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-   -   So the largest hand crafted open world for an RPG happens to belong to Xenoblade X (https://www.rpgwatch.com/forums/showthread.php?t=31583)

Damian November 22nd, 2015 11:51

So the largest hand crafted open world for an RPG happens to belong to Xenoblade X
 
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Xenoblade Chroncles X is roughly 3 times bigger than Witcher 3 and 4 times bigger than Fallout 4 and it is on the weakest console this gen. So what does this mean? We are going to get smaller games in the future? Is Xenoblade a little too big? I really dont know.

JDR13 November 22nd, 2015 12:30

Size means little without meaningful content. I thought the first Xenoblade game was decent for a JRPG, but it only managed to hold my interest until about the half-way point. The sequel will need to be significantly better if it's really going to be that large.

Damian November 22nd, 2015 12:36

It is a shame really the story was very good in the first one but i couldnt get past level 40, there were so many meaningless quests etc. But i feel that way for Fallout 4 too. Witcher 3 less so but it is still there. So… Will Tides of Numanera save us from boring RPG's?

lackblogger November 22nd, 2015 20:31

Quote:

Originally Posted by Damian (Post 1061368568)
So… Will Tides of Numanera save us from boring RPG's?

It'll likely be the boring one to save us from all the 'fun' ones ;)

zakhal November 22nd, 2015 21:10

After almost loosing my mind when playing es:daggerfall I lost my interest to big worlds. Im currently playing xeno through off screen with wii u gamepad. Almost to level 50 now. Interetings story and world. Hopefully X will continue the same tradition. I see the big world as a risk. So far X has gotten good reviews.

joxer November 22nd, 2015 22:45

Xenoblade?
Never heard about that.
Is that a movie? TV series?

If it's a phonegame, then that's probably the reason it doesn't exit here where I am.

About biggest crafted something, I think I said it sometime ago. What Ubisoft did with AC2 and AC:Brotherhood, no other game can't come close. Perhaps not bigger than other openworlds - horizontally, but that architecture? In a game?
IMO nothing can compete with that currently. Not even other AC sequels.

Damian November 23rd, 2015 01:13

Xenoblade Chronicles is a Wii game released a few years ago. It go quite the critical acclaim.

CelticFrost November 23rd, 2015 01:41

Not sure why anyone would care!

Damian November 23rd, 2015 01:54

1. It seems top me that games are becoming smaller ans a released quicker. I am no sure if i appreciate that.

2. There are many more dull missions in rpgs like kill all bandits in an area or get x items from some bandits base.

Zloth November 23rd, 2015 06:52

I'm not so sure… not if you include MMORPGs, anyway. Asheron's Call took place on a huge continent. It's tricky to measure, too. If you're exploring a world with fast-flying robots, it would have to be bigger than one when you explore on foot. If you go by shear area, something like Star Control where you explore multiple planets would leave both games in the dust.

Quote:

Originally Posted by Damian (Post 1061368673)
1. It seems top me that games are becoming smaller ans a released quicker. I am no sure if i appreciate that.

They were for a while but I sure don't see that now. Heck, I'm in my 130th hour of Dragon Age: Inquisition.

Quote:

2. There are many more dull missions in rpgs like kill all bandits in an area or get x items from some bandits base.
There are a lot of those but there have always been a lot of those. Try starting the first Baldur's Gate again and you'll see what I mean. Sometimes those 'fetch quests' are good for getting you to explore an area you need to know but in that case? Nope.

pibbur who November 23rd, 2015 07:50

One question: How does one measure the size of a game (world)?

I guess we can safely say that game taking place in for instance just one city has a smaller game world than a huge open world game. But how can you really compare the size of games like Skyrim, Fallout 3 and 4 and the Witcher 3? And Xenoblade X?

pibbur who has questions

zakhal November 23rd, 2015 08:39

Quote:

Originally Posted by Damian (Post 1061368670)
Xenoblade Chronicles is a Wii game released a few years ago. It go quite the critical acclaim.

Wii had two outstanding rpgs. Xenoblade and last story. Xenoblade is based in the old xeno-series, while I think last story is new series. Xenoblade was priced high as used, luckily its now available for wii u as cheap digital download. Im still waiting for last story to come to eshop also.

So far Ive put 51 hours into xenoblade and Im at level 51 (for some reason levels and hours match).

Ripper November 23rd, 2015 11:04

Elite Dangerous simulates the Milky Way at 1:1 scale…

GothicGothicness November 23rd, 2015 12:11

Quote:

Originally Posted by pibbur who (Post 1061368696)
One question: How does one measure the size of a game (world)?

I guess we can safely say that game taking place in for instance just one city has a smaller game world than a huge open world game. But how can you really compare the size of games like Skyrim, Fallout 3 and 4 and the Witcher 3? And Xenoblade X?

pibbur who has questions


I had explained this in another thread. For a 3d game, in order to get sizes more or less correct, you use the real metrics system. So for example, you decide that 300 game units equal = 1 meter in real life metrics system. Than you can measure the game size just like you measure real-world stuffs. Of course this will not measure the cubic size, so if it has a lot of vertical space it would not get included.

lackblogger November 23rd, 2015 12:54

It also wouldn't measure either density of activities nor time required to complete the activities. You could have the largest world ever, but have no content and complete it in hours or you could have a tiny world choc full of action, puzzles and interwoven alternate realities folded into the existent tiny world, such as Icewind Dale 2's time travel puzzle or Fell Wood maze.

Damian November 23rd, 2015 14:00

Quote:

Originally Posted by Ripper (Post 1061368709)
Elite Dangerous simulates the Milky Way at 1:1 scale…

I guess that is true. Can you enter planets in that game?

JDR13 November 23rd, 2015 15:33

Quote:

Originally Posted by Ripper (Post 1061368709)
Elite Dangerous simulates the Milky Way at 1:1 scale…

That's procedurally generated though. Daggerfall was also much larger than these games, but of course that was procedurally generated as well.

Damian November 24th, 2015 00:51

Quote:

Originally Posted by JDR13 (Post 1061368743)
That's procedurally generated though. Daggerfall was also much larger than these games, but of course that was procedurally generated as well.

Oh nvm then.

pibbur who November 24th, 2015 00:58

Quote:

Originally Posted by Ripper (Post 1061368709)
Elite Dangerous simulates the Milky Way at 1:1 scale…

How? With 4 light years of emptiness between us and alpha centauri?

pibbur who is still confused regarding size of game worlds. The size of his monitors are however known, and fixed at 24".

Ripper November 24th, 2015 01:31

Quote:

Originally Posted by pibbur who (Post 1061368844)
How? With 4 light years of emptiness between us and alpha centauri?

pibbur who is still confused regarding size of game worlds. The size of his monitors are however known, and fixed at 24".

Good article here. It's partially hand-built, and partiality procedurally generated.

The game has a fictional hyperspace drive for interstellar travel, but if you tried to fly from Sol to Alpha Centuri at subluminal speed in-game, I understand that it really would take over four years.


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