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Cyberpunk 2077 - Overhauling Development Tools
iDigitalTimes reports that Cyberpunk 2077 isn't as far along as we might all hope. Currently the Witcher developers are overhauling development tools before work officially begins.
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That is the worst news of the year. The only reason I see for any overhaul is they have the new console specs and working on the game to be released when the PS5 comes out.
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On the bright side, I give them credit for actually pushing their engine forward between games, instead of iterating off the same clunky old engine for years, like Bethesda.
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I don't know about PS5, but the "release sometime in the next four years" is kinda scary. 8 years of developer sound more like development hell than something that is going smoothly.
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I have always been wondering about Cyberpunk when CDP said prior to the Witcher 3's release that they have all hands on deck to finish up TW3. Did they mean all hands that were not working on Cyberpunk or really ALL hands they got? This article seems to confirm that the latter was the case and that CDP never got far beyond the very initial conceptual phase on Cyberpunk because TW3 + expansions took over priorities. So it looks like they really had everyone on TW3 + expansions up until now and Cyberpunk is now only just beginning to enter full development. We're at 0.x years and not 8 years in. |
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No skin off my back though, I still need to play TW3! |
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Looks like they had absolutely no free capacities to begin working on dev tools or engine updates for Cyberpunk. That had to wait until now. Quote:
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All I care for is hairworx which is something only PC can do. And I'll probably die before consoles add that feature. Okay, not really, but by the time consoles add it, we'll already have VR on PC. |
What if everyone in Cyberpunk is bald? :)
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I suspect you're misreading the quoted interview. Jose is an artist at CD Projekt RED and clearly speaking from his perspective. He's not mentioning anything about how they're overhauling the engine to look better. Instead he's talking about how they're improving their tools, such as those used to create visual effects. To clarify this: the engine is what renders content (among other things) on screen, the tools are what allow artists to create content to be used in that engine. The programmers are currently working primarily on those tools, not the engine. This is stated very clearly in the interview. The reasoning for that process is obvious as well. During Witcher 3 and Blood & Wine production the artists have come across all sorts of little annoyances, glitches, or new features that would be a great asset during the content production process. Rather than diving straight-in on content production with the current tools and whatever flaws those possess, CD Projekt RED is instead taking the time to overhaul its tools. That will delay production by some months, but will also provide artists with tools that allow them to create their content more easily, more quickly, and most likely produce better results as well. In essence: they're swallowing an up-front production delay in order to be more efficient once production actually starts. If the amount of feedback is anywhere near what Jose seems to indicate, then it's very likely that in the long-run this will result in a superior product, an earlier shipping date, or both. And yeah, it does sound like production on the game itself hasn't really started yet. That trailer? It was only a mood trailer, i.e.: an artist's rendition of what the game could be like. |
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All that work doesn't get invalidated because they announced they decided to retool the project and take four more years to finish it. It's like saying that Dragon Age Origins only took 3 years to make instead of 7 (most of the dev team was busy with Jade Empire/Mass effect until 2006/2007) or FFXV took only 3 instead of 10 (or is it 11 now? I don't follow it much). |
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As long as it's good, I don't care if it takes eight years.
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So I'm guessing that vague 2017 release date is not happening now.:disappointed:
Now any guesses as I''ll pick late 2018 or mid 2019 now?:thinking: Also seems CD Projekt wants to copy the Rockstar model. http://www.gamesindustry.biz/article…rockstar-model Quote:
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Rockstar model is Red Dead Redemption console exclusive and middlefinger to PC audience.
The model CDpr is chasing is what Pluto13 does but with larger workforce. |
If I'm not mistaken nowhere in these 2 articles anyone said CDPR is only working on one project at the same time. If Rockstar Games is their role model, they should have at least a second game (-> Cyberpunk) cooking slowly. Rockstar has several daughter studios and more than one game in development. They even had a studio for the PC conversions (yes, conversion! Rockstar makes console games) but it has been closed years ago.
Personally I don't believe this "We'll first ship our game and see how it sells, etc." bullshit other studios pull. Since when is it good business practice to have dozens of people sitting idle before you start work on the next project? Some of the 250 people who worked on TW3 must have finished their work a long time ago. These people are certainly working on something else. Add-ons usually recycle 90+% of the assets. The point of starting pre-production early is to have the new project ready to move people over when the current game has shipped. |
Visual Effects Artist Jose Texiera clarified the game is not in early development.
Link - http://kotaku.com/the-people-behind-…ect-1775789408 Quote:
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I wish they'd done Shadowrun instead. TBH I found having magic, fantasy elements and character races added a nice amount variation when compared to Cyberpunk. The later felt kind of bland and mundane by comparison. At least when I played both PnP - this was first ed if both, a long time ago
Kwm |
Nah, Cyberpunk universe beats Shadowrun one in my book. I still keep re-reading Gibson's books from time to time.
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