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Cyberpunk 2077 - CD Project Red works more on this Game now @ GamesRadar
CD Project Red is focussing more and more on Cyberpunk 2077:
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Thanks Joxer!
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Tell ya what, if this is anything like Witcher 3… I really don't know how CDPR was able to make such an amazing game-- good writing, good acting, amazing characters. I know they said Cp2077 will be bigger, but I just hope they can retain the quality.
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I think that Mike Podsmith working with CDPR on that project is probably the best quality assurance there is :)
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I didn't realize this was "Open World" too - how open? For me, the weakest part of Witcher 3 was the "openness". I loved the quests and stories and encounters they lavished attention on, the "openness" was a distraction in my opinion and I never really felt that rewarded for exploring.
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There is far more RDR influence than that of any other popular title. Even the devs confirmed that. |
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Not really, unless the "main thing" is something other than the world and environments, design of the protagonist, main and side characters, dialogue, quests, main story and pacing, core game mechanics, world interaction, exploration value, side activities, etc, etc.
Care to elaborate? |
Nope. No point in wasting more time on fanboys.
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Ok, that clarifies things.
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So you are a fanboy if you don't think witcher 3 copied skyrim? :D
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As for Cyberpunk 2077, the setting is entirely set into one city: Night City. CD Project dev said they added some wilderness around it, but I expect the bulk of the game to be in the city. Now try to imagine a city the size of Valen/Novigrad/Oxenfurt map… |
Sounds fine to me. I really like playing in cities having a high quest and NPC density. If an RPG lacks a big living city (D:OS, DA:I, Witcher 2, Skyrim, WL2, PoE,…) that's a flaw for me.
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It would be fantastic to have an RPG game take place in a huge city… there are very few games like that. Vampire the Masquared: Bloodlines ? ( well, not a huge city,, but for the time it was big, it had so much potential but came out really short ) omikron the nomad soul ( great game! , but an adventure game).
GTA ( well, yeck ), Mafia ( well, yeck ) and not really RPG's either. There are not so many others I can remember….. |
Well, you could count Shadowrun: Dragonfall and Hong Kong. But these are hub based and thus don't give the impression of a continous city.
Dragon Age 2 also took place in the main city Kirkwall only but I really hope this won't be the inspiring example for CP77. ;) |
One city that changes over time would be better than a world with dozen static settlements.
I'm hoping that this bigger open world insanity dies at some point, and these are balanced out with roughly hundred hours game play with more tight storytelling and overall higher quality content and core game mechanics design. Something that, at least in terms of how it "balances out" ratio of different aspects of the game, Gothic II handled pretty damn well more than a decade ago. |
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Unlike Mafia, where in order to progress you need to win formula race, there is no "win a race or you're stuck" point in GTA 5. Neither is RPG and hopefully noone will have an idea to make RPG/carracing hybrid. |
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Other feature like reactivity or story telling are difficult to measure and thus don't work that well in PR. So no matter if a huge world really improves the game it's good for developers to have the biggest. |
GTA5 and Mafia2 are high quality gaming experiences IMO. I really feel like they got the balance right in GTA5 - between goofy and realism, and I found myself getting to almost 50% completion rather quickly, actually wanting to play the missions and not get overly distracted by the sandbox (which is impressive). What really helped was the checkpoint system, thank god for that.
As for Mafia - the first one got to be a drag for many reasons. But Mafia 2 - where's the love? One of my favorite gaming experiences. I bring these games more into focus here because I would equate Skyrim to be more like GTA 4/5 in terms of sandbox, and Witcher 3 similar to Mafia 2. Both these games (W3 and Mafia2) have liveable breathable world that just exists for you to carry out great stories in. Still plenty to interact with, but not overly sandbox. There's a realism there where you carry out your life perhaps doing interesting things, but sometimes there's a huge stretch of not much happening to get there. If Cyberpunk is halfway between Witcher 3 openness and Deus Ex Revolution, that sounds like a good balance. |
Hopefully we'll have TW3:EE too around the time this one hits the shelves. :)
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Most locations in a typical city are very mundane, so it is unclear to me how an OW city will work out. I think I'd rather have just the "locations of interest" mapped out.
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I like large open-worlds, even if much of it is not related to the main game content. I would enjoy it if they have the tech to generate a full city, with subways, parks, office blocks, apartments that can be all be entered, with appropriate reactions. I'd find that extremely immersive, and I'd accept the downside of content perhaps feeling sparse in the expanse.
It'd be good to be able to take up cat-burglary or armed robbery, or perhaps join the Guardian Angels. I'd like to roleplay like that in a really convincing cyberpunk city. |
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CDpr, from what I've read, will not go nostory sandbox garbage.
So no typical boring GTA5, Watch Dogs and similar crap. Unless they decide to change their first design rule - to respect players' time. |
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