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Thrasher November 30th, 2015 22:33

Hmm, I get new purified water in my workbench every day without a scavenging bench: 2 water purifiers with about 17 settlers (a lot allocated to trade routes).

joxer November 30th, 2015 22:37

And you don't have it in any settlement? Odd.
Well, it might be a bug on my side.

Thrasher November 30th, 2015 22:41

You need an excess supply though. If food and water is being sent to other settlements to feed them then that may explain it. I have only one settlement (the Drive-In) that isn't self sufficient with an excess of production. And that one has 2 supply line provisioners only. No crop or water production. Just a power generator, a beacon, 1 turret, and 2 beds. Well, also the Red Rocket has no settlers or food either.

Also, I thought the limit on number of settlers was 10+charisma. Well my charisma is 6 and I have 17 settlers at Sanctuary. Do the NPC settlers from the minutemen questline not count? Or if you assign settlers to trade routes, do they not count? Or is it just bugged? :)

joxer November 30th, 2015 23:03

The number displayed is bugged. Beta patch doesn't fix it. :(
Settlers on trade routes do count!
Although if you ask me - they shouldn't as they're travelling around.

Thrasher December 1st, 2015 00:17

Yeah, they are never there sleeping, so why should they need a bed?

Morrandir December 2nd, 2015 13:35

So I'm now about 20 hours in, build the necessary stuff in Sanctaury for the quests to complete and could now build more there and in other settlements.
However I'm generally not into crafting/base building and the UI makes it even worse.

So what will I miss if I ignore settlement building at all? What are the drawbacks?

joxer December 2nd, 2015 13:41

Beside a few Minutemen and initial main quests plus later teleportation "gadget" also in a main quest, you don't have to build anything. Especially if you won't side with Minutemen in the end.
However, without settlements you can't have nor use Minutemen artillery. Not that it's necessary to complete the game, but for fun, to nail those bloody oversized mosquitos, an overkill like that is perfect.

Morrandir December 2nd, 2015 17:54

Thanks!

Thrasher December 9th, 2015 00:01

Anyone else have the bed bug? I had 25 beds and 17 settlers and they always complained about not having enough beds. Idiots can't seem to find them apparently.

So I built a bell of summoning and tediously assinged them each to their own beds. Even assigned a few provisioners beds. Happiness rose from 45 up to 70.

Now it's plummeting again and down near 50. WTF?

I've got enough food, water, and defense (no attacks there yet). Even strung up so power lines for indoor lights and turning on the TVs. And made some rungs and paintings…

Hexprone December 9th, 2015 00:45

Quote:

Originally Posted by Thrasher (Post 1061371118)
Anyone else have the bed bug?

It may not be a bug, just finicky pathfinding.

I had built a bed up some stairs and at night the settlers would walk halfway up the stairs and then just stand there sadly. I checked and even though it looked connected and you could easily walk across, the stairs weren't quite aligned precisely with the second floor of the building.

I fiddled with the stairs until the match was exact, and now they go up and down on their own with no problem.

joxer December 9th, 2015 01:43

Quote:

Originally Posted by Thrasher (Post 1061371118)
Anyone else have the bed bug? I had 25 beds and 17 settlers and they always complained about not having enough beds. Idiots can't seem to find them apparently.

Yes.
You may also hear they have problems (not specified) although there are none.
You may also hear them starving and being thirsty although food and water is green.
Ignore it.

Quote:

Originally Posted by Thrasher (Post 1061371118)
So I built a bell of summoning and tediously assinged them each to their own beds. Even assigned a few provisioners beds. Happiness rose from 45 up to 70.

Scrap the bell and ignore happiness unless you're after 100% happiness achievement. If you are, use a big area settlement, fill it with clinic level 3 stands, send a mass of settlers from other settlements there, then put them as sellers on those clinic level 3 stands.

Quote:

Originally Posted by Thrasher (Post 1061371118)
Now it's plummeting again and down near 50. WTF?

Did I mention that you should ignore it?

Quote:

Originally Posted by Thrasher (Post 1061371118)
I've got enough food, water, and defense (no attacks there yet). Even strung up so power lines for indoor lights and turning on the TVs. And made some rungs and paintings…

Scrap everything that's not basic (food/water/defense/beds) and from bonus stuff keep only, as I mentioned above, clinics level 3.
TV you say? It totally destroys stats of the settlement, happiness included. Dunno if it's a bug or a feature.
Scrap it first.

Carnifex December 9th, 2015 18:47

Poor settlers tryin to watch the Wire, and then fifty super mutants show up. I might log back in at some point just to break every damn tv in Boston! You know those combat skills are going right into the toilet the moment the TV's work again, lol.

Thrasher December 9th, 2015 22:36

Quote:

Originally Posted by joxer (Post 1061371136)
TV you say? It totally destroys stats of the settlement, happiness included. Dunno if it's a bug or a feature.
Scrap it first.

Lovely. I had read about it but didn't know if it was true. Have you verified this? Of course the house I decided to electrify and add lights had 2 TVs in it….. :/

Hexprone December 18th, 2015 07:04

Has anyone else had workshop objects turn into static parts of the background environment?

I planted a huge field of mutfruit and corn for my adhesive-making needs. But most of the plants never started producing fruit, and still stranger, they can't be selected in the workshop screen, so I can't remove or replace them.

Thrasher December 18th, 2015 09:11

If you don't have settlers to farm them, they can die. You can shoot them and then repair them with their food type, sometimes. Sometimes repair doesn't seem to work. Sometimes adding more settlers to farm will repair them. It seems like a buggy system. Not predictable.

Hexprone December 18th, 2015 17:37

They're not dead, they've just become completely non-interactive, like they were parts of the background environment instead of workshop objects.

Thrasher December 18th, 2015 20:02

They won't produce fruit and you can't assign a settler to them. They are effectively dead. Non-interacting. Until you shoot them. Then you can repair them and move them.

Hexprone December 19th, 2015 22:07

This … worked. Thanks, but what a weird system.

Thrasher December 19th, 2015 22:19

Without a doubt.


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