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Mods
We need a thread on interesting mods as they come out.
I haven't got any yet myself but I'm sure others have. List any mods that you like or don't like and the reasons why. A link to it would be useful as well. For me I wait eagerly for some useful UI mods and will be trying out some alternate Dogmeat mods tonight perhaps. |
I know that two nudity mods exist and I like the fact those do.
Seen some baseball mod… IMO worthless thing, not saying it doesn't deserve respect. Dogmeat can't come even close to the dog in MGS5 so any mod that won't give the dog some crazy special ability your hero or other NPCs don't have, is IMO rubbish. Just like Toff, I need some UI mod, desperately. Doesn't have to address all crap design choices, anything would do. |
I try to avoid mods for my first playthrough. I don't trust mods that are THAT new - unless we're talking some very basic stuff.
So, my advice is to wait a few months before diving in - if you must have mods. |
I'm running a mod that cuts quest experience in half. I'm probably going to add an optional plugin to that mod that removes all crafting experience. I can't keep getting 6 XP every time I put up a wall. I'm building whole settlements and that will level me like crazy. I'm at work, so I don't have the mod name or link handy. I think it is called more or less xp or something like that.
http://www.nexusmods.com/fallout4/mods/85/? |
Actually how about cutting XP from trashmob respawns that's usually 100+ on a deathclaw to 0 and keep crafting which is symbolic 6-7 and as such completely ignorable?
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I leveled up 4 times building a settlement last night. That's why I'm turning it off. There is a no respawn mod out too, btw.
http://www.nexusmods.com/fallout4/mods/704/? |
Link please!
Or upload it here, I'm applying it instantly! And I never leveled up on a settlement. Although… I remember you saying you build fences all over places and stuff… I didn't want to do that. All I do is water/food/turrets and 21 beds (was 20, but read somewhere about bobblehead boost to 11). |
The link is in the post….
Yeah, I built a settlement in a place that had a ton of cars surrounding a small pond and some other stuff. I enclosed the whole area with a large metal building and placed turrets on the corners. I haven't recruited for it, but it took me from level 6 to level 10 and I'm not done. That's why I am thinking about killing all craft xp. In previous games, I would miss whole sets of monsters because I had gathered too much xp doing non-combat stuff. I don't want that to happen here, if I can help it. |
What I'd like to see is a mod that removes Codsworth as a companion but makes him into a portable transport/workstation. Let him carry 500 pounds of gear and provide you the basic tools to make weapon and armor mods on the fly. He doesn't fight at all, he just floats along within calling distance. You should be able to summon him with your pip-boy. The same thing with other possible robot companions that you may or may not meet later :)
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That's the best argument for an XP adjustment mod yet. Pretty stupid that you level up by building - but then again, it was the same stupid crap in Skyrim when crafting. |
Added the mod! Thanks!
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BTW, it turns out that fencing is a waste of time. Enemies can spawn in the middle of your camp. :? Just keep your defense higher than food+water and you're safe, apparently?
I wasted a good few hours dealing with irritating fencing layout on uneven ground… Rather miffed. I want those hours back in my life. ;) |
I'm only using two mods so far. The one that reduces XP from quests and another that removed the stealth and hit indicators from the HUD.
I also tweaked the ini file to remove the compass, and I used a console command to double the length of the day/night cycle. |
And you'll still outlevel me superfast now after I've apllied nut's mod.
I'm 78 hours in the game and level 35. Prior to the mod. Hopefully, now I won't be seeing much already killed mobs. You? One more thing remember to avoid: “Quiet reflection” - gain 5% extra XP for a limited amount of time after sitting in a pew in the Diamond City chapel. |
I would be cautious about using XP mods - because it seems to me they've made a few significant changes to their formula this time around.
It seems they've finally managed to place truly hard encounters in a variety of places - much like Gothic. So, if you gimp yourself too hard, it could potentially be a major pain to explore - for a long time. Obviously, that would depend on your tolerance for dying :) That said, I still think it's silly that you gain XP for building settlement parts. I mean, I guess it's not bad after a while when XP requirements for leveling has increased a lot - but you could potentially gain quite a few levels at first by doing nothing but building settlements. As much as I appreciate the elaborate nature of having Minecraft in my Fallout - it seems a bit tacked on and not particularly well thought out. |
I'm thinking about using the "Immersive Hud" mod - but I'm worried how it will affect my stealth gameplay.
I don't actually like the messages - but my problem is that I often "forget" if I'm in stealth or not - especially when reloading a save. I'd hate standing up whilst trying to be stealthy to make sure ;) Any experiences with it? |
Yeah, I'm using the version that only removes the stealth and hit indicators.
I like it. It forces you to really pay attention to enemies when you're in stealth mode, as their reaction is the only indication as to whether or not you've been detected. |
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But I'll try it out. I really don't like the messages - as it makes things too easy in many situations. |
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But yeah, good idea, and I thought about that - and it's probably going to be my solution. |
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Anyway it's also good for looking around corners in stealth or at anytime really. I actually sneak mostly in third person but I could see if your into immersion switch back and forth could be less than ideal. |
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So, I just use the shortcut key. I tend to switch between third and first person based on what I feel like. I mostly go with first person, though, especially when exploring - as I find it to be more immersive. I enjoy watching my character when he's wearing cool gear - so I switch to third if I find something interesting. So far, though, I'm pretty disappointed with the look and textures of the gear I've found. I found a very cool Drifter outfit right near the beginning of the game - and I was surprised to see they've implemented proper cloth physics - but it was made obsolete quickly by the various armor pieces you tend to find. |
Tired of details-sarcastic-yes-no dialogue UI with arrows rubbish?
A mod emerged to display exactly what you'll say in good old PC fashion: http://www.nexusmods.com/fallout4/mo…d%3D1151&pUp=1 http://staticdelivery.nexusmods.com/…1447826190.png Except norespawn mod, IMO this is also a musthave one. |
Great mod. I was reading the comments. Seems some people have trouble understanding words and want the yes, no, sarcastic, back :p I was going to comment but took the high road this time.
Just way too much hand holding these days. |
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Great mod joxer, thanks for sharing. That got rid of one of the (few) features I really disliked.
pibbur who wants the watch to know that it does happen that he finds things he's not totally satisfied with in games . |
Hmm is that a translation of the Russian which is a translation of the original English? I may pass on this if its not the original English. Also if caps counts in dialog choices are missing.
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What caps are you talking about? Colors for persuasion are still there (yellow-red). |
Ok, any info on the missing cap counts?
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I asked you what is that supposed to be.
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For the moment I've settled on these mods.
Cattledog Dogmeat Enhanced Blood Textures Fallout Texture Overhaul Moons Fallout Texture Overhaul Stars FO4 Rain Full Dialogue Interface Lowered Weapons The Eyes of Beauty Value per weight Indicator for Container UI WET - Water Enhancement Textures Trees Have Colorful Leaves Touch of Green Black Pipboy - Nuclear Holocaust Edition - No Background Improved Map w/Visible Roads Any other good texture mods I am missing that you like? |
more settlement furniture, many that aren't ruined:
http://www.nexusmods.com/fallout4/mods/1478/? and how about some new carpet: http://www.nexusmods.com/fallout4/mods/1266/? Let's modernize the old houses too: http://www.nexusmods.com/fallout4/mods/1019/? |
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Christ I'm sick and tired of kidnapping radiant garbage. Is there a mod that disables kidnapping missions completely? Please!
I've saved more than a dozen of idiots that get snatched in all the same areas already. |
I saw this thread and thought it was regarding weapon/armour modifications =p
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I believe those missions are intended to be repeatable.
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Still wondering if I can ignore the "destroy raider camp" radient-like quest I got at Sanctuary. Or will Sancturary get trashed if I ignore it? I've been waiting for a couple days now, and playing ESO instead. Joxer, see what happens when you're negligent. ;)
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