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It has to due with Bethesda wanting to lock at 60 fps, so when you greatly exceed that you have physics issues. For instance If I don't limit my fps to 59 I can't get through the opening cutscenes, the cart spins out of control and gets caught in trees or flips over. This isn't something that will be fixed by moving to 64 bit. It's an easy fix though and the only major bug I encountered. |
Skyrim is one of my all time favorite non turn-based games. The active combat doesn't *flat out annoy* me like The Witcher 3's did. It's just pure Bethesda sandbox glitchiness, love that or hate it.
I'm having fun in a new Skyrim play-through and ignoring several other games, myself. :) |
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Bethesda can't be the only one using this design choice? Not complaining, just curious. |
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We don't have enough information to be sure, but my guess is that this is a problem deep in the plumbing of the engine, and the cost of fixing it for the high end players just doesn't make sense to them. |
PCGamer made an article with the best mods for Skyrim Special Edition. However, they remark:
"Until SkyUI and the Skyrim Script Extender are updated to support the Special Edition, a lot of our favorite mods currently don't have full functionality, so we'll be revisiting and updating this list in the future." Hey Brumbek, guess what??? :) |
I'll play the SE once a lot more mods get made/ported for it. A new playthrough with Requiem, Morrowloot, etc., would be neat.
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I'm playing it right now. No mods, just the plain thing. It's still a very good game, and I'm having a good time. The bugs/glitches are still there though, as is the horrible pathfinding of certain NPCs, but that's only a dent in what is otherwise a very good experience.
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