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-   -   Possible problems in chapter 2. (https://www.rpgwatch.com/forums/showthread.php?t=3181)

mute November 11th, 2007 12:32

Possible problems in chapter 2.
 
It was a fight where i was suppose to use one quest item.

Spoiler – Quest


I was having my ass handed to me and decided to releoad. When i reloaded my quest item was no longer with me.

No matter what i reloaded, the game had "used" that quest item. If i where to save the game in that state, i think that quest would have been broken, and so the game.

Solution was to restart the game to restate the games variables, something the game doens't always do.

So, i just write this as a warning. ;) Be careful with overwriting saves… you might have to get back further down in history.

KazikluBey November 11th, 2007 16:02

I realized I had 1.7 GiB worth of saves late in chapter 2, since then I've pruned them down to a few hundred MiB regularly. Overwriting saves never really crossed my mind.

magerette November 11th, 2007 17:31

What a bummer, mute. That's a long way into the game to have to restart. I too seldom overwrite saves in this game, unless the quick save function does it, but it's good to know that can happen. I go through every so often and delete my saves down to the first and last of each session, but that's an old habit with me and part of that anal micromanagement thing I do. :)

Acleacius November 12th, 2007 07:12

Yeah, to bad, but glad you were able to get by it. :)

In that same area, I have read there is a …
Spoiler

It only appears during your first load of the area and disappears if you don't find it before you zone.
I haven't made it that far yet, from problems and restarting, so I don't know and it could have been patched, I didn't really look at the date it just came up in a search I was doing.
I can see why it could happen, since anytime you zone any items left on the ground get erased.

Prime Junta November 12th, 2007 09:48

Spoiler

Acleacius November 12th, 2007 11:33

Yes, that's the one I read about, at official, glad to hear it maybe fixed, thanks. :)


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