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joxer November 12th, 2015 16:36

Settlements/crafting
 
Any proper "guide" or a sort of manual about it?
I think I got it pretty much (my Sanctuary now has 11 happy people, all fed with enough water and etc), but I'm not sure if I understood everything properly.

For example a hint says when planting veggies that one person tends to 6 plants - if we plant 20 dwarf trees with 1 food gain, that's 6 food if a person is assigned.
But with defense bases it works differently it seems, not 6 but 3. So if we build 78356843562348568347 def. posts, assign a person, defense value will be 6 because initially these posts give defense of 2.

UI positioning of stuff is abyssmal, connecting wires or assigning people too as we don't see who is assigned where actually. Since I can't remember in each settlement what I did, all I can do is to go racist/sexist and then for example put only males to defend and only females on agriculture.
Is there a way to do these things outside of 3d or something?

Maybe I sound confusing but…
I spent at least half of my gaming time on building settlements and I adore that new feature, it's just that it isn't explained thoroughly.
Unlike fastrunners on stupid twitch and youtube. I wish the main story was locked on levels so they must explore the game first.

A hint - if you're into veggies, adhesive will be an unlimited resource:
https://www.reddit.com/r/fo4/comment…ble_source_of/

crpgnut November 12th, 2015 17:33

How do you assign someone to a task? I've only got 7 residents in Sanctuary and I've built a beacon. Have you had an attack on it? I'm only covering the foot bridge into town, but I've got four turrets there and am slowly putting up a wall that will eventually go around the whole thing. That bridge will become the only way into town one day. It's just tedious to do. I'd rather have a button that says build wall and just requires 4000 steel or whatever. Let the game place it. It'd also be cool if you could assign workers to build the wall for you.

Carnifex November 12th, 2015 17:42

The only things I've done in my settlement have been making beds, doing water, planting a few veggies, and making about 30 turrets. I figure the damn turrets better keep them alive while I'm out making da money!

joxer November 13th, 2015 02:03

Quote:

Originally Posted by crpgnut (Post 1061366899)
How do you assign someone to a task? I've only got 7 residents in Sanctuary and I've built a beacon. Have you had an attack on it? I'm only covering the foot bridge into town, but I've got four turrets there and am slowly putting up a wall that will eventually go around the whole thing. That bridge will become the only way into town one day. It's just tedious to do. I'd rather have a button that says build wall and just requires 4000 steel or whatever. Let the game place it. It'd also be cool if you could assign workers to build the wall for you.

1. Enter build mode (hold V) then press E while looking at the settler you want to assign somewhere, then go to that somewhere (a plant, a defense base or something) then press E again once and the settler will be assigned to that objective. You may move settlers between settlements by pressing Q in front of them instead of E while in build mode.

2. I didn't have an attack on Sanctuary, but my other settlements were under attack. When that happens you receive a short message to help defend it. I don't care about walls, I place only bases and turrets in settlements and scrap walls for resources.

3. You can't assign workers to build walls. Would be cool I agree, but… Sims don't work that way. ;)

A new spoiler, more you play more items you can add to settlements. Didn't know this before, just went to finish one of settlements' quest (hint: robots vs mutants) and received this:

http://s15.postimg.org/nvfs58ha3/pic.jpg

Maybe there are more things to find like premade easteregg Skyrim castles or something? :D

Thrasher November 13th, 2015 02:35

haha. So is there ay reason not to just collect all the junk you find, put it in your workbench, and deconstruct everything in your settlement before crafting stuff?

joxer November 13th, 2015 03:57

There is a reason to collect EVERYTHING.
There is no reason to dismantle that everything manually.
Just put all the junk (press R then T) when at workbench inside it. While building or crafting stuff, it gets "deconstructed" automatically.

Thrasher November 13th, 2015 05:27

How about static objects you can't put in your inventory?

Carnifex November 13th, 2015 06:32

The junk gun I found has me picking up everything in sight that isn't nailed down. Nothing like shooting someone with pencils or a teddy bear, lol.

As for settlements, I just did the one place by the water that the minutemen used to hold, that was a nightmare fight on steroids. Fortunately two hours before I'd found a laser gun that has unlimited ammo. On crafting really all I've done for protection is made a bunch of turrets, basically at any entrance point to the settlement. I've only seen two attacks so far, one was radscorps and without those turrets I'm pretty sure we would have lost.

joxer November 13th, 2015 14:01

Quote:

Originally Posted by Thrasher (Post 1061366966)
How about static objects you can't put in your inventory?

Which ones exactly? Chairs as example? You can move them around settlements (E) or store (TAB) or dismantle too.
Quote:

Originally Posted by Carnifex (Post 1061366969)
I've only seen two attacks so far, one was radscorps and without those turrets I'm pretty sure we would have lost.

You're way ahead of me, so far I've seen only raiders, gunmen and supermutants attacking my settlements.
Nothing turrets won't soften. And settlers are not worthless - they fight like pros! At least on normal difficulty.

ChienAboyeur November 13th, 2015 19:39

Quote:

Originally Posted by crpgnut (Post 1061366899)
I'd rather have a button that says build wall and just requires 4000 steel or whatever. Let the game place it. It'd also be cool if you could assign workers to build the wall for you.

Indeed. That was somehow the expectation, NPCs with some virtuality, NPCs that are in some measure able of virtual work. In FO4, NPCs have no virtuality. Assigning is decorum, it is just an esthetic organization of the settlement.

It is another weak point in this FO.

The tone has changed from FO and FO2. In those, the society at large was desesperate, they were struggling to make it, humanity was not recovering, and it was each man for himself.

FO4 has taken a different turn: it shows humanity picking up, it shows rebuilding.
In previous episodes, settlements were plagued with the proverbial worms in the apple.
FO4 gives the player the opportunity to build ideal societies.

And NPCs are unable to do a thing by themselves. The whole rebuilding thing must go through the player.

Hexprone November 13th, 2015 20:08

The settlement system only underlines one of the little immersion-breakers that's always bugged me about Fallout: it's been 200 years and these buildings have been occupied for most of that time, but no one ever thought to salvage that old TV for metal and glass until now?

Or at least, I don't know, stand it upright if you're going to leave it sitting in the front room of the house where you're living.

It took me 20 minutes to clean up the entire town. Why so little civic pride, inhabitants of Sanctuary?

crpgnut November 13th, 2015 20:44

Quote:

Originally Posted by Hexprone (Post 1061367086)
The settlement system only underlines one of the little immersion-breakers that's always bugged me about Fallout: it's been 200 years and these buildings have been occupied for most of that time, but no one ever thought to salvage that old TV for metal and glass until now?

Or at least, I don't know, stand it upright if you're going to leave it sitting in the front room of the house where you're living.

It took me 20 minutes to clean up the entire town. Why so little civic pride, inhabitants of Sanctuary?

I totally agree with this. Even as a massive Bethesda fanboy, this has always irritated the hell out of me. Also, clean up the shit and trash. I can understand one or two people living in filth, but a whole society? Not likely. I just wish we could actually clean up and repair buildings that are already standing.

ChienAboyeur November 13th, 2015 21:12

Especially with the current turn.
People who are busy with surviving as they were in FO1 and 2are busy with something else than cleaning surroundings.
In FO4 though, they are rebuilding the world, the surroundings should have been cleaned.

Hexprone November 13th, 2015 21:37

FO1 was actually more realistic -- you mostly saw new structures crudely built out of scrap material, rather than "Let's have dinner every night at this table and never clear away the scattered dishes and silverware of the people who died here all those years ago."

Thrasher November 13th, 2015 21:41

Quote:

Originally Posted by joxer (Post 1061367010)
Which ones exactly? Chairs as example? You can move them around settlements (E) or store (TAB) or dismantle too.

Yes I know that. My question is should you store:dismantle those as well? Is there an advantage to not dismantling stoves or ruined buildings or mailboxes, for example. Do they serve some other in game function?

crpgnut November 13th, 2015 22:12

No. You can dismantle everything, but I kept a few things just for flavor. I don't want to waste any time building chairs, tables, TVs, etc, so I kept a few of those things. I also kept my original house as it was. It is a shrine to my past life that I visit every so often. While I build for the settlers, I've taken to living in the cellar of another house when I'm in Sanctuary. There is no reason to keep anything from before, though I generally keep storage containers if they're small. A tiny footlocker will hold as much loot as a huge cabinet, so I'll ditch the cabinets so that I can put in more beds, etc.

I just had this idea while thinking about crafting. You can create a fast travel mat at a workhouse. If you can put that in your normal inventory and drop it anywhere, you could fast travel to any single spot your heart desires. It would be like a mark/recall spell for Fallout. Wonder if it works……..

joxer November 13th, 2015 22:44

Quote:

Originally Posted by Thrasher (Post 1061367102)
Yes I know that. My question is should you store:dismantle those as well? Is there an advantage to not dismantling stoves or ruined buildings or mailboxes, for example. Do they serve some other in game function?

You can freely dismantle everything that doesn't affect settlement happyness.
So don't dismantle a bed, but feel free to dismantle any chair or table.

About other comments… The point of the thread is not about liking it. But how to nail it.

Quick question since my Sanctury now has 12 settlers inside… Is there a max number of residents in these settlements and if there is, how many you can have on one spot?

crpgnut November 13th, 2015 22:59

20 Settlers to a settlement if you have Charisma 10. It is 10+Charisma. I'm not sure if named NPC's count as settlers though….

joxer November 14th, 2015 00:20

My charisma is 6 so I believe it's not 10+charisma but charisma*2.
See my second settlement reached the number of 12.

Okay I guess… I'll have to pump it up to 10.
Won't press it though.

Thrasher November 14th, 2015 07:27

Quote:

Originally Posted by joxer (Post 1061367115)
You can freely dismantle everything that doesn't affect settlement happyness.
So don't dismantle a bed, but feel free to dismantle any chair or table.

About other comments… The point of the thread is not about liking it. But how to nail it.

Quick question since my Sanctury now has 12 settlers inside… Is there a max number of residents in these settlements and if there is, how many you can have on one spot?

OK, thanks!

wolfgrimdark November 14th, 2015 14:34

Quote:

Originally Posted by joxer (Post 1061367126)
My charisma is 6 so I believe it's not 10+charisma but charisma*2.
See my second settlement reached the number of 12.

Okay I guess… I'll have to pump it up to 10.
Won't press it though.

Made it to charisma 9 last night at level 5. Probably going to hurt me in combat but my goal was to make 10 and be a smooth talker. Guess that means I can lead a decent settlement. Too bad my guy isn't smart enough to build the fancy stuff :p

The settlement stuff is very addictive. I tend to not be big on crafting in games as I often find it tedious. But the settlement has a lot of nice hooks. Since I tend to be the hero type I really like providing a safe haven for the residents. It makes me feel like I am really helping people out.

This thread has been super helpful though! I was having so many problems trying to get things to work. Took me a long time just to figure out the whole "V" key to start scrapping and building.

I got 5 settlers in Sanctuary and learned how to make beds, clean up the junk, placed some turrets, made the water purifier (that took forever as I tried to find water in range of the V command), a generator, and a few other things. Only got 1 food though so today got to hunt down some crops.

Also the "attach a wire" is fairly annoying - that took a bit of work. Wish you had more control over placing things. Like you should be able to let the camera go free and easily rotate and place things. Doing it in the limited space you have is a pain. I was often having to re-place guard posts so they faced the right way.

But it wasn't till I came here that I was able to finally figure out how to assign someone to guard duty. I didn't know you command them then leave command mode and walk to where they needed to be and then re-enter it. I was pointing with the mouse, entering go. Then running fast to catch up to them before they started walking back … then repeating all the way to the post. Glad to know there is an easier way!

Really like the settlement stuff but a real guide would be nice.

Thrasher November 14th, 2015 20:24

Yeah I wish the camera wouldn't be tied to the player's pov. Btw, left and right mouse buttons rotate a selected object.

wolfgrimdark November 14th, 2015 20:39

Quote:

Originally Posted by Thrasher (Post 1061367249)
Yeah I wish the camera wouldn't be tied to the player's pov. Btw, left and right mouse buttons rotate a selected object.

Ooh thanks for that tip!

Carnifex November 14th, 2015 20:49

Ya I had to build something yesterday that was rather involved, and had like 10 wires running through various devices, what a nightmare. I don't understand how the creators got this crafting part of the game so wrong, where the two mmos that I play do it so right. Right now in Fallout I basically only craft when I need to because it is sooooo annoyingly bad.

Thrasher November 14th, 2015 20:56

Also the scroll wheel moves objects forwards and backwards. I wish there were keys to move them left and right (besides just moving the PC).

joxer November 15th, 2015 15:32

Quote:

Originally Posted by Carnifex (Post 1061367257)
I don't understand how the creators got this crafting part of the game so wrong, where the two mmos that I play do it so right.

Because joysticks.
We need FalUI mod just like there was SkyUI ASAP.

If there is anything in the game I seriously find annoying so far, it's UI. Other things are either okay or great, but that UI is a disaster. What were they thinking?!

wolfgrimdark November 15th, 2015 15:56

Totally agree on the UI. Some of it I can live with easy enough but other parts are very poorly designed.

My biggest peeve is that you can't use the same key to get out of something as you get into it. I.e. I mapped the MAP quick key to my HOME key. I press it once and go to the map in the pip-boy. But to exit I have to hit TAB not HOME key again.

Because of my desk and keyboard setup I map all keys to the right - using the numpad, middle key row, and keys on the right of the main key board.

Anyhow just annoying. But still having a very fun time.

DArtagnan November 16th, 2015 14:55

The interface is, indeed, awkward - but I don't think it's that bad considering the flexibility of what you can do. It's not a dedicated builder, afterall.

That said, I really couldn't care less about this kind of crafting. There's a reason I never played Minecraft :)

crpgnut November 16th, 2015 16:55

I never played minecraft either, but I do like the idea of settlements. I just wish the NPC's built the settlement while you were gone. My only roles should be recruiting from all the people I help in the wasteland and bringing necessary materials. The AI should be able to build the settlement itself.

DArtagnan November 16th, 2015 17:37

Don't get me wrong, I think it's cool that they added it for people into this stuff. I can appreciate it, it's just not really my thing.

joxer November 16th, 2015 17:55

Quote:

Originally Posted by crpgnut (Post 1061367587)
minecraft

dafuq?
There is a huge difference between Sims and minecraft. Settlements is Sims feature.

Thrasher November 16th, 2015 23:53

Is there any advantage to setting up multiple settlements besides having multiple sources for settlement crafting materials? Otherwise it seems one is enough for me. The settlement status in my pipboy is bugged whenever status changes, providing incorrect info, so I have to fast travel back to check on status using the workshop menu. It's a hassle.

I was hoping the workshop storage would share food, clothing, weapons, mods, misc between settlements, but no. With the Local Leader perk and an assigned "provisioner" between settlement pairs, the only thing that gets shared are the junk materials in settlement workshop crafting mode. Apparently, nothing else is shared in storage. Not even stored furniture.

I "think" only crafting workshop junk is shared, and only when you workshop craft. Not armory crafting stuff, not weapon modifications, not chemistry, nor cooking materials. But I haven't been able to confirm this. Anyone know for sure?

joxer November 17th, 2015 16:27

Pipboy settlement status is bugged and I can confirm it.
Not totally broken though so it's still good to check it up, but it sometimes won't refresh correctly unless you visit a settlement. Dunno why nor what causes it yet nor how to force it to work properly (except that it's still not bugged so much to be Skyrimesque bug-o-rama).

The first advantage is setting up several shops that generate cash by themselves. Dunno what's actual ROI, but if your settlements are under 15 pop I wouldn't suggest doing it because income depends on number of occupants. These shops also sell sometimes rare stuff.
Bug/crap design is also related to it, usually a radiant grind garbage occurs with a trader - they get kidnapped so you have to rescue them or pay a hefty sum. Till you rescue them, there will be no caps in workshop to collect!

Second advantage (or perhaps disadvantage) is that building stuff earns you XP. Not much XP and it's pretty ignorable - unless you go crpgnut and start building like crazy. :D
Also you get XP from defending settlement radiant idiocy.
Hopefully, besides no respawn mod, soon no radiant rubbish mod will appear.

Third advantage is that by doing minutemen quests you'll max relationship with minuteman sidekick and he'll give you the semifinal minutemen quest (liberate a castle). I did it. On normal. A hint: bring fat man and 5-6 mininukes.
When you finish that quest you'll get a nifty perk from him (regardless if you romance him or not).
The final quest also happens at the castle and you get a special bombardment "ability" through it. This new thing to build you'll want in all your settlements as it's range is limited and more settlements has it, more map will be covered. OP? Perhaps. Dunno. Because I'm earlygame.
If there is even more, I haven't found yet and god knows when and if I will. Seriously, while I'm 80 hours in the game, I say it's still early game!

Workshop storages share only junk materials (and perhaps misc - caps, dunno for sure). If connected through provisioner as you found out.
Crafting/items: armor, weapons, food, chems - is *not* shared.

EDIT:
According to reddit on sharing ress:
https://www.reddit.com/r/PS4/comment…ly_lines_work/
Quote:

Looks like what happens is they will share provisions, such as food and water, as the supply line settler travels, and they will also share workshop materials, BUT they will not be visible to you in that location's workshop.

Very minor spoiler alert For example, I had a quest to clear out a new zone for the Minutemen and set up a settlement. Once there, I activated and was able to use the workbench. Then, I set a settler as part of a supply line with a settlement in which I had stored materials, and was able to use the chemistry bench to create explosives from the settlement I was connected with. Hope this helps. Cheers!
I'm not sure if I can make a farm of 837568347653847 crops in a settlement then use it to feed all others this way.

Oh and misc items (caps) is not shared. To collect them, you have to visit a workshop. Which is IMO rediculous.

Thrasher November 17th, 2015 20:45

It seems like the advantage for multiple settlements is mostly the store income and rare items.

joxer November 18th, 2015 13:58

A glitch with settlements - you can't make supply routes if you use PS4 controller on PC. Source:
http://steamcommunity.com/app/377160…81136926914834

That is IMO odd. I thought the game was designed for PS4 rubbish gadgetery, not for K+M.

Thrasher November 18th, 2015 19:50

BTW, it looks like I got a radiant quest from a new settler to take out raiders at another location. Can I safely ignore these kinds of quests? Really don't care much for the generic stuff.

sakichop November 18th, 2015 20:08

I was going to spend sometime on settlement building but once I found the new stuff I build is just as dirty and crappy as the stuff I tore out it felt useless.

So I just cleared a house threw 6 beds in a room, a chair for the elderly drug addict, 2 water pumps just outside, plant some corn and a added a couple turrets.

Also It's been 210 years, now I'm not sure how long it was before we could repopulate but couldn't anyone besides me do a little cleaning and rebuilding in that time. Small nitpick but a bit annoying.

I'll return to it if we get some mods that lets us actually renovate the place otherwise replacing crap with crap isn't very satisfying.

crpgnut November 18th, 2015 20:34

I agree, saki. I'm hoping the mod community comes up with much better textures and total replacements so you can build something to be proud of for your little peasants. If the art resources are in the game already, from the pre-nuke times, it shouldn't be hard to add that stuff to the menus.

Also, there is a point in the game where you find a bunch of stuff in good shape. It'd be neat if you could update your settlements with copies of that stuff, or just buy that stuff from the place that has it.

joxer November 18th, 2015 21:10

Quote:

Originally Posted by sakichop (Post 1061367976)
I'll return to it if we get some mods that lets us actually renovate the place otherwise replacing crap with crap isn't very satisfying.

Mods? Right…
You seem so forgetting… Of three Skyrim DLC, which one was the second?

Sure, the game does grant you some more building options through magazines you find while exploring (I found 3 or 4 of those) but none of it are some sci fi high tech Deus Ex looking material, just retro junk. :D

JDR13 November 19th, 2015 07:33

After all this time, I only recently figured out how to scrap the junk in your inventory to collect the individual components. For anyone who doesn't know, you have to drop it on the ground first and then go to workshop mode, highlight it, and scrap it.

Really, really stupid for Bethesda to make it that way. Why not have the option to simply scrap junk at the workshop the same way we can scrap weapons at the weapon bench? It's almost as if they were actually trying to be counter-intuitive.


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