compassion character could push back, about how being helpful is an end in itself, and worrying about what others think is stupid.

The game also tracks when events occur, and overall ratings of how the party solves issues. So, if the game recognizes that the player likes to slaughter his way out of problems, a character with the Sanctity goal (respect for all religions), might commiserate with the Compassion character on how their views are not being heard.

As the project progresses we'll be adding more depth to this system to enhance the characters personalities and provide more feedback to the player including camp events and romance options.

Folks at the office have snapped up the new official D&D cRPG, Sword Coast Legends, and ploughed a few hours into it. Nice to see more official games coming out. What do others think of it?



David Shelley - Lead Designer



More information.

mbpopolano24 October 22nd, 2015 03:36

I hope this game will see the light of day, each new update make me want it more and more.

Pappy October 22nd, 2015 04:02

This stuff does sound pretty cool.

bjon045 October 22nd, 2015 06:51

The borderlands concept is pretty cool. I read it as being similar to the zones in the original pools of radiance where they start off being filled with monsters but once cleared they become a safe zone with some npc's.

forgottenlor October 22nd, 2015 17:47

A great idea. Will it, like many great ideas before it, either fail or turn out to be inconsequential when implemented? I certainly hope not. I did back this game once and would do so again.

rjshae October 22nd, 2015 21:53

Ah, the text in the image is placeholder; that explains why they are identical. The artwork looks good though, and kudos for trying something different.

Carnifex October 22nd, 2015 23:34

Sometimes you really have to think outside of the box. Keep up the good work, the effort shall pay off.


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