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Gabe Newell - VR Exclusives Bad For Everyone
We've all thought about it with some dread: the idea of VR-exclusive games. This could impact RPGs in the next few years. Gabe Newell has chimed in on the question.
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I generally avoid any VR focusing games like the plague.
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Why games? Why not VR focusing companies? :evilgrin:
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I really don't care to hear anything Gabe Newell has to say unless it's an announcement for Half-Life 3.
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I agree the VR issue is important. |
Yeah, and more generally, I think the issue of games being exclusive to certain brands of peripherals is a nasty development that's worth looking at.
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Well, personally this turns out great for me. Either the game is exclusive for my Rift or not exclusive at all. Sweet!
From the industry perspective, yeah, I think he's right. Adding to what he says, it's a big deal for consumers, too. These things are NOT cheap. If people start to worry that buying one VR set means they could get locked out of some great games, that's going to make them delay the purchase. Fewer head sets out in the wild means fewer developers willing to risk development costs. TIMED exclusives, however, might be OK. That seems to be what the console market has gone toward. |
There was another VR set, so far the cheapest but in function not different than others, shown at E3.
I think the helmet war will end in huge pricedrops soon, noone will shell out enormous amount of $ if the competition offers the same performance for less sum. |
Hopefully exclusive games won't be a huge issue but with the money horny people running business it might be hard to avoid.
Can't afford vr yet but I'm really looking forward to seeing what kind of games it will bring us RPG nerds. |
Any required virtual reality would put a game in the same realm of any game that requires Ubijunk or Origin……something to be laughed at and ignored. There are just some things that no games in existence need or ever will need.
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