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-   -   Cyberpunk 2077 - CD Project Red works more on this Game now @ GamesRadar (https://www.rpgwatch.com/forums/showthread.php?t=31390)

HiddenX November 4th, 2015 01:11

Cyberpunk 2077 - CD Project Red works more on this Game now @ GamesRadar
 
CD Project Red is focussing more and more on Cyberpunk 2077:

Quote:

CD Projekt RED emerged briefly to claim five Golden Joystick Awards earlier today, but now it's straight back to work on Cyberpunk 2077. And, to a lesser extent, The Witcher 3.

"The team is divided right now," Michal Nowakowski, CD Projekt SVP of business and publishing, told GR+ news guy Leon Hurley at the show. "There's a sizable team still working on [The Witcher 3: Blood and Wine], but an even more sizable team has actually been working on Cyberpunk for quite a while right now."

Nowakowski noted that Cyberpunk 2077 has been in the works since it was first announced back in 2012, though he did add that it was "very early development." CD Projekt Red hasn't given any hint of a release date for the sci-fi, open-world RPG (it's never even officially said the game's coming to this generation of consoles) but we'll hopefully hear more after Blood and Wine launches in the first quarter of 2016. […]

More information.

HiddenX November 4th, 2015 01:12

Thanks Joxer!

ChaosTheory November 4th, 2015 02:57

Tell ya what, if this is anything like Witcher 3… I really don't know how CDPR was able to make such an amazing game-- good writing, good acting, amazing characters. I know they said Cp2077 will be bigger, but I just hope they can retain the quality.

zahratustra November 4th, 2015 07:54

I think that Mike Podsmith working with CDPR on that project is probably the best quality assurance there is :)

booboo November 4th, 2015 12:00

I didn't realize this was "Open World" too - how open? For me, the weakest part of Witcher 3 was the "openness". I loved the quests and stories and encounters they lavished attention on, the "openness" was a distraction in my opinion and I never really felt that rewarded for exploring.

Archangel November 4th, 2015 12:03

Quote:

Originally Posted by booboo (Post 1061365672)
I didn't realize this was "Open World" too - how open? For me, the weakest part of Witcher 3 was the "openness". I loved the quests and stories and encounters they lavished attention on, the "openness" was a distraction in my opinion and I never really felt that rewarded for exploring.

Since last game copied Skyrim, my bet is this game is going to copy GTA.

BoboTheMighty November 4th, 2015 12:23

Quote:

Originally Posted by Archangel (Post 1061365674)
Since last game copied Skyrim, my bet is this game is going to copy GTA.

That's one hundred percent pure ignorance…Wild Hunt and Skyrim are exact opposite in design in almost every aspect.
There is far more RDR influence than that of any other popular title. Even the devs confirmed that.

Archangel November 4th, 2015 12:28

Quote:

Originally Posted by BoboTheMighty (Post 1061365675)
That's one hundred percent pure ignorance…Wild Hunt and Skyrim are exact opposite in design in almost every aspect.
There is far more RDR influence than that of any other popular title. Even the devs confirmed that.

Except they are same in design in the main thing lol. Your fanboyism is shining brightly atm.

BoboTheMighty November 4th, 2015 12:45

Not really, unless the "main thing" is something other than the world and environments, design of the protagonist, main and side characters, dialogue, quests, main story and pacing, core game mechanics, world interaction, exploration value, side activities, etc, etc.
Care to elaborate?

Archangel November 4th, 2015 12:50

Nope. No point in wasting more time on fanboys.

BoboTheMighty November 4th, 2015 13:02

Ok, that clarifies things.

six November 4th, 2015 13:27

So you are a fanboy if you don't think witcher 3 copied skyrim? :D

azarhal November 4th, 2015 14:38

Quote:

Originally Posted by booboo (Post 1061365672)
I didn't realize this was "Open World" too - how open? For me, the weakest part of Witcher 3 was the "openness". I loved the quests and stories and encounters they lavished attention on, the "openness" was a distraction in my opinion and I never really felt that rewarded for exploring.

Witcher 3 open worldness was used to show a living world where the narrative is set, it wasn't meant to be played like a sandbox game.

As for Cyberpunk 2077, the setting is entirely set into one city: Night City. CD Project dev said they added some wilderness around it, but I expect the bulk of the game to be in the city. Now try to imagine a city the size of Valen/Novigrad/Oxenfurt map…

Morrandir November 4th, 2015 14:44

Sounds fine to me. I really like playing in cities having a high quest and NPC density. If an RPG lacks a big living city (D:OS, DA:I, Witcher 2, Skyrim, WL2, PoE,…) that's a flaw for me.

ChienAboyeur November 4th, 2015 14:50

Quote:

Originally Posted by ChaosTheory (Post 1061365639)
but I just hope they can retain the quality.

If that title requires the same voluntary suspension of disbelief to accept all the flaws in the open world and gameplay, that will be a quick to settle question.

GothicGothicness November 4th, 2015 15:04

It would be fantastic to have an RPG game take place in a huge city… there are very few games like that. Vampire the Masquared: Bloodlines ? ( well, not a huge city,, but for the time it was big, it had so much potential but came out really short ) omikron the nomad soul ( great game! , but an adventure game).

GTA ( well, yeck ), Mafia ( well, yeck ) and not really RPG's either.

There are not so many others I can remember…..

Morrandir November 4th, 2015 15:18

Well, you could count Shadowrun: Dragonfall and Hong Kong. But these are hub based and thus don't give the impression of a continous city.
Dragon Age 2 also took place in the main city Kirkwall only but I really hope this won't be the inspiring example for CP77. ;)

BoboTheMighty November 4th, 2015 16:12

One city that changes over time would be better than a world with dozen static settlements.
I'm hoping that this bigger open world insanity dies at some point, and these are balanced out with roughly hundred hours game play with more tight storytelling and overall higher quality content and core game mechanics design.
Something that, at least in terms of how it "balances out" ratio of different aspects of the game, Gothic II handled pretty damn well more than a decade ago.

joxer November 4th, 2015 16:13

Quote:

Originally Posted by GothicGothicness (Post 1061365698)
GTA ( well, yeck ), Mafia ( well, yeck ) and not really RPG's either.

GTA 5, didn't play others, is Need For Speed with a story. And IMO overblown, overrated and overpriced thing. But it's still better than Mafia.

Unlike Mafia, where in order to progress you need to win formula race, there is no "win a race or you're stuck" point in GTA 5.

Neither is RPG and hopefully noone will have an idea to make RPG/carracing hybrid.

Morrandir November 4th, 2015 16:18

Quote:

Originally Posted by BoboTheMighty (Post 1061365710)
I'm hoping that this bigger open world insanity dies at some point

The problem is that world map size can easily be measured and thus be used efficiently in PR if you're big enough. That's game industry's penis length comparison for open world games. ;)
Other feature like reactivity or story telling are difficult to measure and thus don't work that well in PR. So no matter if a huge world really improves the game it's good for developers to have the biggest.

mbuddha November 4th, 2015 23:38

GTA5 and Mafia2 are high quality gaming experiences IMO. I really feel like they got the balance right in GTA5 - between goofy and realism, and I found myself getting to almost 50% completion rather quickly, actually wanting to play the missions and not get overly distracted by the sandbox (which is impressive). What really helped was the checkpoint system, thank god for that.

As for Mafia - the first one got to be a drag for many reasons. But Mafia 2 - where's the love? One of my favorite gaming experiences.

I bring these games more into focus here because I would equate Skyrim to be more like GTA 4/5 in terms of sandbox, and Witcher 3 similar to Mafia 2. Both these games (W3 and Mafia2) have liveable breathable world that just exists for you to carry out great stories in. Still plenty to interact with, but not overly sandbox. There's a realism there where you carry out your life perhaps doing interesting things, but sometimes there's a huge stretch of not much happening to get there.

If Cyberpunk is halfway between Witcher 3 openness and Deus Ex Revolution, that sounds like a good balance.

wiretripped November 5th, 2015 13:59

Hopefully we'll have TW3:EE too around the time this one hits the shelves. :)

rjshae November 5th, 2015 17:22

Most locations in a typical city are very mundane, so it is unclear to me how an OW city will work out. I think I'd rather have just the "locations of interest" mapped out.

Ripper November 5th, 2015 17:43

I like large open-worlds, even if much of it is not related to the main game content. I would enjoy it if they have the tech to generate a full city, with subways, parks, office blocks, apartments that can be all be entered, with appropriate reactions. I'd find that extremely immersive, and I'd accept the downside of content perhaps feeling sparse in the expanse.

It'd be good to be able to take up cat-burglary or armed robbery, or perhaps join the Guardian Angels. I'd like to roleplay like that in a really convincing cyberpunk city.

GothicGothicness November 5th, 2015 18:15

Quote:

Originally Posted by rjshae (Post 1061365872)
Most locations in a typical city are very mundane, so it is unclear to me how an OW city will work out. I think I'd rather have just the "locations of interest" mapped out.

Well, who said they'd make a typical boring city? I don't think that would be their aim…..

joxer November 5th, 2015 18:36

CDpr, from what I've read, will not go nostory sandbox garbage.
So no typical boring GTA5, Watch Dogs and similar crap. Unless they decide to change their first design rule - to respect players' time.


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