Hello!
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Is there treasure to be found by exploration? Are there hidden dungeons?
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Yes and yes! :) There will be many more of both in the full release, but for the demo even, we have plenty of items to find, use and equip, and you could consider one of the areas a 'hidden dungeon' in that it is not necessary to enter it in order to finish the demo.
We'll try to get a few more pictures/videos of some of the non-battle interactions (dialogue, menu, obtaining items, et cetera.) to give you a better idea of it!
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What about magic, how much and what kinds?
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There isn't your standard fantasy-style magic, but there is a distinction between magical and physical abilities and there is definitely a specific kind of 'energy', per se, that will become more prominent and 'useable' as the game progresses, but I don't want to say too much about it at the moment :) There are furthermore no elemental resistances, although there are a few 'elemental-like' interactions. For instance, one of the enemies is immune to the 'Burning' status effect, but his ice-based counterpart is not. There is a large emphasis on status effects and resistances in lieu of having straight up elemental pairings.
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Which game does your game most closely match?
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Interesting question. I would say that our game, battle-wise, is heavily influenced by Final Fantasy Tactics, Vandal Hearts, Parasite Eve and even Vagrant Story, but we have a unique combination of elements that we think blends the best of those respective systems. Plot-wise, games like Xenogears (and saga), Shadow Hearts and, of course, classic Final Fantasies, are influences in the way we wanted to present the story and depth of the plot. Exploration-wise, I am influenced by games like Xenoblade and even Elder Scrolls, but I do want to take out and reduce some of the tedium associated with their questing systems.
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but it'd be cool to release it July 1st
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I don't know if we'll have absolutely everything implemented by then, but we might be able to toss you a slightly less-stable build if you'd be interested? It'd be awesome to get some feedback!
Once again, thanks for the questions and interest and let me know if there's anything else you're curious about!