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As for your analysis, we'll see. I know the Cyberpunk world has deep pen and paper rules, etc. I'm just guesstimating that in CDPR's position currently,, this is going to be their big swing. If I'm proven wrong and it's got dice-rolls for combat, deep/complex stats, etc., I'll be happy to be proven wrong. |
Ironic that you talk about wanting more stats and "depth" yet you use TES as an example. Those games haven't had anything close to complexity since Morrowind. :)
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You don't have to tell me about the streamlining in TES games, I'm well aware of it. :) |
Well having strong mechanics doesn't mean needing dice rolls for combat. I'd rather not have that in a first/third person game, and I don't think it would end up being a popular choice.
Also, TES was never designed from any PnP game. Maybe you're confusing it with something else. In fact, TES 1 originally wasn't even going to be an RPG. |
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I don't think TES was "designed" from a PnP game, but I thought I remembered Todd Howard saying that the original setting was heavily influenced by D&D and Ultima. Regardless, Morrowind had complex rules and stat interactions that resembled more of a D&D-style pnp game. A lot of that has obviously been streamlined now with the later TES games (which is what I suspect Cyberpunk will look like). |
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As far as streamlining goes, it's far too early to say anything about Cyberpunk yet. I expect it to be a pretty complex game overall though. I just find it interesting that you gush about TES, but you claim Cyberpunk needs to have complex PnP style elements in order for you to check it out. |
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And yeah, others have said TES was originally built in a D&D campaign, but I can't find any info on that online except some other people on forums repeating it. So if that's incorrect then yes I was wrong. :) |
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It's understandable if you simply don't like that setting, but that's what you should have said to begin with. It wasn't. |
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and Ofc CD RED. it can be cool on a sidenote , the trailer for Ghost in the shell live action is out so get your cyberpunk fix |
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As for "cinematic experience", Cyberpunk will likely have CGI-style cutscenes, etc. Which are fine for some games, I just don't know the last RPG I played that had those. I think in-game cinematics can be taken too far, but if the gameplay is right that's what matters to me. |
Why would you assume Cyberpunk is going to have CGI cutscenes?
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Ah ok. You said "in-game/in-engine" style which is exactly what those games use.
*Edit* I know you prefer first-person, but you obviously can't have first-person cutscenes if the character's view isn't first-person to begin with. |
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I totally expect the Cyberpunk ruleset to be watered down a lot as well, nothing CDR have said suggest they care one bit about the D&D-like gameplay of the ruleset (with permadeath, a very brutal combat system with its very unique damage system….Cyberpunk is not what anyone be it action dudebros or D&D grognards are used to). It's all about ambiance and story. |
"Last I heard"? Ready to back up your claims with some sources? What does your "deep throat" in CDPR HQ says?
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Then you add Mike Pondsmith (the Cyberpunk creator who is rather involved in 2077 development) who said "And Grand Theft Auto 3 is basically cyberpunk minus the hardware" and how it's more about the right atmosphere in this interview. |
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Lately seems I can't get a title without multiplayer rubbish at all and I don't want to pay for that thing included any more as I never use it. |
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