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RPGWatch Feature - Torment: Tides of Numenera Preview
Aubrielle played the beta of Torment: Tides of Numenera, entered its strange world and brings back a glimpse of what you can expect.
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Thanks Aubrielle for writing this down.
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I was happy to. And more will be to come. :)
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Thanks for the impressions!
I would just add that you may wish to rush through the intro and play from the Broken Dome onward (where it sounds like you got stuck unfortunately). We're monitoring feedback, especially on the opening stages of the game, but I for one would be curious how you feel about Sagus Cliffs later on. :) |
Nice writeup Aubrielle. Thanks!
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Sound good so far - I like walls of text if an interesting story is told.
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What do you mean "relatively new in development"? I thought it was coming out this year?
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How were the combat encounters? was every of them straightforward?
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Even the first combat encounter wasnt straight forward. :)
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Nice preview Aubrielle.
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Thanks for the preview, Aubrielle, along with your other contributions to this site (I don't post much, so here's my general acknowledgement of your work).
As a backer I'm really looking forward to this, though admittedly I'm not as rabid a fan of Torment as many others here. I liked it when I played it many moons ago, but my story was cut short by game-stopping crashes/bugs, ultimately halting my progress entirely (no time or patience to revisit it now). But it was a game I remember fondly, and I enjoy whimsy along with the fantastic as I'm blessed with a vivid imagination. While not in my top-3 most anticipated for next year, it's up there nonetheless and I look forward to diving in. |
Thank you, everyone!
To answer Luj's question - if I understand you right - the combat is quite different from PoE. It's very turn-based, very tactical…you have to think ahead a lot more. It's not as…as you put it…"dumb". It's not as stressful, either, in that lightning-fast kind of stabby way. It forces you to plan ahead a lot more. Being that it's turn-based, it's also a lot more methodical than even the old Infinity Engine games. Quote:
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Fair enough
Great coverage as always Aubrielle |
Great job. Wish it had co-op so I could play this with my dad, as it really sounds right up both of our alleys.
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Sounds promising!
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Sounds brilliant!
If the writing is as solid as you state, the walls of text don't scare me at all :) |
Before I read, how heavy is the article on spoilers? :)
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Great article, Aubrielle!
I believe companions were one of P:T strong points, so I ask you: how about them in TToN ? Did you play enough to establish some kind of connection ? Are they remarkable/forgettable ? |
She didn't get far as the game crashed for her and she didn't save.
I hope to read a more extensive article when she manages to play more. |
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As far as companions, it's true. I haven't gotten to see any companions yet, but that's another part of the game I'm excited about. :) |
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