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So this is finally moving forward? Does the player still look "drunk"?
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Sui Generis: Exanima - Update 0.6.4.3 released
An update for the Early Access game Exanima has been released:
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Drink up, mates! After a few pints you won't even notice. ;)
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Forgot the game existed. I've already blacked it out. I'm a backer, so one day I'm sure it will come back to me like a guy with stories about the forgotton dumbass things I did the night before.
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Unlikely. This product serves as a prologue to Sui Generis. It uses some elements like combat. A sort of dungeoncrawler that dilutes content through the save system (one save thing)
As to walking drunk, it depends on the player. The system takes practice. Accustomed players are able to get fluid movement out of it. Related: the product contains sequences like crossing over a pit walking on a plank demanding a certain level of command. As it stands, the product requires to learn how to play through a fair amount of practice. At the moment though, not sure that the time spent on learning the ropes pay itself off. |
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Sui Generis does not exist in any meaningful form. One little engine piece, the combat mechanics, looks like it might be in an alpha state. For some reason, they named this tiny piece of their game Exanima. I'm ashamed that I was conned into backing this.
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Yep, I really wonder how only 4 years ago I was so naive to think that an unexperiebced team can pull this off with a budget of only 160k £.
If the devs succumbed to this illusion as well the project is a small tragedy. |
Torch pick up was unsuccessful no matter how I tried: bye-bye intuitive UI. Started swinging with LMB/RMB and yes the character continues to stumble like a drunken man, turned his body, completely twisted legs as if suspended by a safety rope from the ceiling. Poor devs didn't to learn from their failure - or cannot let it go - and should have entirely replaced the animation system with the usual hand animated content by now. They had ample time to create pre-made animations as every other studio does. A tragedy in development indeed.
Character generator: Still really nice with the body type slider, although could use better shader or lighting to make the character pop. GUI is okay. Ogre screenshot looks fantastic. As all 3D dungeon graphics. |
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