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-   -   Mods (https://www.rpgwatch.com/forums/showthread.php?t=31521)

Toff November 16th, 2015 15:43

Mods
 
We need a thread on interesting mods as they come out.

I haven't got any yet myself but I'm sure others have.

List any mods that you like or don't like and the reasons why. A link to it would be useful as well.

For me I wait eagerly for some useful UI mods and will be trying out some alternate Dogmeat mods tonight perhaps.

joxer November 16th, 2015 15:46

I know that two nudity mods exist and I like the fact those do.
Seen some baseball mod… IMO worthless thing, not saying it doesn't deserve respect.

Dogmeat can't come even close to the dog in MGS5 so any mod that won't give the dog some crazy special ability your hero or other NPCs don't have, is IMO rubbish.

Just like Toff, I need some UI mod, desperately. Doesn't have to address all crap design choices, anything would do.

DArtagnan November 16th, 2015 16:03

I try to avoid mods for my first playthrough. I don't trust mods that are THAT new - unless we're talking some very basic stuff.

So, my advice is to wait a few months before diving in - if you must have mods.

crpgnut November 16th, 2015 16:10

I'm running a mod that cuts quest experience in half. I'm probably going to add an optional plugin to that mod that removes all crafting experience. I can't keep getting 6 XP every time I put up a wall. I'm building whole settlements and that will level me like crazy. I'm at work, so I don't have the mod name or link handy. I think it is called more or less xp or something like that.

http://www.nexusmods.com/fallout4/mods/85/?

joxer November 16th, 2015 16:19

Actually how about cutting XP from trashmob respawns that's usually 100+ on a deathclaw to 0 and keep crafting which is symbolic 6-7 and as such completely ignorable?

crpgnut November 16th, 2015 16:24

I leveled up 4 times building a settlement last night. That's why I'm turning it off. There is a no respawn mod out too, btw.

http://www.nexusmods.com/fallout4/mods/704/?

joxer November 16th, 2015 16:28

Link please!
Or upload it here, I'm applying it instantly!

And I never leveled up on a settlement. Although… I remember you saying you build fences all over places and stuff… I didn't want to do that. All I do is water/food/turrets and 21 beds (was 20, but read somewhere about bobblehead boost to 11).

crpgnut November 16th, 2015 16:47

The link is in the post….

Yeah, I built a settlement in a place that had a ton of cars surrounding a small pond and some other stuff. I enclosed the whole area with a large metal building and placed turrets on the corners. I haven't recruited for it, but it took me from level 6 to level 10 and I'm not done. That's why I am thinking about killing all craft xp.

In previous games, I would miss whole sets of monsters because I had gathered too much xp doing non-combat stuff. I don't want that to happen here, if I can help it.

crpgnut November 16th, 2015 17:01

What I'd like to see is a mod that removes Codsworth as a companion but makes him into a portable transport/workstation. Let him carry 500 pounds of gear and provide you the basic tools to make weapon and armor mods on the fly. He doesn't fight at all, he just floats along within calling distance. You should be able to summon him with your pip-boy. The same thing with other possible robot companions that you may or may not meet later :)

DArtagnan November 16th, 2015 17:36

Quote:

Originally Posted by crpgnut (Post 1061367580)
I leveled up 4 times building a settlement last night. That's why I'm turning it off. There is a no respawn mod out too, btw.

http://www.nexusmods.com/fallout4/mods/704/?

Interesting, as I never bothered to build anything for my settlement beyond the first quest :)

That's the best argument for an XP adjustment mod yet.

Pretty stupid that you level up by building - but then again, it was the same stupid crap in Skyrim when crafting.

joxer November 16th, 2015 18:18

Added the mod! Thanks!
Finally!
Quote:

Originally Posted by crpgnut (Post 1061367589)
What I'd like to see is a mod that removes Codsworth as a companion

His point is to provide you a bonus perk when satisfied with your actions so you ditch him.

Thrasher November 17th, 2015 00:16

BTW, it turns out that fencing is a waste of time. Enemies can spawn in the middle of your camp. :? Just keep your defense higher than food+water and you're safe, apparently?

I wasted a good few hours dealing with irritating fencing layout on uneven ground… Rather miffed. I want those hours back in my life. ;)

JDR13 November 17th, 2015 00:32

I'm only using two mods so far. The one that reduces XP from quests and another that removed the stealth and hit indicators from the HUD.


I also tweaked the ini file to remove the compass, and I used a console command to double the length of the day/night cycle.

joxer November 17th, 2015 01:09

And you'll still outlevel me superfast now after I've apllied nut's mod.
I'm 78 hours in the game and level 35. Prior to the mod. Hopefully, now I won't be seeing much already killed mobs.
You?

One more thing remember to avoid:
“Quiet reflection” - gain 5% extra XP for a limited amount of time after sitting in a pew in the Diamond City chapel.

DArtagnan November 17th, 2015 11:40

I would be cautious about using XP mods - because it seems to me they've made a few significant changes to their formula this time around.

It seems they've finally managed to place truly hard encounters in a variety of places - much like Gothic. So, if you gimp yourself too hard, it could potentially be a major pain to explore - for a long time.

Obviously, that would depend on your tolerance for dying :)

That said, I still think it's silly that you gain XP for building settlement parts. I mean, I guess it's not bad after a while when XP requirements for leveling has increased a lot - but you could potentially gain quite a few levels at first by doing nothing but building settlements.

As much as I appreciate the elaborate nature of having Minecraft in my Fallout - it seems a bit tacked on and not particularly well thought out.

DArtagnan November 17th, 2015 12:39

I'm thinking about using the "Immersive Hud" mod - but I'm worried how it will affect my stealth gameplay.

I don't actually like the messages - but my problem is that I often "forget" if I'm in stealth or not - especially when reloading a save. I'd hate standing up whilst trying to be stealthy to make sure ;)

Any experiences with it?

JDR13 November 17th, 2015 13:14

Yeah, I'm using the version that only removes the stealth and hit indicators.

I like it. It forces you to really pay attention to enemies when you're in stealth mode, as their reaction is the only indication as to whether or not you've been detected.

DArtagnan November 17th, 2015 13:16

Quote:

Originally Posted by JDR13 (Post 1061367747)
Yeah, I'm using the version that only removes the stealth and hit indicators.

I like it. It forces you to really pay attention to enemies when you're in stealth mode, as their reaction is the only indication as to whether or not you've been detected.

You don't have a problem forgetting whether you've crouched or not? If only there'd be a small icon or something for that - as there is in Dishonored and other games.

JDR13 November 17th, 2015 13:18

Quote:

Originally Posted by DArtagnan (Post 1061367748)
You don't have a problem forgetting whether you've crouched or not? If only there'd be a small icon or something for that - as there is in Dishonored and other games.

No, the difference in movement speed should make it obvious. There has been a few times when I forget I was crouching, but I realized it as soon as I started moving.

DArtagnan November 17th, 2015 13:21

Quote:

Originally Posted by JDR13 (Post 1061367751)
No, the difference in movement speed should make it obvious. There has been a few times when I forget I was crouching, but I realized it as soon as I started moving.

Hmm, to me the stealth movement speed seems very fast - so I'll probably have some issues with it.

But I'll try it out. I really don't like the messages - as it makes things too easy in many situations.

sakichop November 17th, 2015 14:06

Quote:

Originally Posted by DArtagnan (Post 1061367748)
You don't have a problem forgetting whether you've crouched or not? If only there'd be a small icon or something for that - as there is in Dishonored and other games.

Mouse wheel to third person to see if your crouched.

DArtagnan November 17th, 2015 14:13

Quote:

Originally Posted by sakichop (Post 1061367756)
Mouse wheel to third person to see if your crouched.

I think pressing "V" would be easier ;)

But yeah, good idea, and I thought about that - and it's probably going to be my solution.

sakichop November 17th, 2015 14:21

Quote:

Originally Posted by DArtagnan (Post 1061367758)
I think pressing "V" would be easier ;)

But yeah, good idea, and I thought about that - and it's probably going to be my solution.

Well I'm right handed so it's obviously easier to flick the mouse wheel with my right hand. There are several studies to prove using the right hand…………….;):lol:

Anyway it's also good for looking around corners in stealth or at anytime really. I actually sneak mostly in third person but I could see if your into immersion switch back and forth could be less than ideal.

DArtagnan November 17th, 2015 14:26

Quote:

Originally Posted by sakichop (Post 1061367759)
Well I'm right handed so it's obviously easier to flick the mouse wheel with my right hand. There are several studies to prove using the right hand…………….;):lol:

Anyway it's also good for looking around corners in stealth or at anytime really. I actually sneak mostly in third person but I could see if your into immersion switch back and forth could be less than ideal.

Oh, I'd definitely prefer using the mousewheel - but for some reason, I have to scroll forever to get in and out of third person, regardless of zoom setting.

So, I just use the shortcut key.

I tend to switch between third and first person based on what I feel like. I mostly go with first person, though, especially when exploring - as I find it to be more immersive.

I enjoy watching my character when he's wearing cool gear - so I switch to third if I find something interesting. So far, though, I'm pretty disappointed with the look and textures of the gear I've found.

I found a very cool Drifter outfit right near the beginning of the game - and I was surprised to see they've implemented proper cloth physics - but it was made obsolete quickly by the various armor pieces you tend to find.

joxer November 18th, 2015 16:17

Tired of details-sarcastic-yes-no dialogue UI with arrows rubbish?

A mod emerged to display exactly what you'll say in good old PC fashion:
http://www.nexusmods.com/fallout4/mo…d%3D1151&pUp=1

http://staticdelivery.nexusmods.com/…1447826190.png

Except norespawn mod, IMO this is also a musthave one.

wolfgrimdark November 18th, 2015 17:27

Great mod. I was reading the comments. Seems some people have trouble understanding words and want the yes, no, sarcastic, back :p I was going to comment but took the high road this time.

Just way too much hand holding these days.

joxer November 18th, 2015 18:01

Quote:

Originally Posted by wolfgrimdark (Post 1061367948)
Seems some people have trouble understanding words and want the yes, no, sarcastic, back :p

Guess why movies in USA have to be dubbed and not subbed. ;)

pibbur who November 18th, 2015 18:34

Great mod joxer, thanks for sharing. That got rid of one of the (few) features I really disliked.

pibbur who wants the watch to know that it does happen that he finds things he's not totally satisfied with in games .

Thrasher November 18th, 2015 20:33

Hmm is that a translation of the Russian which is a translation of the original English? I may pass on this if its not the original English. Also if caps counts in dialog choices are missing.

joxer November 18th, 2015 20:59

Quote:

Originally Posted by Thrasher (Post 1061367982)
Hmm is that a translation of the Russian which is a translation of the original English? I may pass on this if its not the original English. Also if caps counts in dialog choices are missing.

I've put it on my game and transcripts are exact. No translation of any kind, it's exactly what voiceover will say after you choose.
What caps are you talking about?

Colors for persuasion are still there (yellow-red).

Thrasher November 18th, 2015 21:06

Ok, any info on the missing cap counts?

joxer November 19th, 2015 11:24

I asked you what is that supposed to be.

Toff November 19th, 2015 16:16

For the moment I've settled on these mods.

Cattledog Dogmeat
Enhanced Blood Textures
Fallout Texture Overhaul Moons
Fallout Texture Overhaul Stars
FO4 Rain
Full Dialogue Interface
Lowered Weapons
The Eyes of Beauty
Value per weight Indicator for Container UI
WET - Water Enhancement Textures
Trees Have Colorful Leaves
Touch of Green
Black Pipboy - Nuclear Holocaust Edition - No Background
Improved Map w/Visible Roads

Any other good texture mods I am missing that you like?

crpgnut November 19th, 2015 17:57

more settlement furniture, many that aren't ruined:

http://www.nexusmods.com/fallout4/mods/1478/?

and how about some new carpet:

http://www.nexusmods.com/fallout4/mods/1266/?

Let's modernize the old houses too:

http://www.nexusmods.com/fallout4/mods/1019/?

Thrasher November 19th, 2015 20:31

Quote:

Originally Posted by joxer (Post 1061368055)
I asked you what is that supposed to be.

You did? Ok, some conversations have bribe or buy or whatever cap amount as a conversation option. I read this mod hid that info. Just wondering if still true.

joxer November 20th, 2015 20:59

Christ I'm sick and tired of kidnapping radiant garbage. Is there a mod that disables kidnapping missions completely? Please!
I've saved more than a dozen of idiots that get snatched in all the same areas already.

Carnifex November 20th, 2015 21:20

I saw this thread and thought it was regarding weapon/armour modifications =p

sakichop November 20th, 2015 22:32

Quote:

Originally Posted by joxer (Post 1061368345)
Christ I'm sick and tired of kidnapping radiant garbage. Is there a mod that disables kidnapping missions completely? Please!
I've saved more than a dozen of idiots that get snatched in all the same areas already.

I'm not sure as I didn't follow the quest line yet but I believe it was piper that was talking about an institute that's kidnapping people? Maybe it stops after completing that quest line. Absolute guess on my part though.

DArtagnan November 20th, 2015 23:12

I believe those missions are intended to be repeatable.

Thrasher November 20th, 2015 23:24

Still wondering if I can ignore the "destroy raider camp" radient-like quest I got at Sanctuary. Or will Sancturary get trashed if I ignore it? I've been waiting for a couple days now, and playing ESO instead. Joxer, see what happens when you're negligent. ;)


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